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Smartphone games disrupt Japan’s traditional game industry

New 32nd edition: now includes 25 publicly listed Japanese smartphone game companies incl LINE + Pokemon Go!

Japanese companies have created many of the global game genres, platforms and characters, and represent a US$ 50 billion industry sector - far higher still if Pachinko and Pachislot are included.
With consumer focus shifting from dedicated game platforms such as Nintendo’s Wii or DS, Sony’s Playstation or Microsoft’s Xbox to applications or online games on smartphones, Japan’s traditional game companies are facing unprecedented disruption, as shown in the figure above: three representative new game companies combined exceed all traditional game companies in operating income.

Most established game companies, including Nintendo and SONY, see an erosion of business, while at the same time new a large number of new game industry startups are rapidly growing and filling the space vacated by traditional game companies.
This report presents a detailed overview of Japan’s traditional game sector, as well as an overview of some of the new emerging players in Japan’s game sector.

Table Of Contents

Japan’s Game Makers And Markets (32nd Edition) - Disruption By Smartphone Games
Table of Contents - Japan game market disruption market report:

Executive Summary: Japan's game makers and markets
Japan's game markets compared to the rest of the world
Japan's game industry structure and overview
Game platform segmentation
Game industry landscape - graphical overview
Game market segmentation: arcade games, video game hardware, video game software, online games, mobile phone games, graphics: quantitative data since 1996
Game market segmentation: video game software, online games, mobile phone games, graphics: quantitative data since 1996
Game market segmentation: arcade games, video game hardware, video game software, online games, mobile phone games, graphics: quantitative market size data since 1996
Hardware: arcade games
hardware segments of Japan's game markets
arcade games
arcade game markets
sega game arcades in Tokyo
Konami's Benami series
Beatmania
Dance Dance Revolution (DDR)
Drummania (DM)
Guitarfreaks (GF)
Crane games, UFO catcher games
Game machine locations, estimation of market size of Japan's arcade game center market
Hardware: game consoles
video game hardware sectors: market size since 1996
console generations
video game platform generations: 1st, 2nd, video game crash, 3rd, 4th, 5th, 6th, 7th, 8th
7th generation overview
“full high definition” gaming vs Wii EDTV
8th generation consoles
global sales of Wii, PS3, XBOX360
Mii's and avatars
Wii (code name: Revolution)
creator Shigero Miyamoto's philosophy and strategy
controller paradigm shift
Wii control system: Wii-remote and Nunchuk
top selling games
PS3, PS4
XBOX, XBOX 360 in Japan
XBOX 360 Japan launch on Dec 10, 2005, and promotion
paradigm shift: Wii vs Xbox vs SONY PSP
handheld game platforms, 7th generation
DS vs DSI vs PSP, comparison, global sales
Japan's two remaining console platform companies, financial comparison
Nintendo
Sony Computer Entertainment (SCE)
Japan's Game software markets overview
Japan's established game software and video game makers
video software overview, consolidation, list of major companies, financial analysis of the video game software sector
disruption of Japan's video game software market by online games, smartphone games, and newcomers: financial analysis and demonstration of the disruption
Analysis of video game companies:
Sega Sammy Holdings
Bandai Namco Holdings
Konami (including Konami Gaming Japan KK in preparation of the expected Japanese Casino Gaming laws enabling Casinos in Japan), Hudson
Takara Tomy
Square Enix, including Taito
Capcom
KOEI Tecmo Holdings, Koei, Tecmo
Japan's new game companies, online game companies, and smartphone game companies
25 public companies, listed on the Tokyo Stock Exchange
Analysis of online, smartphone game companies:
Gungho Online Entertainment
Colopl
DeNA
GREE
LINE
discussions of 24 publicly listed Japanese smart phone game companies
For comparison: Electronic Arts (EA) and Electronic Arts Japan
Video game generations and historic overview
Pachinko and Pachislot, industry overview and estimations or market size, and history
Rating organizations: including Computer Entertainment Rating Organization, Ethics Organization of Computer Software
Casino Law of Japan, situation of the development of Casino gaming in Japan
Summary

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