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Japan’s Game Makers And Markets (32nd Edition) - Disruption By Smartphone Games

  • July 2016
  • -
  • Eurotechnology Japan
  • -
  • 406 pages

Summary

Table of Contents

Smartphone games disrupt Japan’s traditional game industry

New 32nd edition: now includes 25 publicly listed Japanese smartphone game companies incl LINE + Pokemon Go!

Japanese companies have created many of the global game genres, platforms and characters, and represent a US$ 50 billion industry sector - far higher still if Pachinko and Pachislot are included.
With consumer focus shifting from dedicated game platforms such as Nintendo’s Wii or DS, Sony’s Playstation or Microsoft’s Xbox to applications or online games on smartphones, Japan’s traditional game companies are facing unprecedented disruption, as shown in the figure above: three representative new game companies combined exceed all traditional game companies in operating income.

Most established game companies, including Nintendo and SONY, see an erosion of business, while at the same time new a large number of new game industry startups are rapidly growing and filling the space vacated by traditional game companies.
This report presents a detailed overview of Japan’s traditional game sector, as well as an overview of some of the new emerging players in Japan’s game sector.

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