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Toys & Games: Global Group of Eight (G8) Industry Guide

  • January 2016
  • -
  • MarketLine
  • -
  • 167 pages

Summary

Table of Contents

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Introduction

The G8 Toys & Games industry guide provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Features and benefits

* Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the G8 toys & games market
* Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the G8 toys & games market
* Leading company profiles reveal details of key toys & games market players’ G8 operations and financial performance
* Add weight to presentations and pitches by understanding the future growth prospects of the G8 toys & games market with five year forecasts
* Compares data from the US, Canada, Germany, France, UK, Italy, Russia and Japan, alongside individual chapters on each country

Highlights

G8 countries contributed $50,629.2 million in 2014 to the global toys & games industry, with a compound annual growth rate (CAGR) of 2% between 2010 and 2014. The G8 countries are expected to reach a value of $59,767.2 million in 2019, with a CAGR of 3.4% over the 2014-19 period.
Among the G8 nations, the US is the leading country in the toys & games industry, with market revenues of $22,916.6 million in 2014. This was followed by Japan and the UK, with a value of $5,705.9 and $5,300.5 million, respectively.
The US is expected to lead the toys & games industry in the G8 nations with a value of $27,261.2 million in 2016, followed by Russia and the UK with expected values of $6,876.8 and $6,765.3 million, respectively.

Your key questions answered

* What was the size of the G8 toys & games market by value in 2014?
* What will be the size of the G8 toys & games market in 2019?
* What factors are affecting the strength of competition in the G8 toys & games market?
* How has the market performed over the last five years?
* What are the main segments that make up the G8 toys & games market?

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