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The Future of Video Game Consoles

  • February 2016
  • -
  • Euromonitor International
  • -
  • 30 pages

The console market for both static and hand-held devices is going through a period of dramatic change. Hand-held consoles continue to decline, as consumers eschew the platform for mobile gaming, while the launch of the Xbox One and PlayStation 4 has reinvigorated static console sales. New products will need to keep up with coming technological advancements, like augmented reality (AR) and virtual reality (VR) headsets, which are expected to fully enter the market starting in 2016.

Euromonitor International's The Future of Video Game Consoles global briefing offers a comprehensive guide to the Toys and Games market at an international level. It looks at both global and regional level performances as well as providing category and channel analysis. It identifies the leading companies and offers strategic analysis of key factors influencing the industry, new product developments as well as future trends and prospects.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Table Of Contents

The Future of Video Game Consoles
The Future of Video Game Consoles
Euromonitor International
February 2016
Introduction
Video Game Console Overview
Hand-held Consoles' Slow Decline
The New Static Console Cycle
Static Consoles Path Forward
Report Definitions

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