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  2. > Mixed Reality Market- By Technology (Hardware, Software & Algorithms); By Display Devices (HUD, HMD, Others); By Application (Tourism, Military, Others); By End User Industries (Automotive, Aerospace, Medical, Others)-Forecast to 2021

Mixed Reality (MR), also known as Hybrid reality, refers to a system which combines real and virtual worlds, producing new environments and visualizations where both physical as well as digital objects do co-exist and interact in real time. The most promising aspect of Mixed Reality systems is flexibility since it combines the best features of Virtual Reality (VR) and Augmented Reality (AR) systems. Here, the user can view the real world (like AR) and at the same time can view believable or virtual objects (like VR). These virtual objects are then anchored to a point in real space, thus making the environment real for the person who can see the MR experience. Researchers are still working on real world applications for MR. Even the developers are now planning to merge the Augmented Reality applications with the Mixed Reality concepts. The report study includes the detailed demand analysis of Mixed Reality market on a global and regional scale for a five-year period of 2016-2021, both in terms of volume (Units) and revenue ($billion).

The market is evaluated based on the key attributes such as the power in the hands of producers and consumers, analysis on the degree of competition, and threats from substitutes and new entrants.

The report also includes segmentation based on technology, display devices, application and end user industries. The Mixed Reality technology is the blend of advanced hardware and software & algorithms. Processor, Display, sensors and input devices are the various types of hardware involved. The overall market can be segmented based on a variety of display devices such as Cave Automatic Virtual Environment, Head-Up Display(HUD), Head-Mounted Display(HMD), Tablet PC, Computer Display, PDA, Mobile phone, hand-held PC and eyeglasses. The major applications of these systems include maintenance, military high risk training, tourism, design or construction, Battlefield Information Display and so on. Manufacturing, Automotive, Aerospace, Medical, Defense and Industrial are the major end –user industries where these Mixed Reality systems have found promising applications.

The Mixed Reality market has also been segmented based on geographical region: Americas, Europe, Asia-pacific and Middle-East & Africa. These geographies are further classified into countries holding prominent share in the Mixed Reality market for the forecast period. Major market revenue share is contributed by Americas.

Americas is the dominant region for Mixed Reality market with North America contributing a significant share in the net sales, due to the growing awareness and application of Mixed Reality products in various industries. Europe is projected to have highest growth in the next few years, followed by Asia-pacific regions.

Competitive landscape for each of the product types is highlighted and market players are profiled with attributes of company overview, financial overview, business strategies, product portfolio and recent developments. Market shares of the key players for 2015 are provided. Drivers, challenges and constraints which control the profitability of an industry is also analyze in the report.

Among a wide range of manufacturers, major players that contribute to the Mixed Reality market are
Canon, Inc.,
Atheer Inc.,
EON Reality, Inc.,
Meta Company,
Magic Leap,Inc.
Daqri,LLC.

We provide profound data about the industry overview, financial overview, business strategies and recent developments.

Table Of Contents

Mixed Reality Market- By Technology (Hardware, Software and Algorithms); By Display Devices (HUD, HMD, Others); By Application (Tourism, Military, Others); By End User Industries (Automotive, Aerospace, Medical, Others)-Forecast to 2021
1. Mixed Reality - Market Overview
2. Executive Summary
3. Mixed Reality - Market Landscape
3.1. Market Share Analysis
3.2. Comparative Analysis
3.2.1. Product Benchmarking
3.2.2. End user profiling
3.2.3. Patent Analysis
3.2.4. Top 5 Financials Analysis
4. Mixed Reality - Market Forces
4.1. Market Drivers
4.2. Market Constraints
4.3. Market Challenges
4.4. Attractiveness of the Mixed Reality Industry
4.4.1. Power of Suppliers
4.4.2. Power of Customers
4.4.3. Threat of New entrants
4.4.4. Threat of Substitution
4.4.5. Degree of Competition
5. Mixed Reality Market - Strategic Analysis
5.1. Value Chain Analysis
5.2. Pricing Analysis
5.3. Opportunities Analysis
5.4. Product/Market Life Cycle Analysis
5.5. Suppliers and Distributors
6. Mixed Reality Market - By Technology
6.1. Hardware
6.1.1. Processor
6.1.2. Display
6.1.3. Sensors
6.1.4. Input devices
6.2. Software and algorithms
7. Mixed Reality Market - By Display Devices
7.1. Cave Automatic Virtual Environment
7.2. Head-Up Display (HUD)
7.3. Head-Mounted Display ( HMD)
7.4. Tablet PC
7.5. Computer Display
7.6. Personal Digital Assistant
7.7. Mobile Phone
7.8. Hand-held PC
7.9. Eyeglasses
8. Mixed Reality Market - By Application
8.1. Maintenance
8.2. Military High-Risk Training
8.3. Tourism/Cultural Heritage
8.4. Design/Construction
8.5. Battlefield Information Display
8.6. Interactive Product Content Management ( IPCM)
8.7. Simulation Based Learning (SBL)
8.8. Navigation
8.9. Gaming and Entertainment
8.10. Archaeology
8.11. Architecture
8.12. Art and Commerce
9. Mixed Reality Market - By End User Industries
9.1. Manufacturing
9.2. Automotive
9.3. Aerospace
9.4. Medical
9.5. Defense
9.6. Industrial
10. Mixed Reality Market- By Geographic Analysis
10.1. Introduction
10.2. Americas
10.2.1. U.S.A
10.2.2. Mexico
10.2.3. Canada
10.2.4. Others
10.3. Europe
10.3.1. U.K.
10.3.2. Germany
10.3.3. France
10.3.4. Others
10.4. Asia-Pacific
10.4.1. China
10.4.2. Japan
10.4.3. South Korea
10.4.4. Others
10.5. ROW
11. Market Entropy
11.1. New Product Launches
11.2. MandAs, Collaborations, JVs and Partnerships
12. Company Profiles
12.1. Canon, Inc.
12.2. Atheer, Inc.
12.3. EON Reality, Inc.
12.4. Magic Leap, Inc.
12.5. Daqri, LLC.
12.6. Seiko Epson Corporation
12.7. Microsoft Corporation
12.8. Sulon Technologies
12.9. Layer B.V.
12.10. Meta Company
12.11. Metaio,Inc
12.12. Gravity Jack,Inc
12.13. Aurasma Limited
12.14. Inition Limited
12.15. Blippar,LLC
12.16. Infinity AR
12.17. Apparmo Limited
12.18. Altspace VR
12.19. Siemens AG
12.20. Northern Lighting AG
12.21. Google Inc
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
13. Appendix
13.1. Abbreviations
13.2. Sources
13.3. Research Methodology
13.4. Bibliography
13.5. Compilation of Expert Insights
13.6. Disclaimer

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