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  3. > 3D & 4D Technology Market by Technology , and Region - Global Forecast to 2022

“Growing applications of 3D technology in multiple end-user industries”

The global 3D & 4D Technology market is expected to be worth USD 127.84 billion in 2016 and is expected to reach USD 314.17billion by 2022, at a CAGR of 16.17% between 2016 and 2022. The market growth of 3D & 4D Technology would be driven by crucial advancements in application areas such as automotive, consumer, construction, and healthcare industries for imaging solutions.

“Rising demand for 3D technology in the entertainment industry contributes to the growth of 3D & 4D technology market”

As a recreational activity majority of the population opts for realistic movies with 3D motion pictures and interactive effects nowadays. With the recent developments in 3D animation and an upsurge in computer-based graphics, 3D is the standard technology used for special effects. 3D animation in movies is overtaking many approaches such as physical effects in movies and hand-drawn animation. In all these regards, it is 3D which is now seen as the future of graphic content for broadcasting.

“The 3D technology market in Asia-Pacific to grow at high rates”

APAC is the fastest-growing market for 3D technology and it holds a tremendous market potential for 3D applications in the near future. Major countries which have a huge potential for 3D technology applications in the APAC region are developing economies such as India and China. Another major market for the 3D technology in the APAC region is Japan. Some of the major drivers, which are responsible for spurring demand of 3D technology in APAC include rising income levels, lifestyle changes, and need for faster manufacturing technology.

In the process of determining and verifying the market size for several segments and sub-segments gathered through the secondary research, extensive primary interviews have been conducted with people holding key positions across regions.

The breakup of profile of primary participants is given below:

- By Company Type: Tier 1 – 30 %, Tier 2 – 50% and Tier 3 – 20%
- By Designation: C level – 40%, Director level – 25%, Others – 35%
- By Region: North America – 39%, Europe – 31%, APAC – 17%, RoW – 13%

“Growing advancements in the 4D technology and high research initiatives in developing 4D printing for commercial use is expected to create newer applications”

The 4D printing technology is an advanced technique of 3D printing in which the material used for printing can be programmed to change its shape and to morph according to the external environment. The development of 4D technology in terms of the various products and services is expected to be a game changer in the 3D and 4D technology markets. One of the major applications of the 4D technology is in the entertainment industry; more specifically in the 4D theaters.

The development of the technology is a capital-intensive process, 4D printing technology is attracting funding from various universities because of its potential benefits to manufacturing. There is growing awareness about ‘time’ dimension to 3D printing and the concept is discussed in universities such as Birmingham, Bristol, Durham, Edinburgh, Napier, Leeds, Warwick, and York. Furthermore, the U.S. Army Research Office awarded USD 855,000 to researchers at Harvard's School of Engineering & Applied Science, the University of Illinois, and the University Of Pittsburgh Swanson School Of Engineering.

Some of the potential key 3D & 4D Technology manufacturing companies profiled in the report are as follows:

- Faro Technologies, Inc. (U.S.),
- Autodesk, Inc. (U.S.)
- Dassault Systems S.A (France)
- 3D Systems Corporation (U.S.)
- Stratasys Ltd. (U.S.),
- Google Inc. (U.S.)
- Samsung Electronics (South Korea)

The report will help the leading players/new entrants in this market in the following ways:

- This report segments the 3D & 4D Technology market comprehensively and provides the closest estimation of the overall size of the market and its sub-segments across different technology, end-users, applications and regions.
- The report would help stakeholders understand the pulse of the market and provide them information on key market drivers, restraints, challenges, and opportunities.
- This report would help stakeholders better understand the competitors and gain more insights to improve their position in the business. The competitive landscape section includes competitors’ ecosystem, new product developments, funding, and partnerships.

Table Of Contents

3D and 4D Technology Market by Technology , and Region - Global Forecast to 2022
TABLE OF CONTENTS

1 INTRODUCTION 15
1.1 OBJECTIVES OF THE STUDY 15
1.2 MARKET DEFINITION 15
1.3 STUDY SCOPE 16
1.3.1 MARKETS COVERED 16
1.3.2 YEARS CONSIDERED FOR THE STUDY 17
1.3.3 CURRENCY 17
1.4 LIMITATIONS 17
1.5 STAKEHOLDERS 17
2 RESEARCH METHODOLOGY 18
2.1 RESEARCH DATA 18
2.1.1 SECONDARY DATA 19
2.1.1.1 Key data from secondary sources 19
2.1.2 PRIMARY DATA 20
2.1.2.1 Key data from primary sources 20
2.1.2.2 Key industry insights 21
2.1.2.3 Breakdown of Primary Interviews 21
2.2 MARKET SIZE ESTIMATION 22
2.2.1 BOTTOM-UP APPROACH 23
2.2.2 TOP-DOWN APPROACH 24
2.3 MARKET BREAKDOWN and DATA TRIANGULATION 25
2.4 RESEARCH ASSUMPTIONS 26
3 EXECUTIVE SUMMARY 27
4 PREMIUM INSIGHTS 31
4.1 GROWTH DRIVERS FOR THE 3D and 4D TECHNOLOGY MARKET 31
4.2 3D and 4D TECHNOLOGY MARKET BY REGIONS 31
4.3 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS 32
4.4 3D and 4D TECHNOLOGY MARKET, BY TECHNOLOGY, 2016-2022 33
5 MARKET OVERVIEW 34
5.1 INTRODUCTION 35
5.2 MARKET SEGMENTATION 36
5.2.1 3D and 4D TECHNOLOGY MARKET, BY TECHNOLOGY 36
5.2.2 3D and 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY 37
5.2.3 3D and 4D TECHNOLOGY MARKET, BY REGION 38
5.3 MARKET DYNAMICS 39
5.3.1 DRIVERS 40
5.3.1.1 Growing applications of 3D technology in multiple end-user industries 40
5.3.1.2 Rising demand for 3D technology in the entertainment industry 40
5.3.1.3 Investment by private companies and government funding to drive development of cost--effective 3D printing services 41
5.3.1.4 CAD-based manufacturing of customized parts and components is expected to drive the prototyping market rapidly 41
5.3.2 RESTRAINTS 42
5.3.2.1 Non-standard delivery format and output devices have affected the growth of the 3D technology in the entertainment industry 42
5.3.3 OPPORTUNITIES 43
5.3.3.1 Growing advancement in 4D technology and high research initiatives in developing 4D printing for commercial use would create new applications 43
5.3.4 CHALLENGES 43
5.3.4.1 Lack of standardization 3D content creation concerns 43
5.4 WINING IMPERATIVES 44
5.4.1 HEALTHCARE IS GOING TO BE A HUGE POTENTIAL MARKET FOR 3D APPLICATIONS, MAJORLY DUE TO THE CONTINUOUS TECHNOLOGICAL ADVANCEMENTS 44
6 INDUSTRY TRENDS 45
6.1 INTRODUCTION 45
6.2 VALUE CHAIN ANALYSIS 46
6.2.1 VALUE CHAIN ANALYSIS OF 3D PRINTING 46
6.2.2 VALUE CHAIN ANALYSIS OF 3D TV 47
6.3 EMERGING TRENDS 48
6.4 PORTER'S FIVE FORCES ANALYSIS 48
6.4.1 THREAT OF NEW ENTRANTS 50
6.4.2 THREAT OF SUBSTITUTES 51
6.4.3 BARGAINING POWER OF SUPPLIERS 52
6.4.4 BARGAINING POWER OF BUYERS 53
6.4.5 INTENSITY OF COMPETITIVE RIVALRY 54
7 3D and 4D TECHNOLOGY MARKET, BY TECHNOLOGY 55
7.1 INTRODUCTION 56
7.2 3D INPUT DEVICES 57
7.2.1 3D SCANNERS 58
7.2.2 3D CAMERAS 60
7.2.3 3D SENSORS 61

7.3 3D IMAGING SOLUTIONS 64
7.3.1 3D MODELLING 66
7.3.2 3D SCANNING 66
7.3.3 3D LAYOUT and ANIMATION 67
7.3.4 3D RENDERING 67
7.3.5 3D IMAGE RECONSTRUCTION 67
7.4 3D OUTPUT DEVICES 68
7.4.1 3D DISPLAYS 69
7.4.2 HEAD-MOUNTED DISPLAYS 70
7.4.3 3D SMARTPHONES 71
7.4.4 3D DIGITAL SIGNAGE DISPLAYS 73
7.4.5 3D TELEVISIONS 74
7.4.6 3D PROJECTORS 76
7.4.7 3D GLASSES 77
7.4.8 3D PRINTERS 77
7.4.8.1 4D printing 79
7.5 3D APPLICATIONS 80
7.5.1 3D GAMING 81
7.5.2 3D CINEMA 82
7.5.2.1 4D Cinema 82
7.5.3 3D NAVIGATION 83
7.5.4 3D ANIMATION 85
7.5.5 3D MOTION CAPTURE 86
7.5.6 3D MACHINE VISION 87
7.5.7 3D METROLOGY 89
7.5.8 3D GESTURE RECOGNITION 90
8 3D and 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY 91
8.1 INTRODUCTION 92
8.2 MILITARY and DEFENSE 94
8.3 AUTOMOTIVE 97
8.4 CONSTRUCTION 101
8.5 CONSUMER 104
8.6 ENGINEERING 107
8.7 ENTERTAINMENT 110
8.8 HEALTHCARE 113
9 3D and 4D TECHNOLOGY MARKET, BY REGION 116
9.1 INTRODUCTION 117
9.2 AMERICAS 119
9.3 EUROPE 124
9.4 ASIA-PACIFIC 127
10 COMPETITIVE LANDSCAPE 132
10.1 OVERVIEW 132
10.2 RANKING ANALYSIS OF THE KEY PLAYERS IN THE 3D and 4D TECHNOLOGY MARKET IN 2015 133
10.3 SIGNIFICANT DEVELOPMENTS IN THE 3D and 4D TECHNOLOGY MARKET 136
11 COMPANY PROFILES 141
(Overview, Products and Services, Financials, Strategy and Development)*
11.1 INTRODUCTION 141
11.2 SAMSUNG ELECTRONICS CO., LTD. 142
11.3 FARO TECHNOLOGIES, INC. 145
11.4 HEXAGON AB 148
11.5 AUTODESK, INC. 152
11.6 DASSAULTS SYSTÈMES SA 155
11.7 3D SYSTEMS CORPORATION 158
11.8 STRATASYS LTD. 161
11.9 DREAMWORKS ANIMATION SKG, INC. 164
11.10 VICON MOTION CAPTURE SYSTEMS LTD. 166
11.11 BARCO N.V. 170
11.12 DOLBY LABORATORIES, INC. 172
11.13 SONY CORPORATION 174
11.14 GOOGLE INC. 177
11.15 COGNEX CORPORATION 179
11.16 QUALISYS AB 181
*Details on Overview, Products and Services, Financials, Strategy and Development might not be Captured in case of Unlisted Companies.
12 APPENDIX 183
12.1 INSIGHTS OF INDUSTRY EXPERTS 183
12.2 DISCUSSION GUIDE 184
12.3 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL 186
12.4 INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE 188
12.5 AVAILABLE CUSTOMIZATIONS 189
12.6 RELATED REPORTS 190

LIST OF TABLES

TABLE 1 3D and 4D TECHNOLOGY MARKET SEGMENTATION: BY TECHNOLOGY 36
TABLE 2 3D and 4D TECHNOLOGY MARKET SEGMENTATION: BY END-USER INDUSTRY 37
TABLE 3 3D and 4D TECHNOLOGY MARKET SEGMENTATION: BY REGION 38
TABLE 4 3D and 4D TECHNOLOGY MARKET, BY TECHNOLOGY, 2014-2022 (USD MILLION) 57
TABLE 5 3D INPUT DEVICES MARKET, BY TECHNOLOGY, 2014-2022 (USD MILLION) 58
TABLE 6 MARKET FOR 3D SCANNERS, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 58
TABLE 7 MARKET FOR 3D SCANNERS, BY REGION, 2014-2022 (USD MILLION) 59
TABLE 8 MARKET FOR 3D CAMERAS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION) 60
TABLE 9 MARKET FOR 3D CAMERASS, BY REGION, 2014-2022 (USD MILLION) 61
TABLE 10 MARKET FOR 3D SENSORS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION) 62
TABLE 11 MARKET FOR 3D SENSORS, BY REGION, 2014-2022 (USD MILLION) 63
TABLE 12 3D IMAGING SOLUTIONS MARKET, 2014-2022 (USD MILLION) 64
TABLE 13 3D IMAGING SOLUTIONS MARKET, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 65
TABLE 14 3D IMAGING SOLUTIONS MARKET, BY REGION, 2014-2022 (USD MILLION) 66
TABLE 15 3D OUTPUT DEVICES MARKET, 2014-2022 (USD MILLION) 69
TABLE 16 MARKET FOR HEAD-MOUNTED DISPLAYS, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 70
TABLE 17 MARKET FOR HEAD-MOUNTED DISPLAYS, BY REGION, 2014-2022 (USD MILLION) 71
TABLE 18 3D SMARTPHONES MARKET, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 72
TABLE 19 MARKET FOR 3D SMARTPHONES, BY REGION, 2014-2022 (USD MILLION) 72
TABLE 20 MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 73
TABLE 21 MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY REGION,
2014-2022 (USD MILLION) 74
TABLE 22 3D TELEVISIONS MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION) 75
TABLE 23 MARKET FOR 3D TELEVISIONS, BY REGION, 2014-2022 (USD MILLION) 75
TABLE 24 MARKET FOR 3D PROJECTORS, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 76
TABLE 25 MARKET FOR 3D PROJECTORS, BY REGION, 2014-2022 (USD MILLION) 76
TABLE 26 MARKET FOR 3D PRINTERS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION) 78
TABLE 27 MARKET FOR 3D PRINTERS, BY REGION, 2014-2022 (USD MILLION) 79
TABLE 28 3D APPLICATIONS MARKET, 2014-2022 (USD MILLION) 80
TABLE 29 3D GAMING MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION) 81
TABLE 30 MARKET FOR 3D GAMING, BY REGION, 2014-2022 (USD MILLION) 81
TABLE 31 MARKET FOR 3D CINEMA, BY END-USER INDUSTRY, 2014-2022 (USD MILLION) 82
TABLE 32 MARKET FOR 3D CINEMA, BY REGION, 2014-2022 (USD MILLION) 83
TABLE 33 MARKET FOR 3D NAVIGATION, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 84
TABLE 34 MARKET FOR 3D NAVIGATION, BY REGION, 2014-2022 (USD MILLION) 84
TABLE 35 MARKET FOR 3D ANIMATION, BY END USER INDUSTRY,
2014-2022 (USD MILLION) 85
TABLE 36 MARKET FOR 3D ANIMATION, BY REGION, 2014-2022 (USD MILLION) 85
TABLE 37 3D MOTION CAPTURE MARKET, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 86
TABLE 38 MARKET FOR 3D MOTION CAPTURE, BY REGION, 2014-2022 (USD MILLION) 87
TABLE 39 MARKET FOR 3D MACHINE VISION, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 88
TABLE 40 MARKET FOR 3D MACHINE VISION, BY REGION, 2014-2022 (USD MILLION) 88
TABLE 41 MARKET FOR 3D METROLOGY, BY END-USER INDUSTRY,
2014-2022 (USD MILLION) 89
TABLE 42 MARKET FOR 3D METROLOGY, BY REGION, 2014-2022 (USD MILLION) 90
TABLE 43 3D and 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY,
2016-2022 (USD MILLION) 93
TABLE 44 MARKET FOR MILITARY and DEFENSE, BY 3D INPUT DEVICE,
2014-2022 (USD MILLION) 94
TABLE 45 MARKET FOR MILITARY and DEFENSE, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 95
TABLE 46 MARKET FOR MILITARY and DEFENSE, BY 3D OUTPUT DEVICE,
2014-2022 (USD MILLION) 95
TABLE 47 MARKET FOR MILITARY and DEFENSE, BY 3D DISPLAY, 2014-2022 (USD MILLION) 96
TABLE 48 MARKET FOR MILITARY and DEFENSE, BY 3D APPLICATION,
2014-2022 (USD MILLION) 97
TABLE 49 MARKET FOR AUTOMOTIVE, BY 3D INPUT DEVICES, 2014-2022 (USD MILLION) 98
TABLE 50 MARKET FOR AUTOMOTIVE, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 98
TABLE 51 MARKET FOR AUTOMOTIVE, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION) 99
TABLE 52 MARKET FOR AUTOMOTIVE, BY 3D DISPLAY, 2014-2022 (USD MILLION) 99
TABLE 53 MARKET FOR AUTOMOTIVE, BY 3D APPLICATION, 2014-2022 (USD MILLION) 100
TABLE 54 MARKET FOR CONSTRUCTION, BY 3D INPUT DEVICES, 2014-2022 (USD MILLION) 102
TABLE 55 CONSTRUCTION MARKET BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION) 102
TABLE 56 MARKET FOR CONSTRUCTION, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION) 103
TABLE 57 MARKET FOR CONSTRUCTION, BY 3D DISPLAY, 2014-2022 (USD MILLION) 103
TABLE 58 MARKET FOR CONSTRUCTION, BY 3D APPLICATION, 2014-2022 (USD MILLION) 104
TABLE 59 MARKET FOR CONSUMERS, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION) 105
TABLE 60 MARKET FOR CONSUMERS, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 105
TABLE 61 MARKET FOR CONSUMERS, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION) 105
TABLE 62 MARKET FOR CONSUMER, BY 3D DISPLAY, 2014-2022 (USD MILLION) 106
TABLE 63 MARKET FOR CONSUMER, BY 3D APPLICATION, 2014-2022 (USD MILLION) 107
TABLE 64 MARKET FOR ENGINEERING, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION) 108
TABLE 65 MARKET FOR ENGINEERING, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 108
TABLE 66 MARKET FOR ENGINEERING, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION) 108
TABLE 67 MARKET FOR ENGINEERING, BY 3D DISPLAY, 2014-2022 (USD MILLION) 109
TABLE 68 MARKET FOR ENGINEERING, BY 3D APPLICATION, 2014-2022 (USD MILLION) 109
TABLE 69 MARKET FOR ENTERTAINMENT, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION) 110
TABLE 70 MARKET FOR ENTERTAINMENT, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 111
TABLE 71 MARKET FOR ENTERTAINMENT, BY 3D OUTPUT DEVICE,
2014-2022 (USD MILLION) 111
TABLE 72 MARKET FOR ENTERTAINMENT, BY 3D DISPLAY, 2014-2022 (USD MILLION) 111
TABLE 73 MARKET FOR ENTERTAINMENT, BY 3D APPLICATION, 2014-2022 (USD MILLION) 112
TABLE 74 MARKET FOR HEALTHCARE, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION) 114
TABLE 75 MARKET FOR HEALTHCARE, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 114
TABLE 76 MARKET FOR HEALTHCARE, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION) 114
TABLE 77 MARKET FOR HEALTHCARE, BY 3D DISPLAY, 2014-2022 (USD MILLION) 115
TABLE 78 MARKET FOR HEALTHCARE, BY 3D APPLICATION, 2014-2022 (USD MILLION) 115
TABLE 79 3D and 4D TECHNOLOGY MARKET, BY REGION, 2014-2022 (USD MILLION) 118
TABLE 80 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D INPUT DEVICE,
2014-2022 (USD MILLION) 121
TABLE 81 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION) 121
TABLE 82 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D OUTPUT DEVICE,
2014-2022 (USD MILLION) 122
TABLE 83 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D DISPLAY,
2014-2022 (USD MILLION) 122
TABLE 84 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D APPLICATION,
2014-2022 (USD MILLION) 123
TABLE 85 3D and 4D TECHNOLOGY MARKET IN EUROPE, BY 3D INPUT DEVICE,
2014-2022 (USD MILLION) 124
TABLE 86 3D and 4D TECHNOLOGY MARKET IN EUROPE, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 125
TABLE 87 3D and 4D TECHNOLOGY MARKET IN EUROPE, BY 3D OUTPUT DEVICE,
2014-2022 (USD MILLION) 125
TABLE 88 EUROPEAN MARKET, BY 3D DISPLAY, 2014-2022 (USD MILLION) 126
TABLE 89 3D and 4D TECHNOLOGY MARKET IN EUROPE, BY 3D APPLICATION,
2014-2022 (USD MILLION) 126
TABLE 90 3D and 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D INPUT DEVICE,
2014-2022 (USD MILLION) 129
TABLE 91 3D and 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D IMAGING SOLUTION,
2014-2022 (USD MILLION) 129
TABLE 92 3D and 4D TECHNOLOGY MARKET IN APAC, BY 3D OUTPUT DEVICE,
2014-2022 (USD MILLION) 129
TABLE 93 3D and 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D DISPLAY,
2014-2022 (USD MILLION) 130
TABLE 94 3D and 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D APPLICATION,
2014-2022 (USD MILLION) 131
TABLE 95 VICON MOTION CAPTURE SYSTEMS and AUTODESK, INC. EXPECTED TO LEAD THE
3D APPLICATIONS AND 3D IMAGING SOLUTIONS MARKET, RESPECTIVELY, IN 2015 133
TABLE 96 FARO TECHNOLOGY EXPECTED TO LEAD THE 3D INPUT DEVICES MARKET IN 2015 134
TABLE 97 NEW PRODUCT DEVELOPMENT 136
TABLE 98 MERGERS and ACQUISITIONS 138
TABLE 99 PARTNERSHIPS/AGREEMENTS 139

LIST OF FIGURES

FIGURE 1 MARKET SEGMENTATION 16
FIGURE 2 3D and 4D TECHNOLOGY MARKET: RESEARCH DESIGN 18
FIGURE 3 PROCESS FLOW OF MARKET SIZE ESTIMATION 22
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 23
FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 24
FIGURE 6 DATA TRIANGULATION 25
FIGURE 7 3D APPLICATIONS TO HOLD THE LARGEST MARKET SHARE IN 2016 28
FIGURE 8 3D and 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY, 2016 VS. 2022 29
FIGURE 9 3D and 4D TECHNOLOGY MARKET, BY REGION, 2016 30
FIGURE 10 GROWING ENTERTAINMENT AND CONSUMER INDUSTRIES EXPECTED TO DRIVE
THE 3D and 4D TECHNOLOGY MARKET BETWEEN 2016 AND 2022 31
FIGURE 11 ASIA-PACIFIC MARKET EXPECTED TO GROW AT THE HIGHEST RATE BETWEEN
2016 AND 2022 31
FIGURE 12 AMERICAS WOULD HOLD THE LARGEST SHARE OF THE 3D and 4D TECHNOLOGY MARKET IN 2016 32
FIGURE 13 3D APPLICATIONS EXPECTED TO HOLD THE LARGEST MARKET SIZE AMONG ALL TECHNOLOGIES BETWEEN 2016-2022 33
FIGURE 14 3D and 4D TECHNOLOGY MARKET SEGMENTATION 36
FIGURE 15 GROWING APPLICATIONS OF 3D TECHNOLOGY IN VARIOUS END-USER INDUSTRIES AND RISING DEMAND FOR 3D CONTENT IN THE ENTERTAINMENT INDUSTRY ARE THE DRIVING FACTORS FOR THE 3D and 4D TECHNOLOGY MARKET 39
FIGURE 16 VALUE CHAIN ANALYSIS FOR 3D PRINTING (2015) 46
FIGURE 17 VALUE CHAIN ANALYSIS OF 3D TV (2015) 47
FIGURE 18 PORTER'S FIVE FORCES ANALYSIS, 2015 48
FIGURE 19 PORTER'S FIVE FORCES ANALYSIS (2015): IMPACT ANALYSIS FOR
THE 3D and 4D TECHNOLOGY MARKET 49
FIGURE 20 3D and 4D TECHNOLOGY MARKET SEGMENTATION 56
FIGURE 21 3D CAMERAS LIKELY TO HOLD THE LARGEST MARKET SHARE BETWEEN
2016 AND 2022 57
FIGURE 22 ENTERTAINMENT IS EXPECTED TO LEAD THE 3D CAMERA MARKET BETWEEN
2016 AND 2022 60
FIGURE 23 ASIA-PACIFIC IS LIKELY TO GROW AT HIGHEST CAGR FOR 3D SENSOR MARKET DURING 2016-2022 63
FIGURE 24 3D RENDERING EXPECTED TO HOLD THE LARGEST SHARE OF
THE 3D IMAGING SOLUTIONS MARKET BETWEEN 2016 AND 2022 64
FIGURE 25 3D APPLICATIONS IN SMARTPHONES EXPECTED TO WITNESS THE HIGHEST GROWTH IN 3D OUTPUT DEVICE MARKET BETWEEN 2016 AND 2022 68
FIGURE 26 ASIA-PACIFIC EXPECTED TO WITNESS THE HIGHEST GROWTH IN
THE 3D SMARTPHONES MARKET BETWEEN 2016 AND 2022 72
FIGURE 27 ASIA-PACIFIC EXPECTED TO WITNESS THE HIGHEST GROWTH IN
THE 3D TELEVISIONS MARKET BETWEEN 2016 AND 2022 75
FIGURE 28 3D PRINTERS MARKET, BY END USER INDUSTRY, 2016-2022 78
FIGURE 29 3D ANIMATION EXPECTED TO WITNESS THE HIGHEST GROWTH IN
THE 3D APPLICATIONS MARKET BETWEEN 2016 AND 2022 80
FIGURE 30 3D NAVIGATION APPLICATION MARKET TO BE DRIVEN BY MILITARY
and DEFENSE INDUSTRY DURING THE FORECAST PERIOD 83
FIGURE 31 ASIA-PACIFIC EXPECTED TO WITNESS THE HIGHEST GROWTH IN
3D MOTION CAPTURE MARKET BETWEEN 2016 AND 2022 86
FIGURE 32 3D METROLOGY MARKET TO BE DRIVEN BY AUTOMOTIVE INDUSTRY DURING
THE FORECASTED PERIOD 89
FIGURE 33 3D and 4D TECHNOLOGY MARKET SEGMENTATION 92
FIGURE 34 ENTERTAINMENT INDUSTRY TO HOLD THE LARGEST MARKET SHARE BETWEEN 2016 AND 2022 92
FIGURE 35 3D CAMERAS TO WITNESS THE HIGHEST GROWTH IN THE MILITARY
and DEFENSE END-USER INDUSTRY BETWEEN 2016 AND 2022 94
FIGURE 36 3D NAVIGATION TO HOLD THE LARGEST MARKET SHARE IN
THE MILITARY and DEFENSE INDUSTRY BETWEEN 2016 AND 2022 96
FIGURE 37 3D SCANNERS TO HOLD THE LARGEST MARKET SHARE OF
THE AUTOMOTIVE INDUSTRY BETWEEN 2016 AND 2022 (USD MILLION) 97
FIGURE 38 3D NAVIGATION TO WITNESS THE HIGHEST GROWTH IN AUTOMOTIVE INDUSTRY BETWEEN 2016 AND 2022 (USD MILLION) 100
FIGURE 39 3D CAMERAS TO GROW AT THE HIGHEST RATE IN CONSTRUCTION INDUSTRY BETWEEN 2016 AND 2022 101
FIGURE 40 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF
THE CONSTRUCTION INDUSTRY BETWEEN 2016 AND 2022 103
FIGURE 41 3D SCANNERS TO HOLD THE LARGEST MARKET SHARE OF
THE CONSUMER INDUSTRY BETWEEN 2016 AND 2022 104
FIGURE 42 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF
THE CONSUMER INDUSTRY BY 2022 106
FIGURE 43 3D CAMERAS TO GROW AT THE HIGHEST RATE IN THE ENGINEERING INDUSTRY BETWEEN 2016 AND 2022 107
FIGURE 44 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF
THE ENGINEERING INDUSTRY IN 2016 109
FIGURE 45 3D CAMERAS TO HOLD THE LARGEST MARKET SHARE OF
THE ENTERTAINMENT INDUSTRY IN 2016 110
FIGURE 46 3D ANIMATION TO GROW AT THE HIGHEST RATE IN
THE ENTERTAINMENT INDUSTRY BETWEEN 2016 AND 2022 112
FIGURE 47 3D SCANNERS TO HOLD THE LARGEST MARKET SHARE IN
THE HEALTHCARE INDUSTRY BY 2022 113
FIGURE 48 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF
THE HEALTHCARE INDUSTRY BY 2022 115
FIGURE 49 3D and 4D TECHNOLOGY MARKET, BY REGION 117
FIGURE 50 AMERICAS EXPECTED TO HOLD THE LARGEST MARKET SIZE DURING 2016-2022 117
FIGURE 51 SNAPSHOT OF 3D and 4D TECHNOLOGY MARKET IN THE AMERICAS 120
FIGURE 52 3D TELEVISIONS TO DOMINATE THE EUROPEAN MARKET OF 3D OUTPUT DEVICES DURING THE FORECAST PERIOD 125
FIGURE 53 SNAPSHOT OF 3D and 4D TECHNOLOGY MARKET IN THE APAC 128
FIGURE 54 3D SMARTPHONES EXPECTED TO GROW AT THE HIGHEST RATE IN THE
ASIA-PACIFIC MARKET FOR 3D OUTPUT DEVICES DURING THE FORECAST PERIOD 130
FIGURE 55 PRODUCT LAUNCHES AND PARTNERSHIPS WERE THE KEY GROWTH STRATEGIES BETWEEN 2013-2016 132
FIGURE 56 BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY IN 2015 135
FIGURE 57 GEOGRAPHIC REVENUE MIX OF TOP FIVE MARKET PLAYERS 141
FIGURE 58 SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT 142
FIGURE 59 SAMSUNG ELECTRONICS CO LTD.: SWOT ANALYSIS 144
FIGURE 60 FARO TECHNOLOGIES, INC.: COMPANY SNAPSHOT 145
FIGURE 61 FARO TECHNOLOGIES LTD.: SWOT ANALYSIS 147
FIGURE 62 HEXAGON AB: COMPANY SNAPSHOT 148
FIGURE 63 HEXAGON AB: SWOT ANALYSIS 151
FIGURE 64 AUTODESK, INC.: COMPANY SNAPSHOT 152
FIGURE 65 AUTODESK, INC.: SWOT ANALYSIS 154
FIGURE 66 DASSAULT SYSTÈMES SA: COMPANY SNAPSHOT 155
FIGURE 67 DASSAULT SYSTEMS S.A.: SWOT ANALYSIS 157
FIGURE 68 3D SYSTEMS CORPORATION: COMPANY SNAPSHOT 158
FIGURE 69 3D SYSTEMS CORPORATION: SWOT ANALYSIS 160
FIGURE 70 STRATASYS LTD.: COMPANY SNAPSHOT 161
FIGURE 71 STRATASYS LTD.: SWOT ANALYSIS 163
FIGURE 72 DREAMWORKS ANIMATION SKG, INC.: SWOT ANALYSIS 165
FIGURE 73 VICON MOTION CAPTURE SYSTEMS LTD.: COMPANY SNAPSHOT 166
FIGURE 74 VICON MOTION CAPTURE SYSTEMS LTD.: SWOT ANALYSIS 169
FIGURE 75 BARCO N. V.: COMPANY SNAPSHOT 170
FIGURE 76 DOLBY LABORATORIES, INC.: COMPANY SNAPSHOT 172
FIGURE 77 SONY CORPORATION: COMPANY SNAPSHOT 174
FIGURE 78 GOOGLE INC.: COMPANY SNAPSHOT 177
FIGURE 79 COGNEX CORPORATION: COMPANY SNAPSHOT 179

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