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Global Games Consoles

  • June 2016
  • -
  • MarketLine
  • -
  • 35 pages

Summary
Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.


Synopsis
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames consoles market

Leading company profiles reveal details of key games consoles market players' global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global games consoles market with five year forecasts by both value and volume




Reasons To Buy
What was the size of the Global games consoles market by value in 2015?

What will be the size of the Global games consoles market in 2020?

What factors are affecting the strength of competition in the Global games consoles market?

How has the market performed over the last five years?

Who are the top competitiors in the global's games consoles market?

Key Highlights
- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.

- The global games consoles market had total revenues of $11.5bn in 2015, representing a compound annual rate of change (CARC) of -6.4% between 2011 and 2015.

- Market consumption volumes declined with a CARC of -12.3% between 2011 and 2015, to reach a total of 41.5 million units in 2015.

- 2015 saw most releases only on next generation consoles, and as such the appeal of the previous generation (Microsoft Xbox 360, Sony PlayStation 3, and Nintendo Wii) has faded. Next generation consoles are prohibitively priced for the vast majority of the world, and with the previous generation's games software output dwindling, there is little incentive to purchase new units.

Table Of Contents

Global Games Consoles
Table of Contents
Executive Summary
Market value
Market value forecast
Market volume
Market volume forecast
Category segmentation
Geography segmentation
Market share
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market volume
Market Segmentation
Category segmentation
Geography segmentation
Market share
Market Outlook
Market value forecast
Market volume forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Microsoft Corporation
Nintendo Co., Ltd.
Sony Computer Entertainment Inc.
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

List of Tables
Table 1: Global games consoles market value: $ billion, 2011-15
Table 2: Global games consoles market volume: million units, 2011-15
Table 3: Global games consoles market category segmentation: million units, 2015
Table 4: Global games consoles market geography segmentation: $ billion, 2015
Table 5: Global games consoles market share: % share, by volume, 2015
Table 6: Global games consoles market value forecast: $ billion, 2015-20
Table 7: Global games consoles market volume forecast: million units, 2015-20
Table 8: Microsoft Corporation: key facts
Table 9: Microsoft Corporation: key financials ($)
Table 10: Microsoft Corporation: key financial ratios
Table 11: Nintendo Co., Ltd.: key facts
Table 12: Nintendo Co., Ltd.: key financials ($)
Table 13: Nintendo Co., Ltd.: key financials (Â¥)
Table 14: Nintendo Co., Ltd.: key financial ratios
Table 15: Sony Computer Entertainment Inc.: key facts

List of Figures
Figure 1: Global games consoles market value: $ billion, 2011-15
Figure 2: Global games consoles market volume: million units, 2011-15
Figure 3: Global games consoles market category segmentation: % share, by volume, 2015
Figure 4: Global games consoles market geography segmentation: % share, by value, 2015
Figure 5: Global games consoles market share: % share, by volume, 2015
Figure 6: Global games consoles market value forecast: $ billion, 2015-20
Figure 7: Global games consoles market volume forecast: million units, 2015-20
Figure 8: Forces driving competition in the global games consoles market, 2015
Figure 9: Drivers of buyer power in the global games consoles market, 2015
Figure 10: Drivers of supplier power in the global games consoles market, 2015
Figure 11: Factors influencing the likelihood of new entrants in the global games consoles market, 2015
Figure 12: Factors influencing the threat of substitutes in the global games consoles market, 2015
Figure 13: Drivers of degree of rivalry in the global games consoles market, 2015
Figure 14: Microsoft Corporation: revenues and profitability
Figure 15: Microsoft Corporation: assets and liabilities
Figure 16: Nintendo Co., Ltd.: revenues and profitability
Figure 17: Nintendo Co., Ltd.: assets and liabilities

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