IEMR’s United Kingdom Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide historical (2008 – 2010) data and forecasts (2011 - 2015) for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per User per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per User per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per User per Event), and Other Premium Content (Total Users, Average Spend per User, Total Events, Revenue).

To this comprehensive dataset, we are adding a PowerPoint presentation which provides our clients with an overview of key trends in the global mobile entertainment market. In addition to explaining overall trends in mobile entertainment usage in the world, we discuss region-specific trends and provide insights into this fast-growing industry.

Why you should buy this report:

This report provides answers to all of the following questions:

• What are the key trends in the global mobile entertainment market and in specific countries? How will this market grow over the next five years?
• Which region/country is experiencing the fastest growth in mobile entertainment usage in the world? What are the key trends in each region/country?
• Within the mobile multimedia industry, which segment is growing faster than others: Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, or Other Premium Content? How does this differ across regions/countries?

This report will be useful to:

• Mobile entertainment content providers
• Strategists and analysts at vendors responsible for mobile entertainment strategy development and business analytics
• Handset and device manufacturers in all areas of the telecommunications market that need strategy recommendations on key trends in the global mobile entertainment industry
• Financial analysts and portfolio managers covering firms in the mobile entertainment industry
• Consultants advising their clients on mobile entertainment markets
• Researchers who need to gain a better understanding of the global mobile entertainment market

Table Of Contents

Annual Results and Forecasts for: 2008 - 2015E

Total Mobile Multimedia Market Revenues ($ millions)
Mobile Music Revenue
Mobile Gaming Revenue
Mobile Personalisation Revenue
Mobile TV Revenue
Other Premium Content Revenue

Mobile Music
Total users (000s)
Retail Revenues ($ millions)
Wholesale Revenues ($ millions)
Average Revenue per User ($) [Retail Revenues Only, monthly]

Mobile Gaming
Total Users (000s)
Total Events (000s)
Mobile Gaming Revenues ($ millions)
Average Spend per User per Event ($)

Mobile Personalisation
Total Users (000s)
Ringtone Users (000s)
Ringbacktone Users (000s)
Wallpapers and Graphics Users (000s)
Paid Personalisation Events (000s)
Mobile Personalisation Revenues ($ millions)
Average Spend per User per Event ($)

Mobile TV
Total Users (000s)
Mobile TV Total Events (000s)
Mobile TV Revenues ($millions)
Average Spend per User per Event ($)

Other Premium Content
Total Users (000s)
Average Spend per User ($)
Other Premium Content Total Events (000s)
Total Other Premium Content Revenue ($ millions)


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