Global Casino and Gaming Industry - Edition 2011

  • May 2011
  • -
  • Ken Research Private

Executive Summary

The present report on “Global casino and gaming industry” discusses detailed analysis of industry past performance, present analysis and future outlook with statistics on market size, of different segments and e-gaming market. It includes industry performance by geography with an exclusive focus on Asia (New Zealand, Singapore, China and Macau), Europe (UK-Great Britain, Germany, Italy, South Africa and Russia) and US (Nevada, Canada and Las Vegas). Products that have been mentioned in the report are online gambling, slot machines, Jockey Club, casino, lottery-video lottery and keno, welfare computer ticket games, bingo and race track casinos. Further the report analyzes industry trends, development and growth drivers and mergers and acquisition in the industry..

Key Findings

Global gambling and gaming revenues registered a growth rate of 3% in 2008 and a decline of 2.4% in 2009. The overall industry has continued to grow at a slower growth rate. It is expected that gaming and gambling market will reach USD ~ billion by 2015.
For the period 2004–2009, the gambling industry recorded a CAGR of 3.58%. The industry is expected to grow at a CAGR of 3.91% from 2010–2015. The global online gaming market has grown at a CAGR of 18.21% during the period 2002-2010. The market was estimated to be around USD ~ billion in 2010.
The global online gaming market was estimated to be worth USD ~ billion in 2008. The market is expected to grow at a CAGR of 5.7% from 2008 to 2012. There are significant opportunities for growth in the US lottery market.
In 2009, Asian casinos grew by 3.41% and showed positive growth in the first half of 2010 (2.88%) as compared to the same period last year.
The casino sector represented USD ~ billion of revenue in 2010 in Macau. In 2009, Macau slot machines generated USD ~ million which was 5.45% of the total revenue generated from gambling industry in Macau.
Singapore casino revenue grew by 29.72% compared to results in 2009. The industry is expected to reach USD 6.68 billion by 2015
The annual lottery revenue in China has expanded from USD 2.18 billion in 2000 to USD 24.52 billion in 2010 at a CAGR 27.38%.
China’s lottery market is estimated to reach USD 46.0 billion by 2015, implying a CAGR of 11.06% from 2010. China market for Welfare computer ticket games is also growing and is expected to cross USD 16 billion by 2012.
Macau casino and gaming revenue will grow by 20.48% in 2011 and will reach USD ~ billion. Macau casino and gaming revenue is expected to grow at a CAGR of 15.77% till 2015.
In 2010, British gambling industry generated gross gambling yield (GGY) of USD ~ billion as compared to GGY of USD ~ billion in 2009. The non-remote betting sector represents the largest market within the industry.
Between 2009-2012E, European E-gaming industry’s gross gambling yield is expected to grow at a CAGR of 7.63%. E-gaming is the fastest growing market led by awareness among young population and expected increase in per capita income after the economic jolt in 2008-2009.
The US gambling and gaming sector generated total revenues of USD ~ billion in 2009, representing a compound annual growth rate (CAGR) of 4.14% for the period spanning from 2000-2009.
Gross revenue for Nevada's sports books was USD ~ million although USD ~ billion was wagered in 2010.
Despite the improvements expected in 2011, the performance of the US gaming and gambling sector is forecasted to grow at a slow rate from 2009 to 2012 compared to historical performance and is expected to catch the speed from 2014 onwards.

Scope of the Research

The report provides a detailed analysis of gambling and gaming industry with statistical and qualitative information and reasoning which will help to understand the benefits and consequences to invest into the market.
Helps to assess opportunities in the industry and profitable segment to focus on.
The report discusses regulatory environment in different countries of Asia-Pacific along with the latest industry trends and developments.
Discusses industry players positioning and market share which will help to assess scope for new and existing players.

Table Of Contents

TABLE OF CONTENTS
1. Casino and Gaming Industry Overview
1.1. International Gambling
1.2. Global Betting, Gambling and Gaming Industry
1.3. Global Online Gaming Market
1.4. Types of Gamblers
1.5. Global Gaming Sector
2. Asia Casino and gaming industry
2.1. Development Trends
2.2. New Zealand Gambling Industry
2.3. Singapore Casino and Gaming Industry
2.3.1. Industry performance
2.3.2. Influence of Tourist Arrival over Gambling Industry in Singapore
2.4. China Market for Gambling and Lottery
2.4.1. History and Overview
2.4.2. Regulatory Structure
2.4.3. Lottery Market Size in China
2.4.4. Video Lottery Games and Keno in China
2.4.5. Lotteries by Segments
2.4.6. Welfare Lottery Market
2.4.7. Sports Lottery Market
2.4.8. Gambling Industry Trends in China
2.4.8.1. Welfare Computer Ticket Games
2.4.8.2. Average Spending per capita in Lottery Market
2.4.8.3. Number of Mobile Users
2.4.8.4. China Online Lottery Market
2.4.8.5. Lottery Law and Amendments
2.4.8.6. Low gaming penetration rate
2.4.8.7. Impact of GDP Performance over Gambling Industry in China
2.4.8.8. Rising Income Level
2.4.9. Future Outlook of the Casino and Gaming Industry in China
2.5. Macau Casino and Gaming Industry
2.5.1. Industry Overview
2.5.2. Gaming Market Size and Developments
2.5.2.1. Gross Gambling Revenue
2.5.2.2. Performance in Casino Sector
2.5.3. Gambling Industry Trends in Macau
2.5.3.1. Visitors Arrival and Hotel Statistics
2.5.3.2. Gambling Industry contributing to Macau GDP
2.5.4. Baccarat Performance in Macau
2.5.5. Industry Competition
2.5.6. Future Outlook of the Casino and Gaming Industry in Macau
3. Europe Lottery and Betting Industry
3.1. Market Overview
3.1.1. Remote Gambling
3.2. UK Gambling Industry Developments and Size
3.3. Opportunities in Great Britain Gambling Industry
3.3.1. Economy and Betting
3.3.2. Industry Performance
3.3.3. Betting Industry Size
3.3.4. Online Gambling in Great Britain
3.3.5. Performance in Bingo Segment
3.3.6. Casino Industry
3.3.7. Horse Racing and Sports Betting in Britain
3.3.8. Lotteries in Britain
3.4. Online Gambling In Germany
3.5. Industry Trends and Developments
3.5.1. Updates for Gambling in UK Budget
3.5.2. Italy and UK Gambling Taxation Method
3.5.3. Online Betting Licensing to Start in Greece
3.5.4. South Africa banned Online Gambling
3.5.5. Russia Imposed Restrictions on Gambling
3.5.6. Online Gaming in Italy
3.6. Industry Driving Forces
3.6.1. Rising Internet Penetration
3.6.2. Rising Percapita Income Motivating People to Participate in Gambling
3.6.3. Growing Young and Old age Population
3.7. European Gambling Forecast
3.7.1. Future of E-gaming in Europe
4. US Gambling Industry Performance
4.1. Market Positioning During Recession
4.2. Market Size
4.2.1. Types of Gambling and Gaming
4.3. Commercial Casino and Gaming Industry
4.3.1. Commercial Casino Revenues
4.3.2. Racetrack Casinos Revenues
4.3.3. Lottery Demand and Revenues
4.3.4. Poker Demand and Revenues
4.3.5. Internet Gambling Market
4.3.6. SPORTS WAGERING in Nevada
4.4. Gaming Sector Performance in Canada
4.5. Atlantic City
4.6. Las Vegas, Nev.
4.7. Gaming Equipment Manufacturing Sector
4.8. US Gambling and Gaming Industry Forecast
4.9. US Industry Developments
4.9.1. Technology Driving the Sector
4.9.2. Rising Travel and Tourism Demand with Popularity of Gaming and Gambling
4.9.3. Mergers and Acquisitions in the Sector
4.9.4. Expanding Slot Machines Market
4.9.5. States with Casinos and Gaming in US
5. Company Profiling
5.1. Lottomatica Group SpA
5.1.1. Business Map
5.1.2. Revenues and Income
5.1.3. Business Strategies
5.2. Scientific Games Corporation
5.2.1. Business Map
5.2.2. Revenues and Income
5.2.3. Business Strategies
5.3. Intralot S.A
5.3.1. Business Map
5.3.2. Revenues and Income
5.3.3. Business Strategies
6. Forecast Methodology
Research Methodology
Data Collection Methods
Approach
Reasons for the Dependent and Independent Variables

LIST OF FIGURES
Figure 1: Global Gaming Market by Geography in % (2008)
Figure 2: Global Gambling and Gaming Industry Gross Revenue and Forecast (1999-2015F)
Figure 3: Global Gambling Market share by Product Category in 2010 (%)
Figure 4: Global Online Gambling Gross Gaming Revenue (2002-2010)
Figure 5: Global Online Gambling Market Share in 2010 (%)
Figure 6: Types of Gamblers
Figure 7: Global Gross Gambling Yield (2004-2012F)
Figure 8: Global Casino and Gaming Market Forecast (2009-2012F)
Figure 9: Global Interactive Gambling Market Forecast (2005-2013F)
Figure 10: Installed Slot Machines in Macau (2002-2009)
Figure 11: Hong Kong Jockey Club Revenue (2003-2009)
Figure 12: Casino Market in Singapore vs. Regional Markets in 2008
Figure 13: Singapore Gaming Revenue GGR (2004-2010)
Figure 14: Singapore Tourist Arrival Trend (2000-2009)
Figure 15: Singapore Visitors Arrival in 2009
Figure 16: China Lottery Market Development
Figure 17: Regulatory Structure of Lottery Industry in China
Figure 18: China Total Lottery Sales (2001-2010)
Figure 19: Video Lottery Terminal and Keno Sales (2005-2012F)
Figure 20: China Sports Lottery Revenue (2006-2010)
Figure 21: China Gambling Industry Growth in terms of Market Position (2007 and 2008)
Figure 22: China Welfare Computer Ticket Games Sales (2003-2008 and Jan-Oct 2010)
Figure 23: Lottery Average Spending Per Resident in China (2000-2009)
Figure 24: Number of Mobile Phone Users in China (2002-2010)


Companies Mentioned
Lottomatica Group SpA, Scientific Games Corporation, Intralot S.A,

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