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  4. > Games Software in the United States

Games Software in the United States

  • August 2016
  • -
  • MarketLine
  • -
  • 36 pages

Summary
Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts

Synopsis
Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buy
What was the size of the United States games software market by value in 2015?

What will be the size of the United States games software market in 2020?

What factors are affecting the strength of competition in the United States games software market?

How has the market performed over the last five years?

How large is the United States' games software market in relation to its regional counterparts?

Key Highlights
The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2015 annual average exchange rates.

The US games software market had total revenues of $15.9bn in 2015, representing a compound annual growth rate (CAGR) of 4.7% between 2011 and 2015.

Online retail accounted for the largest proportion of sales in the US games software market in 2015. Sales through this channel generated $8.0bn, equivalent to 50.5% of the market's overall value.

Amazon has become a monolith in US retail, making online retail more palpable to the mainstream economy. Further, innovations such as add-on content for consoles drive digital downloads. For PC gaming, the Steam platform is responsible for the vast majority of games sales as hardcopy PC units become marginalised.

Table Of Contents

Games Software in the United States
Table of Contents
Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Best Buy Co., Inc.
GameStop Corp
Wal-Mart Stores, Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

List of Tables
Table 1: United States games software market value: $ million, 2011-15
Table 2: United States games software market geography segmentation: $ million, 2015
Table 3: United States games software market distribution: % share, by value, 2015
Table 4: United States games software market value forecast: $ million, 2015-20
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Best Buy Co., Inc.: key facts
Table 9: Best Buy Co., Inc.: key financials ($)
Table 10: Best Buy Co., Inc.: key financial ratios
Table 11: GameStop Corp: key facts
Table 12: GameStop Corp: key financials ($)
Table 13: GameStop Corp: key financial ratios
Table 14: Wal-Mart Stores, Inc.: key facts
Table 15: Wal-Mart Stores, Inc.: key financials ($)
Table 16: Wal-Mart Stores, Inc.: key financial ratios
Table 17: United States size of population (million), 2011-15
Table 18: United States gdp (constant 2005 prices, $ billion), 2011-15
Table 19: United States gdp (current prices, $ billion), 2011-15
Table 20: United States inflation, 2011-15
Table 21: United States consumer price index (absolute), 2011-15
Table 22: United States exchange rate, 2011-15

List of Figures
Figure 1: United States games software market value: $ million, 2011-15
Figure 2: United States games software market geography segmentation: % share, by value, 2015
Figure 3: United States games software market distribution: % share, by value, 2015
Figure 4: United States games software market value forecast: $ million, 2015-20
Figure 5: Forces driving competition in the games software market in the United States, 2015
Figure 6: Drivers of buyer power in the games software market in the United States, 2015
Figure 7: Drivers of supplier power in the games software market in the United States, 2015
Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2015
Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2015
Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2015
Figure 11: Amazon.com, Inc.: revenues and profitability
Figure 12: Amazon.com, Inc.: assets and liabilities
Figure 13: Best Buy Co., Inc.: revenues and profitability
Figure 14: Best Buy Co., Inc.: assets and liabilities
Figure 15: GameStop Corp: revenues and profitability
Figure 16: GameStop Corp: assets and liabilities
Figure 17: Wal-Mart Stores, Inc.: revenues and profitability
Figure 18: Wal-Mart Stores, Inc.: assets and liabilities

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