1. Market Research
  2. > Software
  3. > Video Game Market Trends
  4. > Video Games in Sweden

Video Games in Sweden

  • June 2016
  • -
  • Euromonitor International
  • -
  • 26 pages

The total video gaming population continued to increase in 2015 but the number of gamers which accounted for the majority of value sales remained at a similar level. This indicates that video games in Sweden performed well in current value terms due to increased spending from regular players. This was backed up by the trade organisation Dataspelsbranchen, which said that the average revenue per paying user grew for all digital software sales channels in video games in 2015.

Euromonitor International’s Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Table Of Contents

Video Games in Sweden
VIDEO GAMES IN SWEDEN
Euromonitor International
June 2016

LIST OF CONTENTS AND TABLES

Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2010-2015
Table 2 Sales of Video Games by Category: % Value Growth 2010-2015
Table 3 Video Gaming Population: Number of People 2010-2015
Table 4 Video Gaming Population: % Number of People 2010-2015
Table 5 NBO Company Shares of Video Games: % Value 2011-2015
Table 6 LBN Brand Shares of Video Games: % Value 2012-2015
Table 7 NBO Company Shares of Video Games Hardware: % Value 2011-2015
Table 8 LBN Brand Shares of Video Games Hardware: % Value 2012-2015
Table 9 NBO Company Shares of Video Games Software: % Value 2011-2015
Table 10 LBN Brand Shares of Video Games Software: % Value 2012-2015
Table 11 Distribution of Video Games by Format: % Value 2010-2015
Table 12 Distribution of Video Games Hardware by Format: % Value 2010-2015
Table 13 Distribution of Video Games Software by Format: % Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: Value 2015-2020
Table 15 Forecast Sales of Video Games by Category: % Value Growth 2015-2020
Mojang Ab in Toys and Games (sweden)
Strategic Direction
Key Facts
Summary 1 Mojang AB: Key Facts
Summary 2 Mojang AB: Operational Indicators
Competitive Positioning
Summary 3 Mojang AB: Competitive Position 2015
Executive Summary
Digitalisation Supports A Strong Performance
Serious Gamers Become More Serious
Lego Remains the Leading Player
Internet Retailing Accounts for Nearly A 50% Share of Overall Value Sales
Online Retailing and Digitalisation To Support Further Growth
Key Trends and Developments
Demographic Trends Support An Increase in the Gaming Population
the Retail Environment
Market Data
Table 16 Sales of Toys and Games by Category: Value 2010-2015
Table 17 Sales of Toys and Games by Category: % Value Growth 2010-2015
Table 18 NBO Company Shares of Toys and Games: % Value 2011-2015
Table 19 LBN Brand Shares of Toys and Games: % Value 2012-2015
Table 20 Distribution of Toys and Games by Format: % Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: Value 2015-2020
Table 22 Forecast Sales of Toys and Games by Category: % Value Growth 2015-2020
Sources
Summary 4 Research Sources












View This Report »

Get Industry Insights. Simply.

  • Latest reports & slideshows with insights from top research analysts
  • 24 Million searchable statistics with tables, figures & datasets
  • More than 10,000 trusted sources
24/7 Customer Support

Talk to Veronica

+1 718 514 2762

Purchase Reports From Reputable Market Research Publishers
Global Video Games Industry

Global Video Games Industry

  • $ 4950
  • Industry report
  • August 2016
  • by Global Industry Analysts

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile ...

Global and Chinese Video Game Console Industry, 2016 Market Research Report

Global and Chinese Video Game Console Industry, 2016 Market Research Report

  • $ 3000
  • Industry report
  • November 2016
  • by Prof Research

The ’Global and Chinese Video Game Console Industry, 2011-2021 Market Research Report’ is a professional and in-depth study on the current state of the global Video Game Console industry with a focus ...

Global Video Game Chairs Market Research Report 2016

Global Video Game Chairs Market Research Report 2016

  • $ 2850
  • Industry report
  • October 2016
  • by 9Dimen Research

2016 Global Video Game Chairs Industry Report is a professional and in-depth research report on the world's major regional market conditions of the Video Game Chairs industry, focusing on the main regions ...


ref:plp2016

Reportlinker.com © Copyright 2016. All rights reserved.

ReportLinker simplifies how Analysts and Decision Makers get industry data for their business.