Table of Contents
The total video gaming population continued to increase in 2015 but the number of gamers which accounted for the majority of value sales remained at a similar level. This indicates that video games in Sweden performed well in current value terms due to increased spending from regular players. This was backed up by the trade organisation Dataspelsbranchen, which said that the average revenue per paying user grew for all digital software sales channels in video games in 2015.
Euromonitor International’s Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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