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Video Games in Taiwan

  • June 2016
  • -
  • Euromonitor International
  • -
  • 27 pages

Video games recorded strong value growth of 26% in 2015, and a value CAGR of 54% over the review period, to reach NT$29.4 billion in 2015. This dynamic performance can be attributed to strong demand for video games software, driven by growth in the video gaming population. Fast internet speeds allow consumers to play video games anywhere and at any time, with easy connections via TVs and other video game consoles.

Euromonitor International’s Video Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Table Of Contents

Video Games in Taiwan
VIDEO GAMES IN TAIWAN
Euromonitor International
June 2016

LIST OF CONTENTS AND TABLES

Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2010-2015
Table 2 Sales of Video Games by Category: % Value Growth 2010-2015
Table 3 Video Gaming Population: Number of People 2010-2015
Table 4 Video Gaming Population: % Number of People 2010-2015
Table 5 NBO Company Shares of Video Games: % Value 2011-2015
Table 6 LBN Brand Shares of Video Games: % Value 2012-2015
Table 7 NBO Company Shares of Video Games Hardware: % Value 2011-2015
Table 8 LBN Brand Shares of Video Games Hardware: % Value 2012-2015
Table 9 NBO Company Shares of Video Games Software: % Value 2011-2015
Table 10 LBN Brand Shares of Video Games Software: % Value 2012-2015
Table 11 Distribution of Video Games by Format: % Value 2010-2015
Table 12 Distribution of Video Games Hardware by Format: % Value 2010-2015
Table 13 Distribution of Video Games Software by Format: % Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: Value 2015-2020
Table 15 Forecast Sales of Video Games by Category: % Value Growth 2015-2020
Soft-world International Corp in Toys and Games (taiwan)
Strategic Direction
Key Facts
Summary 1 Soft-World International Corp: Key Facts
Summary 2 Soft-World International Corp: Operational Indicators
Competitive Positioning
Summary 3 Soft-World International Corp: Competitive Position 2015
Executive Summary
Healthy Growth Observed for Video Games Over the Review Period
Increasing Competition Leads To Greater Fragmentation
Domestic Manufacturers Are Marginalised and Losing Share
Toys Retailers Focus on Running Internet Websites Instead of Outlet Expansion
Healthy Growth Is Expected for Toys and Games Due To the Technology Revolution in Gaming Applications
Key Trends and Developments
Licenced Toys and Games Become A Major Driver of Value Sales
Internet Retailing Records the Strongest Growth Due To Consumers' Reliance on High-technology Devices and the Internet
Market Data
Table 16 Sales of Toys and Games by Category: Value 2010-2015
Table 17 Sales of Toys and Games by Category: % Value Growth 2010-2015
Table 18 NBO Company Shares of Toys and Games: % Value 2011-2015
Table 19 LBN Brand Shares of Toys and Games: % Value 2012-2015
Table 20 Distribution of Toys and Games by Format: % Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: Value 2015-2020
Table 22 Forecast Sales of Toys and Games by Category: % Value Growth 2015-2020
Sources
Summary 4 Research Sources












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