Table of Contents
Video games recorded strong growth in 2015. This was in great part driven by static consoles, which grew as a result of new product launches in 2014. Indeed, both the PlayStation 4 and Xbox One were launched in 2013 and 2014 respectively. As such, the after-effect of the initial spike after the launch of a static console could still be felt in 2015.
Euromonitor International’s Video Games in Netherlands report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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