1. Market Research
  2. > Software
  3. > Video Game Market Trends
  4. > Video Games in Canada

Video Games in Canada

  • August 2016
  • -
  • Euromonitor International
  • -
  • 23 pages

Mobile games saw soaring popularity in Canada in 2015, with this partly due to the growing ownership of smartphones and tablets. The household penetration rate of smartphones soared by a further five percentage points in the year to reach 66%. Children and teenagers aged 2-17-years-old are notably now using mobile devices more for gaming than computers, with mobile games seeing a strong 22% current value growth in 2015 over the previous year and a review period CAGR of 84%.

Euromonitor International’s Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Table Of Contents

Video Games in Canada
VIDEO GAMES IN CANADA
Euromonitor International
August 2016

LIST OF CONTENTS AND TABLES

Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2010-2015
Table 2 Sales of Video Games by Category: % Value Growth 2010-2015
Table 3 Video Gaming Population: Number of People 2010-2015
Table 4 Video Gaming Population: % Number of People 2010-2015
Table 5 NBO Company Shares of Video Games: % Value 2011-2015
Table 6 LBN Brand Shares of Video Games: % Value 2012-2015
Table 7 NBO Company Shares of Video Games Hardware: % Value 2011-2015
Table 8 LBN Brand Shares of Video Games Hardware: % Value 2012-2015
Table 9 NBO Company Shares of Video Games Software: % Value 2011-2015
Table 10 LBN Brand Shares of Video Games Software: % Value 2012-2015
Table 11 Distribution of Video Games by Format: % Value 2010-2015
Table 12 Distribution of Video Games Hardware by Format: % Value 2010-2015
Table 13 Distribution of Video Games Software by Format: % Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: Value 2015-2020
Table 15 Forecast Sales of Video Games by Category: % Value Growth 2015-2020
Executive Summary
2015 Sees Strongest Growth of Review Period Thanks To Key Launches
Mobile Games Soar But Many Games Struggle To Make Sufficient Revenue
Leaders Microsoft and Sony Lose Share
Internet Retailing Surges Ahead
Forecast Period Growth Driven by Digital Games
Key Trends and Developments
Canadians Willing To Spend on Star Launches Despite Economic Uncertainty
Traditional Toys and Games Stores Remain Resilient Despite Soaring Internet Retailing
Market Data
Table 16 Sales of Toys and Games by Category: Value 2010-2015
Table 17 Sales of Toys and Games by Category: % Value Growth 2010-2015
Table 18 NBO Company Shares of Toys and Games: % Value 2011-2015
Table 19 LBN Brand Shares of Toys and Games: % Value 2012-2015
Table 20 Distribution of Toys and Games by Format: % Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: Value 2015-2020
Table 22 Forecast Sales of Toys and Games by Category: % Value Growth 2015-2020
Definitions
Sources
Summary 1 Research Sources












View This Report »

Get Industry Insights. Simply.

  • Latest reports & slideshows with insights from top research analysts
  • 24 Million searchable statistics with tables, figures & datasets
  • More than 10,000 trusted sources
24/7 Customer Support

Talk to Veronica

+1 718 514 2762

Purchase Reports From Reputable Market Research Publishers
Worldwide Home Video Game Console and Microconsole Forecast, 2016-2020: A Tale of Two Markets

Worldwide Home Video Game Console and Microconsole Forecast, 2016-2020: A Tale of Two Markets

  • $ 3960
  • Industry report
  • December 2016
  • by IDC

This IDC study forecasts home video game console hardware and software and related services through 2020. North America is broken out from Western Europe, Asia/Pacific, and the combined rest of the world ...

Video Game Publishers Global  Industry Report

Video Game Publishers Global Industry Report

  • $ 1218
  • Industry report
  • February 2017
  • by Plimsoll Publishing Ltd UK

Plimsoll's Video Game Publishers (GLOBAL) analysis is the most definitive and accurate study of the Video Game Publishers (GLOBAL) sector in 2016. The report is split into two sections and uses both a ...

Video Game Software Global Market Briefing 2017

Video Game Software Global Market Briefing 2017

  • $ 1000
  • Industry report
  • December 2016
  • by TBRC Business Research

The Video Game Software industry consists of establishments engaged in the creation and publishing of video game software. Establishments in this industry carry out operations such as designing, documentation, ...

Video Games In Mexico

November 2016 $ 912

Toys And Games In Mexico

November 2016 $ 1112

Video Games In Switzerland

September 2016 $ 912

Video Games In Thailand

September 2016 $ 912

ref:plp2016

Reportlinker.com © Copyright 2017. All rights reserved.

ReportLinker simplifies how Analysts and Decision Makers get industry data for their business.