World Video Games Market
This report analyzes the worldwide markets for Video Games in Millions of US$. The major product segments analyzed are Console, PC, Handheld, Online, Wireless and Other. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2001 through 2012. A ten-year historic analysis is also provided for these markets with annual market analytics. The report profiles 175 companies including many key and niche players worldwide such as Activision, Inc., Capcom Co., Ltd., Eidos Interactive Ltd., Electronic Arts, EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Atari Europe S.A.S., Jadestone Group AB, Jaleco Holding Ltd., Konami Corporation, (Konami Digital Entertainment Co. Ltd., Konami Gaming Inc). Metro-Goldwyn-Mayer Inc., MGM Interactive, Microsoft Corporation, Namco Bandai Games Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Radica Games Limited, Sega Corp., Sony Computer Entertainment Inc., Sony Computer Entertainment America Inc., Take 2 Interactive, Ubi Soft Entertainment, and Vivendi Games. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations I-1
Disclaimers I-2
Data Interpretation & Reporting Level I-2
Quantitative Techniques & Analytics I-3
Product Definitions and Scope of Study I-3
Console Platform I-3
PC Platform I-4
Handheld Platform I-4
Online Platform I-4
Other Platforms I-4
II. EXECUTIVE SUMMARY
1. Video Games - ‘Market Dynamics’ II-1
Worldwide Video Game Releases in 2007 II-1
Table 1: Video Games Software Sales Split by Platform Type
(Home Console, Handheld Console & PC Software) for 2003-2005:
Percentage Breakdown for Europe, North America and Japan
(includes corresponding Graph/Chart) II-3
Overview of Entertainment Software Market II-3
Market for Video Games - A Curtain Raiser II-4
Who Rules the Roost? II-4
Market Characteristics II-5
Games for All II-5
Video Game Semiconductors - A Bright Forecast II-6
Table 2: Leading Players in Worldwide Video Game
Semiconductor Market (2005): Percentage Share Breakdown by
Company - Intel, IBM, LSI Logic, NEC, NVIDIA, Sharp, Sony,
Toshiba, and Others (includes corresponding Graph/Chart) II-6
Stalwarts in the Gaming Market II-7
Table 3: Leading Players in the Video Games Consoles Hardware
Market in North America for 2003-2005: Percentage Breakdown
by Sales for Sony, Microsoft and Nintendo (includes
corresponding Graph/Chart) II-7
Competitive Strategies II-7
Technological Advancements Drive Growth II-8
Mobile Games Market Witnesses High Growth II-8
Greater Demand for Used Video-Game Consoles: Affordability a
Major Factor II-9
Modern Gaming Consoles & Handhelds Drive the Market II-9
Opportunities Abound in Video Games Market II-9
Rapid Increase in Video-Game Disc Output II-10
Co-Branding with Sports Titles II-10
Video Gaming on Internet Boosts Market II-10
Olympic Recognition Status for Video Games to Boost Sales II-10
The US, Europe and Japan Dominates the Video Games Market II-10
Mobile Gaming Sits Pretty II-11
Challenges Faced II-11
Rising Game Development Costs - Outsourcing the Way Out II-12
Table 4: Global Video Games Development: Percentage Share of
Outsourcing Cost of Total Development Cost for Years
2005-2010 (includes corresponding Graph/Chart) II-12
Gaming - What the Future Beholds II-12
Subscription Games II-12
PS3, Xbox 2 II-13
Convergence II-13
Improved Network Capability Across all Platforms II-13
3G Mobile Communications II-13
Streaming Technology II-13
Emerging Technologies in Graphics II-14
Consoles Vs PC Gaming II-14
Console Platform II-14
Table 5: Worldwide Video Game Consoles Market (2005):
Percentage Market Share for Leading Companies - Sony,
Microsoft, and Nintendo (includes corresponding Graph/Chart) II-15
Portable Consoles Gain Momentum II-15
What Lies Ahead II-15
Table 6: Global Installed Base of Select Hardware Models for
2001-2010: Breakdown by Value Sales for Playstation,
Playstation 2, Xbox, GameCube, GameBoy and GameBoy Dual
Screen (includes corresponding Graph/Chart) II-15
Global Leading Video Games by Units Sold in 2005 II-16
Players Exemplifying Strength in the Console Market II-16
Table 7: Total Production Shipments and Cumulative Shipments
of Console Hardware from Sony Computer Entertainment Inc for
2002 & 2003 (In Million Units) II-16
Table 8: Cumulative Console Hardware Sales of Nintendo in
Japan and Overseas for 2002 & 2003 (In Million Units) II-16
Table 9: Cumulative Overseas Console Hardware Sales of
Nintendo Co., Ltd. in the Americas and Other Regions for 2002
& 2003 (In Million Units) II-16
Table 10: Total Production Shipments and Cumulative Shipments
of Console Software from Sony Computer Entertainment Inc in
2002 & 2003 (In Million Units) II-17
Table 11: Cumulative Console Software Sales of Nintendo Co.,
Ltd. in Japan and Overseas in 2002 & 2003 (In Million Units) II-17
Table 12: Cumulative Overseas Console Software Sales of
Nintendo Co., Ltd. in the Americas and Other Regions in 2002
& 2003 (In Million Units) II-17
BD Dominates the Video DVD Hardware Market II-17
Top Video Game Consoles II-18
Global Market Positions of Top Video Game Consoles II-18
The Console Market - Looking Back II-18
Launch Pad for Major Consoles at the Global Level: Recording
the Past II-19
PC Platform II-19
Handheld Platform II-19
Table 13: Leading Players in Worldwide Video Game Handheld
Market (2005): Percentage Market Share for Nintendo, Sony,
Nokia, and Others (includes corresponding Graph/Chart) II-19
Table 14: Cumulative Handheld Hardware Sales of Nintendo Co.,
Ltd. in Japan and Overseas for 2002 and 2003 (In Million
Units) II-19
Table 15: Cumulative Overseas Handheld Hardware Sales of
Nintendo Co., Ltd. in the Americas and Other Regions (In
Million Units) for 2002 and 2003 II-20
Table 16: Cumulative Handheld Software Sales of Nintendo Co.,
Ltd. in Japan and Overseas (In Million Units) in 2002 & 2003 II-20
Table 17: Cumulative Overseas Handheld Software Sales of
Nintendo Co., Ltd. in the Americas and Other Regions (In
Million Units) in 2002 & 2003 II-20
Online Platform II-20
Wireless Platform II-20
Other Platforms II-21
2. Market Overview & Outlook II-22
Table 18: Percentage Split of Worldwide Game Developers by
Geographic Location for 2002- 2005: Breakdown for US, Canada,
Japan, France, UK, Germany and Rest of World (includes
corresponding Graph/Chart) II-22
Table 19: Worldwide Penetration of Next Generation Video Games
Platform including Nintendo Wii (Revolution), Microsoft Xbox
360 and Sony Playstation3 (2006): Percentage Penetration Share
by Region for Japan, Ireland, USA, Australia/New Zealand, UK,
France, Nordic Countries, Austria/Switzerland, Spain/Portugal,
Benelux, Germany, Italy, Other PAL Countries and World (Listed
Countries) (includes corresponding Graph/Chart) II-23
Console Sales Dominate the Market II-23
Fastest Growth Rate Forecast for Wireless and Online Platforms II-23
Table 20: Worldwide Video Game Software Revenues (2005 &
2010E): Percentage Market Share by Type for Retail and
Digital Download II-24
Table 21: Downloadable Video Game Genres in the Global Market
for 2005: Percentage Market Share by Genre -
Action/Adventure, Arcade, Adult, Casino, Puzzle/Board,
Sport/Racing, Strategy, TV/Movie, and Others (includes
corresponding Graph/Chart) II-24
3. Product Overview II-25
Introduction to Gaming II-25
Types of Gaming II-25
PC Video Games II-25
Console Video Games II-26
Handheld Video Games II-26
Online Video Games II-26
MMORPG (Massively Multiplayer Online Role Playing Game) II-28
Table 22: Popular MMORPG Titles in 2000 & 2001 (includes
corresponding Graph/Chart) II-28
‘The Sims’ Online Computer Game Generates Enormous
Enthusiasm for MMORG II-29
LAN Parties II-29
Perpetual State Worlds (PSW) II-29
Arcade Video Games II-29
Other Video Games II-30
Video Gaming - A Historic Review II-31
4. Video Games: Product Analysis II-33
Video Games Hardware II-33
Consoles II-33
Processor Type II-33
What do we Understand by 32-bit, 64-bit, 128-bit Systems? II-34
Processor Types and Console Systems II-34
Handheld II-34
Processor Type II-35
Processor Types and Handheld Consoles II-35
Video Games Software II-35
Software for Consoles II-35
Popular Software Titles for Leading Consoles II-36
Software for Other Platforms II-36
Popular Game Titles for Other Platforms II-37
Software Delivery II-37
Online Downloads II-37
DVDs II-38
CDs II-38
CD-ROMs II-38
Cartridges II-38
Software Genres II-39
Adventure/Role-Playing II-39
Role-Playing Games II-39
Action II-39
Fighting/Combat Game II-39
First-Person Shooter Games II-39
Shooter Games II-39
Sports II-40
Simulations II-40
Strategy Games II-40
Miscellaneous/Other II-40
Rhythm/Action II-40
Platformer II-40
Puzzle II-40
Racing/Flying II-41
Other Accessories II-41
Controller II-41
Joystick II-41
Light Guns II-41
Steering Wheel Systems II-41
5. Process Overview II-42
Existing Model II-42
Design II-42
Development II-42
Publishing II-42
Distribution II-43
Retail II-43
Existing Value Chain Model II-44
Emerging Models II-44
A Typical Model of Emerging Value Chain II-44
6. Market Trends & Issues II-45
Future of Online Gaming II-45
Bankruptcy Hits Top of the Line Players II-45
User Groups II-45
Traditional Users II-45
Current Trends II-45
Gray Gamers II-45
Women Video Gamers Make an Impact II-46
Family Joins the Video Game Buzz II-47
‘M - Rated’ Video Games: Market Performance and Prospects II-47
Kids User Base Rising for Video Games II-47
Table 23: Global Video Games Market by Hardware and Software
Sales for Kids (2005): Percentage Share Breakdown by Platform
Type for Playstation 2, Gameboy Advance (GBA), GameCube and
Others (includes corresponding Graph/Chart) II-48
Rent-a-Game: Video Game Rentals Continue to Rake in Profits II-48
The Internet Fallout II-48
‘Casual Casualty’: Big Guns Target the Casual Gamers II-48
Interactive Initiative Catches Up II-48
Growth Promoters II-49
Competitive Pricing II-49
Local Area Networks II-49
Expanded User Base II-49
Creative Marketing and Retailing II-49
Synergies with Other Entertainment Industries II-49
In-Game Advertising II-50
In-game Advertisement Revenues - Poised for Rapid Growth II-50
Table 24: Global Market for Video Games: Revenues from
In-Game Advertisement for Years 2005-2009 in US$ Million
(includes corresponding Graph/Chart) II-51
‘Modding’ Video Games II-51
Used Video Games: Whipping Up Lather II-52
Growth Inhibitors II-52
Piracy II-52
Creative Drain II-52
Health Factors II-53
Therapeutic Uses of Video Games II-53
Video Games Distract Pain Perception II-53
Video Games and Therapeutic Effect on Elderly II-53
Violence and Aggression in Video Games II-53
Glorification of Violence II-53
After Effects of Violent Visuals II-54
Gaming Demographics II-54
Players II-54
Purchasers II-54
7. Regulatory Framework II-55
Recreational Software Advisory Council (RSAC) II-55
Entertainment Software Ratings Board (ESRB) II-55
Pan European Games Information (PEGI) II-56
8. Product Launches/Enhancements II-57
THQ Discloses Plans to Release WALL/E II-57
Sony Launches Wireless PSP3 Controller II-57
Hands-On-Mobile™ Releases Japanese Puzzles II-57
Electronic Arts Launches Orange Box II-57
Hands-On-Mobile and Verizon Wireless Collaborate on Title Launch II-58
THQ Launches ‘Ratatouille’ for SP3® System II-58
Hands-On-Mobile Launches BEEzzz II-58
LunarStrom Launches Games Portal II-58
Sony Expands Devil May Cry Franchise II-58
Jadestone Signs Deal with TV2 II-58
Koei Corp Launches New Game Title II-59
Konami Digital Releases New Title II-59
LucasArts Releases Star Wars II-59
Majesco Announces New Wii Title II-59
2K Launches New Title II-59
Majesco Launches Wonderful Amusement Park II-60
LucasArts Collaborates with TT Games for New Release II-60
Majesco Launches New Title for Xbox 360™ II-60
Majesco Entertainment Launches JAWS II-60
Namco Bandai Lunches Culdcept™ II-60
Ubisoft Expands Tom Clancy Series II-61
Namco Bandai Releases New Titles II-61
Majesco Entertainment Partners with Leading Artists for New
Wii Title II-61
Oberon Media Enters Partnership with MySpace II-61
Take-Two Interactive Introduces Advanced Game Features II-61
Rockstar Launches Manhunt 2 II-62
Ubisoft Launches Online Game Title II-62
Eidos Launches Kane and Lynch II-62
SCi Entertainment Launches Two New Titles II-62
WildTangent Introduces New Game Channel II-62
Activision Launches New Game Line II-62
Ubisoft Launches Endwar™ II-63
Activision Releases Shrek the Third™ Video Game II-63
Ubisoft Releases Wii™ Title II-63
Activision Launches The History Channel®: Battle for the Pacific II-63
Activision Launches The Spider-Man 3™ II-64
Ubisoft Partners with Cranium Inc for New Release II-64
Atari Launches Test Drive Unlimited for PS2®, PSP® & PC II-64
Ubisoft Partners for Beowulf II-64
Atari Launches Silverfall® in North America II-65
Ubisoft Expands Chinese Base II-65
Sega Launches Two New Game Titles II-65
Atari Introduces Latest Game Title II-65
Majesco Entertainment Releases New Game Title II-66
Nintendo Launches New Game Titles II-66
Excalibur Publishing Releases RPG Adventure Title II-66
Gammick Entertainment Launches Gaming Portal II-66
Oxygen Games Releases New Poker Game II-66
Atari Launches Namco’s Latest Title II-66
Paradox Interactive Releases New Title, Shock Force II-67
Sega Introduces Online Multiplayer Mode II-67
Tecmo Launches New Title, Ninja Gaiden® Sigma II-67
Ubisoft Launches New Game Title for Xbox 360 II-67
Microsoft Launches Xbox Live in India II-67
Sega Launches First Third-Party Title II-68
Midway Games Launches Touchmaster II-68
Ubisoft Expands Casual Games Collection II-68
LucasArts Releases New Games Title II-68
Sony Publishes LittleBigPlanet II-68
Microsoft Launches Online Game Portal II-68
Namco Networks Releases Pool Pro Online II II-69
Microsoft Launches Viva Piñata II-69
Massive Inc. Launches In-game Advertising Service II-69
Nintendo Releases Modern Games Brand II-69
Sony Launches Slimmer Portable Video Game II-70
Disney Online Launches Online Video Game II-70
Sega Launches New Racing Game Software II-70
Eidos Interactive Launches New Titles II-70
Electronic Arts Launches EA Sports Family Play II-71
Namco Bandai and Koei Corp Release New Game Title II-71
Vivendi Games Mobile Releases New Titles II-71
Sony Launches Action-based Online Game II-71
Ubi Soft Launches New Army Based Game II-72
Electronic Arts Introduces New Software II-72
IGG Launches Latest MMORPG II-72
New Game Title for Microsoft Xbox Live II-72
THQ Launches Cell Weaver II-73
Codemaster Inc Launches DiRT II-73
Rapid Reality Studio Introduces Latest Game II-73
Koei Launches New Crossover Game II-73
2K Sports Announces New Title II-74
CCP Games Introduces Revelations II II-74
Namco Networks Launches Super Yum Yum 2 in the US II-74
Lighthouse Interactive Launches New Game II-74
Majesco Entertainment Launches Latest Game II-74
Ubi Soft Releases New Game II-75
Sierra Entertainment Launches Latest Title II-75
Capcom Unleashes MotoGP 07 II-75
Ubi Soft Releases New Games Title II-75
Microsoft Games Studios Releases New Titles II-76
Atari Launches New Mobile Game II-76
Microsoft Launches Halo 3-Bungie II-76
Square Enix Launches New Game Title II-76
Big Screen Entertainment Group Launches Multiplayer Online Game II-77
Fonix Speech Inc Launches VoiceIn® Video Games II-77
Microsoft Launches Xbox 360 in Korea, Taiwan, Hong Kong and
Singapore II-77
Sony to Debut Playstation®3 II-77
Sony to Unveil New Controllers for Playstation®3 II-78
Nintendo to Unveil Next Generation Video Game Console ‘Wii’ II-78
Massive Releases Interactive In-Video-Game Ads II-78
Electronic Arts Rolls-Out Mobile Video games II-78
Square Enix Launches Videogame: FINAL FANTASY® XIII II-78
Square Enix Debuts New Videogame: DRAGON QUEST™ II-79
Sony to Offer Content Development Tools of Playstation®3 II-79
THQ Adds WWE® Day of Reckoning™ 2 to the "Player's Choice" II-79
THQ Releases Titan Quest™ for Windows PC II-79
THQ Announces Launch of “Cars“ Video Game II-79
THQ Brings Out Paws & Claws Pet Vet™ II-79
THQ Releases First Multiplayer Map-Pack “Collateral Damage” II-80
THQ Releases MotoGP ’06 Demo on Xbox Live II-80
THQ and Gas Powered Games Together Plan to Launch Supreme
Commander II-80
WildTangent Releases New Virtual Gaming Console for Toshiba
Notebook Computers II-80
THQ Plans to Release 'BRATZ™: Forever Diamondz™ II-80
THQ Reveals Nickelodeon Video Game Lineup II-80
THQ Plans to Release WWE SmackDown vs. RAW 2007 II-80
TECMO Launches Monster Rancher ® EVO II-81
THQ Announces Availability of Let’s Ride™: Silver Buckle Stables II-81
THQ Brings Out Let’s Ride™: Dreamer Inspired by a True Story II-81
THQ Announces The Release Of Nicktoons™ Winners Cup Racing™ II-81
TECMO Releases Gallop Racer® 2006 for Play Station®2 II-81
THQ Inc Ships Nicktoons Unite to Retail Outlets II-81
THQ to Release New Video Game Based on The Sopranos II-81
Capcom Co. to Release Monster Hunter 3 II-82
Capcom and Takara Team Up to Offer a New Chip II-82
Atari Inc Develops New Dragon Ball Z® Games II-82
2K Releases Prey II-82
2K Announces Availability of Da Vinci Code at Retail Stores II-82
Ubisoft Debuts New Video Game Franchise II-83
2K Games to Launch Ghost Rider Video Game II-83
Tecmo to Launch Next Version of Dead or Alive® Video Game II-83
Tecmo to Launch Online Golf Video Game II-83
Tecmo to Launch New Version of Tokobot Video Game II-83
THQ Presents Teen Titans™ Videogame II-83
THQ to Introduce Titan Quest™ II-83
Majesco Debuts JAWS Unleashed Videogame II-83
Majesco to Launch First Videogame Title for Nintendo Wii Console II-84
Midway Adds Best Consumer Brands Into NBA Ballers: Phenom II-84
Sony to Launch Online Gaming II-84
Square Enix Launches FABULA NOVA CRYSTALLIS™ FINAL FANTASY®
XIII Project II-84
Square Enix Unleashes New Titles II-84
Majesco Entertainment Company Launches Boy® Advance adventure
Strawberry Shortcake Sweet Dreams II-84
Nintendo Introduces New 'Touch Generations' Brand for Non-
Traditional DS Games II-85
Nintendo to Launch Digital TV Receiver Card and Web Browser II-85
Activision, Inc Introduces ‘Over the Hedge’ Video Game II-85
GamArena Introduces the Next Generation of Skill Games II-85
Konami Plans to Launch “Winning Eleven” Series II-86
HANDS-ON MOBILE Unveils Call of Duty® 2 Mobile Game II-86
Radica Games and 20Q.net to Enhance 20Q Video Game II-86
Activision to Launch Next-Generation Titles II-86
Activision to Introduce New Version of Poker Title II-87
Radica Launches New 20Q Games and New Products for Children II-87
Philips Enters Games Industry, Launches Entertaible II-87
Microsoft Rolls Out Xbox 360 Gaming Console in North America,
Japan, and Europe II-88
Mad Catz Introduces Xbox 360 Peripherals II-88
THQ Unveils Pokémon®: Team Turbo II-89
THQ Announces Hello Kitty®: Happy Party Pals II-89
THQ Announces Availability of Zoo Tycoon® DS on Hand Held
Video Game System II-89
Visa International launches Torino 2006 Online Video Games II-89
THQ Releases Care Bears™: Catch A Star™ From Valusoft II-89
Tecmo Announces Classic Arcade for the Xbox II-89
TECMO Releases Ninja Gaiden BLACK II-89
THQ Makes Available ‘Bratz: Rock Angelz’ for Video Game Systems II-90
Atari to Release Bandai’s Dragon Ball Z: Shin Budokai Game II-90
PUMA and Activision Announces the Release of True Crime Game II-90
Ubisoft Unveils CSI Video Game II-90
THQ Augments Video Game Series II-90
Konami Introduces 3D Viewing Accessory II-90
Atari Announces Timeshift Introduction II-91
Cyan Worlds Concludes Myst® Series by Myst® V: End of Ages II-91
Disney Interactive Unveils the Chronicles of Narnia Video Games II-91
Microsoft Presents Xbox Live Arcade Disc II-91
Rockstar Games To Release Midnight Club 3 and New Grand Theft
Auto for PSP II-91
Sony Expands Possibilities II-91
Vivendi Circulates Nexus™ - The Jupiter Incident At Stores II-92
Vivendi - Demsytifying Robots™ II-92
WarioWare Brings WarioWare Touched! II-92
Sierra Entertainment Presents Empire Earth® II II-92
Activision Blazes Spider-Man 2 in Stores Worldwide II-92
Atari Introduces Atari® Flashback™ Classic Game Console II-92
Atari Launches a Classic Compilation with Atari Anthology II-93
Atari Introduces Three New Children Games II-93
Atari’s Backyard Sports Launches Skateboarding II-93
Atari Introduces Deer Hunter® 2005 II-93
On Demand Service from Atari II-94
Activision Releases Shrek 2™ and Puss In Boots™ II-94
Activision Announces the Development of New Game II-94
Capcom Announces Release of New Titles FOMA901i II-95
Capcom Releases Resident Evil 4 II-95
Capcom Releases Megaman Animation Movie II-95
Eidos Plans to Release Hitman Blood Money Game II-95
Eidos Introduces Championship Manager Online II-95
Eidos Launches ShellShock: Nam '67 II-95
Electronic Arts Launch Burnout3: Takedown II-96
Electronic Arts Launches Everything or Nothing™ II-96
Electronic Arts Relaunch NASCAR II-96
Konami Rolls Out Yu-Gi-Ho II-96
Konami Develops “Get Ride! AMDRIVER” for TV II-96
Konami Introduces “METAL GEAR SOLID®: THE TWIN SNAKES” II-97
The Launch of Lego® Star Wars™ Video Game II-97
Microsoft In Race With Sony II-97
Microsoft Game Studios to Launch “Halo® 2” II-97
The Nintendo DS™ Launch II-97
Sony Computer Entertainment Expands PS® 2 Product Line II-98
Sony Computer Launches EyeToy™: Groove II-98
SCEJ Launches PlayStation®2 Waku Waku EyeToy™ Pack II-98
Ubisoft Turn Gamers to Detectives II-98
Ubisoft Announces Plans to Release New Episode of Rainbow Six® II-99
Ubisoft Plans to Introduce New Titles For Nintendo DS™ Launch
in Europe II-99
ValuSoft Releases PC Game: Battle for Troy II-99
ValuSoft Circulates NHRA Drag Racing: Top Fuel Thunder At Stores II-99
Vivendi Lands The Chronicles of Riddick: Escape From Butcher
Bay - Developer’s Cut at US Stores II-99
Vivendi Presents Fight Club™ for Action Buffs II-100
Vivendi Springs With Spyro A Hero’s Tail™ for The Holiday Season II-100
Vivendi Universal Games Blazes Half-Life®2 II-100
Vivendi Toss Tribes®: Vengeance At US Stores II-100
Vivendi to Chuckle PC Gamers With Crash Twinsanity™ II-100
Vivendi Seize PC Gamers To Evil Genius™ II-100
Vivendi Portray Barbie™ In a Twin Role II-101
THQ Releases Lego Knights' Kingdom At Stores II-101
Sony Launches the Much-Awaited PSP System in Japan II-101
Sony Online Entertainment Inc Launches EverQuest II II-101
Ubisoft Launches Three New Games II-101
ValuSoft Releases 18 Wheels Of Steel: Across America Worldwide II-102
ValuSoft And Big Idea Productions Releases Minnesota Cuke And
The Coconut Apes II-102
ValuSoft Enrolls With Sanrio Over Hello Kitty Dream Carnival II-102
ValuSoft Showcases Construction/Destruction™ At Stores Nationwide II-102
ValuSoft Releases Navy Seals™—Weapons of Mass Destruction II-102
ValuSoft Stages Release of Let’s Ride: Champions Collection
For Females fans II-102
ValuSoft Introduces Midnight Outlaw Illegal Street Drag Nitro
-Edition for PCs II-102
ValuSoft Hits Codename Nina: Global Terrorism Strike Force At
Stores II-103
ValuSoft Offers Round The World Challenge™ for PC Gamers II-103
ValuSoft Issues I Was An Atomic Mutant At Stores II-103
Nintendo Unveils Game Boy Advance SP II-103
Sony Rolls Out EverQuest for PS2 II-103
Microsoft Unveils Xbox Live II-103
Radical Studios Unveils First Game II-104
Acclaim Launches New Baseball Video Game II-104
Activision Launches ‘Tenchu 2’ II-104
Electronic Arts Launches NBA Street Vol.2 II-104
Majesco Introduces ‘Black & Bruised’ II-104
THQ Introduces ‘Pride FC’ II-104
Tecmo Launches “Dead or Alive 3” II-104
Electronic Arts Launches ‘The Sims’ II-104
Konami Launches ‘Warzaid’ II-105
Sony Launches ‘The Getaway’ II-105
Sony Launches ‘War of the Monsters’ II-105
Capcom Rolls Out ‘Devil May Cry 2’ II-105
Sega Amusements Europe Launches the Sequel of Crazy Taxi II-105
Namco Launches ‘TIME Crisis 3’ II-105
Gaelco Launches ‘Tokyocop’ II-105
Sony Corp Showcases Crossover Video-Game System II-106
Microsoft Unveils Xbox in Europe, UK, Australia II-106
Sony Rolls Out EverQuest for Macintosh II-106
Electronic Arts Rolls Out James Bond Inspired Adventure Video
Game II-106
NewKidCo International Develops Video Game Based on ‘Dora the
Explorer’ II-106
Nokia Enters into Handheld Video Game Business Through N-Gage II-106
Blizzard Entertainment Launches ‘Warcraft III’ II-107
Codemasters Unveils a Racing Game II-107
Ubi Soft Introduces ‘Tom Clancy's Splinter Cell’ II-107
Sega Releases Virtua Fighter 4 EVOLUTION II-107
Sega Launches ‘Derby Owners Club’ II-107
Capcom Unveils ‘Steel Battalion Bundle’ II-107
Sony Develops New PlayStation 2 Processor II-108
Nintendo Rolls Out e-Reader Games Cards for GBA II-108
Sony Develops a Video Game with Jet Li II-108
Majesco Launches ‘BloodRayne’ II-108
SEGA Introduces ‘SEGA Sports NFL 2K3,’ for Xbox™ and
PlayStation®2 II-108
Mad Catz Introduces MC2 MicroCON II-109
Infogrames Introduces ‘Dragon Ball Z Budokai II-109
THQ Introduces ‘ Sponge Bob Squarepants’ II-109
THQ Introduces ‘BattleBots’ II-109
Agetec Launches ‘Fighter Maker 2’ II-109
NewKidCo Launches ‘E.T.: Return to the Green Planet’ II-110
LucasArts Introduces ‘Star Wars Bounty Hunter’ II-110
TDK Mediactive Introduces ‘Shrek: Extra Large’ II-110
The 3DO Co. Introduces Cubix Robots for Everyone: Clash ‘n Bash II-110
THQ and JAKKS Pacific Roll Out ‘WWF Raw’ Video Game II-110
Activision Releases ‘Wreckless: The Yakuza Missions’ II-110
THQ Ships ‘Dark Summit’ for Nintendo’s GameCube II-110
Capcom Rolls Out ‘Maximo: Ghosts to Glory’ for PS2 II-110
THQ’s Volition Ships ‘Red Faction 2’ for Sony’s PlayStation 2 II-110
Microsoft Announces Partnership to Incorporate Fonix Corp’s
Voice Recognition Software in Microsoft’s Video Game
Offerings II-111
Microsoft Debuts Xbox Console in the US II-111
Nintendo Releases GameCube II-111
Nintendo Showcases the New GameBoy Advance in Japan II-111
Chasma Rolls Out Video Games for Internet Connected Cell Phones II-111
Electronic Arts Introduces the Harry Potter Series of Video Games II-111
Nintendo Releases Conker's Bad Fur Day Video Game for Mature
Audiences II-111
Sony Computer Entertainment Inc. Unveils PSOne; PlayStation
Console Goes Mobile II-112
Sony Rolls Out PlayStation2 in the Japanese Market II-112
9. Recent Industry Activity II-113
Jadestone Acquires GamArena Ab II-113
Oberon Media Acquires PixelPlay II-113
Ubisoft Acquires Digital Kids II-113
Oberon Media Acquires I-play II-113
Eidos Acquires Rockpool Games II-113
Ubisoft Acquires Sunflowers II-114
Eidos Acquires Bluefish Media II-114
Eidos Acquires Morpheme Wireless II-114
Macrovision Acquires All Media II-114
FXLabs Acquires Knibble.com II-114
Big Fish Acquires Thinglefin II-114
Mad Catz Acquires Saitek II-114
Warner Bros. Acquires TT Games II-115
WBIE On an Acquisition Spree II-115
Macrovision Acquires All Media Guide Holdings II-115
Shanda Acquires Onwind II-115
Oberon Media Acquires Friends Games Developer II-115
Dynasty Gaming Acquires Junnet and Beijing Baihui II-115
Electronic Arts Acquires BioWare and Pandemic Studios II-116
Electronic Arts Acquires Super Computer II-116
Activision Acquires Bizarre Creations II-116
Intel Acquires Havok II-116
Mad Catz Acquires Joytech II-116
Red Mile Entertainment Acquires IR Gurus II-116
Epic Games Acquires PCF II-117
LM STS Acquires 3Dsolve II-117
Activision Partners with Vivendi, Creates Activision Blizzard II-117
Disney Interactive Studio Acquires Junction Point Studio II-117
Games Group Acquires Gamestation II-117
CDC Games Acquires Optisp II-118
Finet Group Acquires Hangzhou Tianchang II-118
GameStop Acquires Rhino Video Games II-118
Eworld Interactive Acquires Publishing Rights II-118
MNC Acquires Shares in Nexgen II-118
Electronic Arts Inc Acquires Headgate Studios Inc II-118
Gottaplay Interactive Acquires Gamershare LLC II-118
CNET Inc Acquires Gamekult.com II-118
THQ Inc Acquires Mass Media Inc II-119
Global Netoptex Inc Acquires Online Games Services Inc II-119
MumboJumbo LLC Acquires Ritual Entertainment Inc II-119
Sony Online Entertainment LLC Acquires Sigil Games Online Inc II-119
Electronic Arts Acquires Stake in The9 Ltd II-119
THQ Acquires Universomo Oy II-119
D3 Publisher Acquires Vicious Cycle II-119
Balderton Capital Takes Over Codemasters II-120
10TACLE STUDIOS AG Acquires Stormregion II-120
Linden Lab Acquires Windward Mark Interactive II-120
Nintendo Acquires Major Stake in Monolith Soft II-120
Eidos Acquires Morpheme II-120
Rebellion Acquires Clickwheel Ltd II-120
Traveller’s Tales Acquires Embryonic Studios II-121
Extra Mile Studios Acquires Vicious Engine Middleware Solution II-121
I-play Acquires License for Jenga II-121
PopCap Games Acquires SpinTop Games II-121
Shanda Interactive Acquires Aurora Technology II-121
Paradox Interactive Merges with Majesty IP II-122
Mojo Mediaworks Merges with eWorld Interactive II-122
Pro Games Collaborates with Convera®, Introduces Online Games
Search Tool II-122
Exent Technologies Enters into Partnership with Indiagames II-122
New Motion Sign Partnership Deals II-122
Signature Devices Acquires Distribution Rights II-122
NanoSensors Enters Merger with Cuchulainn Holdings II-123
Mad Catz Signs Multi-Year Licensing Agreement with MTV II-123
THQ Signs Contract with Big Huge Games II-123
SECI Improves PS3 Market II-123
Square Enix Enters Partnership with Epic Games II-124
Ubisoft Expands Casual Games Operations II-124
Reverb Communications Enters Partnership with Flashman Studios II-124
Game Group Merges with Gamestation II-124
Climax Group and 10Tacle Studios Forge Alliance II-124
APBA Games Enters into Deal with Miller Associates II-124
Piranha Bytes Collaborates with Deep Silver II-125
Red Mile Entertainment Enters into Partnership with MTV Games II-125
Pollux Gamelab Enters into an Agreement with Paradox Interactive II-125
Capcom Signs a Deal with Valve II-125
Hudson Entertainment Collaborates with Digital Entertainment II-126
Sega Enters into Partnership Deal to Launch New Title II-126
Crave Entertainment Partners with Professional Bull Riders II-126
Chair Entertainment Group Collaborates with Epic Games II-126
GameTap Enters into an Agreement with Macrovision Corporation II-127
Techland Collaborates with Breakpoint to Develop New Game
Software II-127
Ubi Soft Expands Operations in Morocco II-127
Lighthouse Extends Agreement with DTP Entertainment II-127
MumboJumbo and Universal Digital Platform Group Enter Partnership II-128
NCsoft Europe Enters into Partnership with Razer II-128
TimeGate Studios Forms Partnership with Gamecock Media Group II-128
Enne Entertainment Studios Collaborates with Multiverse Network II-128
Double Fusion Partners with ijji.com II-129
Rising Star Games and Hudson Strike a Deal II-129
Sony Partners with Nintendo to Block Release of US Manhunt 2 II-129
Namco Bandai Collaborates with FremantleMedia II-129
Exit Games Partners with Vivendi Games Mobile II-129
Commodore International Joins Forces with The Content Factory II-130
SEGA Subsidiaries Enter into Joint Venture with BioWare II-130
CDV Software Enters into Publishing Deal with Slitherine II-130
ESPN and Electronic Arts Enter Partnership Deal II-130
Namco Networks Enters Partnership with KDDI II-131
Square Enix Enters Licensing Agreement with Epic Games II-131
Disney Co Relaunches Climax Racing II-131
SCE Receives Rights for Naruto: Ultimate Ninja II-131
Ubisoft Divests Gameloft Stakes II-131
Sony Divests Chip Manufacturing to Toshiba II-132
Bungie Studios Terminates Operations from Microsoft II-132
Oberon Media Acquires Blaze Mobile Entertainment II-132
JoWooD Acquires DreamCatcher Games II-132
Activision Acquires RedOctane II-132
Strategy First Acquires Assets of Malfador II-133
Bonanza Gold Acquires Left Behind Games II-133
DONOBI Completes Gotaplay Acquisition II-133
Electronic Arts Acquires JAMDAT Mobile II-133
THQ Inc Acquires Stuntman® Franchise II-133
THQ Inc. Acquires Vigil Games II-133
Take-Two Interactive Software Purchases Irrational Games II-134
Vivendi Purchases High Moon Studios II-134
SilverBirch to Acquire Electron Jump II-134
Viacom to Acquire Xfire II-134
Microsoft Acquires Massive, Inc. II-134
DVM Acquires Perception II-134
Microsoft Acquires Lionhead II-134
Sega Acquires Secret Level II-135
SCE Acquires Zipper Interactive II-135
Fun Technologies Acquires Octopi II-135
CDC Corp. Acquires Stake in Beijing 17 II-135
Kayak Merges with Synergenix to Form Blaze II-135
Namco Merges with Bandai Games II-136
SilverBirch Acquires Electron Jump II-136
UTV Software Acquires Shares in Ignition Entertainment and
Indiagames II-136
GAME Group Acquires Games Wizard II-136
CCP Acquires White Wolf II-136
Electronic Arts Acquires Digital Illusions CE II-136
AOL LLC Acquires GameDaily II-136
Ubi Soft Acquires Reflections Interactive II-137
Konami Acquires Blue Label Interactive II-137
Capcom Acquires Cosmic Infinity II-137
Taito Merges with Square-Enix II-137
Walt Disney Takes Over Climax Group II-137
SilverBirch Acquires ZIM Corp II-137
Vivendi SA Acquires Flyover Entertainment LLC II-138
Edgetech International Acquires EGTH Inc II-138
Big Fish Games Acquires FunPause EURL II-138
Boonty to Acquire Major Stake in Gamehub II-138
Foundation 9 Takes Over Amaze Entertainment II-138
Krome Studios Acquires Atari Melbourne II-138
AOL Time Warner Acquires Games.com II-138
Irrational Games Merges with Take-Two Interactive Software Inc II-139
THQ Acquires Juice Games Ltd II-139
Bonanza Gold Acquires Left Behind Games II-139
Microsoft Games Studio Acquires Lionhead Studios Ltd II-139
Strategy First Inc. Acquires Malfador Machinations II-139
Microsoft Corp Acquires Massive Inc II-139
Power Play Development Corp Acquires NLOP Inc II-139
SkillJam Technologies Corp Acquires Octopi LLC II-139
Paradigm Entertainment Inc Merges with THQ Inc II-140
Electronic Arts Inc Acquires Phenomic Game Development II-140
Time Warner Inc Acquires SCi Entertainment Group plc II-140
Vivendi Acquires Secret Lair Studios II-140
SEGA Holdings Acquires Secrete Level Inc and Sports Interactive II-140
Foundation 9 Entertainment Acquires Shiny Entertainment II-140
CISCO Systems Acquires Minor Stake in Shanda Interactive II-140
GottaPlay Interactive Acquires Skyworks Technologies II-141
Catalyst Media Group Acquires Spoof.com Ltd II-141
Vivendi Takes Over Studio Ch'in and Secret Lair Studios II-141
Zenops Signs Major Acquisition Deals II-141
Electronic Arts Acquires Mythic Entertainment II-141
Diamond I, Inc Acquires Touchdev Ltd II-142
Vivendi SA Acquires Wanako Studios II-142
Sony Online Entertainment Acquires Worlds Apart Production II-142
RealNetworks Inc Acquires Zylom Media Group BV II-142
Vivendi SA Takes Over High Moon Studios II-142
JoWooD Signs Distribution Agreement with Eidos II-142
Activision Acquires License to James Bond II-142
Paleo Entertainment Collaborates with Crytek II-142
Square Enix Enters into Partnership with Ideaworks3D II-143
Nokia Enters into Agreement with Electronic Arts II-143
803 Production Collaborates with Humongous II-143
Microsoft Enters Deal with 4sight Licensing Solutions II-143
Namco Enters Agreement with Aruze II-143
Nintendo Enters Russian Market II-143
Konami and IIJ to Set-Up a Joint-Venture Company II-144
Jadestone inks Joint Venture Agreement with PAF II-144
Shanda Interactive and Intel in Strategic Tie-up II-144
Flashman Studios and WizKids Announces Partnership II-144
Namco Bandai and Universal Sign Agreement II-144
Mobile Scope and Capcom Enters into a Distribution Agreement II-144
Ubisoft Inks Distribution Agreement with Square Enix Ltd II-145
Ubisoft Inks Agreement with Touchstone II-145
Ubisoft Inks Distribution Agreement with Capcom II-145
Ubisoft Inks Licensing Agreement for New Videogame II-145
Midway Games Unveils European Publishing Agreement for Myst™ II-145
Atari Inc Signs a Deal with Playlogic Entertainment II-145
Atari Signs a Deal to Bring Arthur and the Minimoys in Europe II-146
Activision Publishing Signs an Agreement with Mattel II-146
EON and MGM Grants James Bond Video Game License to Activision II-146
GamArena Signs an Agreement with Aftonbladet II-146
GamArena Signs a Letter of Intent with Betandwin II-146
Sierra Entertainment Obtains Permission to Publish ‘TIMESHIFT
™’ Videogame II-147
Vivendi Obtains License for Asia’s Most Popular Videogame II-147
Electronic Arts Collaborates with Steven Spielberg for Video
games II-147
Electronic Arts Inks Long-Term Pact for FOX hit series Video
games II-147
Nintendo to Recreate Classics for New Console II-147
Nintendo to Establish a Subsidiary in South Korea II-147
Nival Interactive Establishes Global Headquarters in the US II-147
Vivendi Launches Mobile Games Division II-148
RealNetworks and Eyeblaster Introduces In-Game Advertising II-148
SPH and Pnetwide Games Shelve Merger Plans II-148
THQ Announces Worldwide Video Game Rights to Stormbreaker Movie II-148
MumboJumbo Expands into Europe II-148
GAME Group Enters France Market II-148
Buena Vista Games Establishes New Studio II-148
Namco Networks Renames as Namco Networks America Inc II-149
Konami Digital Restructures Business Operations II-149
IEMA Merges with Video Software Dealers Association II-149
Midway Acquires Ratbag Studio II-149
Take-Two Interactive Purchases Firaxis Games II-149
Kayak Acquires Chasma Interactive II-149
Sony Acquires Guerilla Games II-150
Activision Acquires Vicarious Visions II-150
Vivendi Universal Acquires Radical Entertainment II-150
AEGF Partners with NBC Sports II-150
Empire Interactive Licenses New Games from Microsoft II-150
AFL Signs an Exclusive Agreement with EA II-151
Vivendi Extends Agreement with HD Publishing II-151
Vivendi Inks Exclusive Agreement on the Robert Ludlum Titles II-151
THQ Signs an Agreement with Paradox Entertainment and CPI II-151
Jadestone Group Signs a Joint Venture with PAF II-151
Infogrames Entertainment Signs an Agreement with EuropaCorp Group II-151
Ubisoft Extends Publishing Agreement with SOE II-152
Activision Signs an Agreement with Spider-Man Merchandising L.P. II-152
Activision Signs an Agreement with DreamWorks Animation SKG II-152
Sony Pictures Digital Signs an Agreement with Kayak Interactive II-152
THQ Signs an Agreement with Sony Pictures Consumer Products II-152
Tecmo And Bungie Studios Team Up II-153
Vivendi Collaborates With 50 Cent, Interscope Over 50 Cent™:
Bulletproof II-153
EA and ESPN Signs a Long-Term Agreement II-153
Vivendi, Turbo, Street Image Join Hands for Red Ninja: End Of
Honor™ II-153
Microsoft Enrolls Final Fantasy Creator II-153
New Consoles to Have Parental Controls II-153
Yahoo Enhances Mobile Games Business II-154
News Corp Threshold Over Video Game Market II-154
Blockbuster Expands by Rhino Video Games Takeover II-154
Electronic Arts Acquires UbiSoft Entertainment II-154
Electronic Arts Acquires CSG II-154
Eidos Completes IO Interactive A/S Acquisition II-154
Majesco Holdings Acquires Global Publishing Rights of Psychonauts II-155
ValuSoft Inks Agreement With Tokyopop Over Initial D: Mountain
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