Top 278 Childrens Toy Manufacturers Global

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Global Licensing Trends in Traditional Toys and Games

Global Licensing Trends in Traditional Toys and Games

  • $ 1 995
  • Industry report
  • by Euromonitor International
  • April 2013
  • 45 pages

Licensing is a key parameter affecting toys sales globally.7 out of the top 10 most heavily licensed traditional toys and markets are in Asia Pacific, and in almost all these markets the proportion of 0-14 year-olds in the total population was below 20% in 2012, suggesting that the grown-up population ...

Industries: Toy and Game | Countries: World

Analysis of the Global Consumer Video Devices Market

Analysis of the Global Consumer Video Devices Market

  • $ 6 000
  • Industry report
  • by Frost & Sullivan
  • April 2013
  • 177 pages

Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, set-top boxes, Blu-ray players, smart TVs, smartphones, tablets, and IP streaming devices. The ...

Industries: Video Game | Countries: World

Augmented Reality in Gaming and Entertainment

Augmented Reality in Gaming and Entertainment

  • $ 995
  • Industry report
  • by Mind Commerce Publishing
  • March 2013
  • 42 pages

Overview: Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world. AR has great potential of many industry verticals including: ? Education ...

Industries: Toy and Game | Countries: World, Europe, Australia, China

Global Cloud-based Gaming Market 2012-2016

Global Cloud-based Gaming Market 2012-2016

  • $ 2 000
  • Industry report
  • by Infiniti Research Limited
  • March 2013
  • 33 pages

TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games. The Global Cloud-based Gaming market has also been ...

Industries: Video Game | Countries: World

Global Game-based Learning Market 2012-2016

Global Game-based Learning Market 2012-2016

  • $ 2 000
  • Industry report
  • by Infiniti Research Limited
  • March 2013
  • 40 pages

TechNavio's analysts forecast the Global Game-based Learning market to grow at a CAGR of 15.6 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growth in mobile-based educational games. The Global Game-based Learning market has also been witnessing the ...

Industries: Toy and Game | Countries: World

KOEI Co., Ltd. SWOT Analysis, Strategy, Revenues and Profits

KOEI Co., Ltd. SWOT Analysis, Strategy, Revenues and Profits

  • $ 300
  • Company report
  • by Global Data
  • March 2013
  • 15 pages

This report is systematically updated by our analysts for each new purchase. This is to ensure that you get the latest information available on the company. The report will be updated and sent to you in no later than 2 business days. SWOT Analysis report provides you a strategic analysis and detailed ...

Industries: Video Game | Countries: Japan, Lithuania, Singapore, United States, Canada, Taiwan, South Korea, China, World

Global Toys and Games Industry

Global Toys and Games Industry

  • $ 4 950
  • Industry report
  • by Global Industry Analysts
  • March 2013
  • 802 pages

This report analyzes the worldwide markets for Toys and Games in US$ Million by the following Product Categories/Segments: Traditional Toys (Games and Puzzles, Infant and Preschool, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys and Ride-Ons, Soft/ Plush Toys, and Other Toys and ...

Industries: Toy and Game | Countries: World, Japan, United States, Canada, Europe, South America, North America, Africa, Asia

World Market Toys & Games

World Market Toys & Games

  • $ 350
  • Industry report
  • by MarketLine
  • February 2013
  • 31 pages

It includes data on industry size and key market segments, plus textual and graphical analysis of the major trends and drivers and key competitors, main industry players and demographic information. What's In This Report * Contains an executive summary and data on value, volume and/or key market segments ...

Industries: Toy and Game | Countries: World

Global Virtual Goods Market 2012-2016

Global Virtual Goods Market 2012-2016

  • $ 2 000
  • Industry report
  • by Infiniti Research Limited
  • February 2013
  • 46 pages

TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the adoption of tablets and smartphones. The Global Virtual Goods market has also been witnessing market ...

Industries: Video Game | Countries: World

Lucasfilm Ltd. SWOT Analysis, Strategy, Revenues and Profits

Lucasfilm Ltd. SWOT Analysis, Strategy, Revenues and Profits

  • $ 125
  • Company report
  • by Global Data
  • February 2013
  • 17 pages

Lucasfilm Ltd. (Lucasfilm) is one of the largest independent movie studios in the US. Its principal business activities include film production and television programs. Through its subsidiaries, it also offers licensing, special effects, and software services. Lucasfilm conducts its business through ...

Industries: Video Game | Countries: United States, World

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