Toy & Game
Table of Contents
1.) Online game playing on the increase in Europe, with a trend toward mobile and social gaming. A new publication by Hamburg-based secondary research organization yStats.com, “Europe Online Gaming Market 2014”, reports that Internet users in Europe spend more time playing games online than residents of other nations. Game players in Western Europe tend to spend more time online through consoles or the computer compared to thei...More »
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1.)Online gaming increases worldwide, with trends toward social and mobile games A new publication by Hamburg-based secondary research organization yStats.com, “Global Online Gaming Market 2014”, reports ...
TechNavio's analysts forecast the Global Connected Video Device market to grow at a CAGR of 17.06 percent over the period 2013-2018. One of the key factors contributing to this market growth is the high ...
1.) Mobile gaming increases worldwide A new publication by Hamburg-based secondary research organization yStats.com, “Global Mobile Gaming Market 2014”, reports that gamers are moving away from consoles ...
... This requires deep knowledge of the industry on a global as well as local level. Also, our hands-on experience working with global game companies on a daily basis is of tremendous value in this regard ...
... Console and phone manufactus, and retailers. Many games that are bought on disc or cartridge today can be played against others using a pc or games console with internet access. The industry is now ...
... Report that ultimately is a result of 12 months of modeling using all data and research results available to newzoo. Highlights include: game revenues will grow at a compound annual growth rate (cagr ...
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