US Online Population

US Online Population
  • Report price : $ 695
  • Publication date : January 2008

Get this Report Now !

US Online Population

Online population is no longer exploding in the US. Growth has slowed in recent years, and is projected to be just 3.1% this year. Nevertheless, the number of US Internet users will reach nearly 200 million in 2008.

The US Online Population report analyzes the maturing, but still growing, market that is becoming increasing central to both the commercial and cultural pulse of the nation.

Internet usage is becoming a daily habit. US Internet users spent 15.3 hours a week online last year.

eMarketer projects that this year there will be 193.9 million US Internet users, two-thirds of the population. By 2012, 217 million Americans will be online, about 71% of the population.

Those are huge numbers. But by breaking the US Internet population down and focusing on demographics—size, gender, age, race and ethnicity, income and education—this report will help marketers make better targeting decisions.

Key questions the “US Online Population” report answers:



  • Is US Internet usage growing or slowing?

  • How many households have broadband access?

  • What is the racial/ethnic composition of the US Internet population?

  • Are more teens or seniors online?

  • What are they all doing online?

  • And many others…
eMarketer Reports—On Target and Up to Date
The US Online Population report aggregates the latest data from marketing and communications researchers with eMarketer analysis to provide the information you need to make smart, accurate business decisions.  
 


RELATED REPORTS

China Online Games Market Report, 2007-2008

China Online Games Market Report, 2007-2008

  • $ 2 000
  • May 2008
  • 107 pages

China's sales revenue of online games market reached CNY10.57 billion, up 61.5% year on year. Of which, CNY6.88 billion were the sales revenue from online games developed independently by Chinese companies, amounting to 65.1% of the national total, a big jump of 65.1% year on year compared to CNY4.2 ...

Industries : Video Game | Countries : China

VIDEO GAMES in France

VIDEO GAMES in France

  • $ 749
  • February 2009
  • 231 pages

The Plimsoll Portfolio Analysis - VIDEO GAMES is a comprehensive evaluation of the French market. The revised and updated 2008 edition analyses the financial performance of each of the companies important to the success of your business. Using the most up to date information available, the analysis ...

Industries : Video Game | Countries : France

TOYS & GAMES in France

TOYS & GAMES in France

  • $ 749
  • February 2009
  • 441 pages

The Plimsoll Portfolio Analysis - TOYS & GAMES is a comprehensive evaluation of the French market. The revised and updated 2008 edition analyses the financial performance of each of the companies important to the success of your business. Using the most up to date information available, the analysis ...

Industries : Toy and Game, Video Game | Countries : France

MOBILE PHONES in France

MOBILE PHONES in France

  • $ 749
  • February 2009
  • 310 pages

The Plimsoll Portfolio Analysis - MOBILE PHONES is a comprehensive evaluation of the French market. The revised and updated 2008 edition analyses the financial performance of each of the companies important to the success of your business. Using the most up to date information available, the analysi ...

Industries : Video Game, Electronic Manufacturing, Wireless Technology, Telephony | Countries : France

Snapshots UK Games Software 2008

Snapshots UK Games Software 2008

  • $ 600
  • August 2008
  • 12 pages

Snapdata's Snapshots UK Games Software 2008 provides 2007 year-end market size data, with 2008 estimates, 5 years of historical data and five-year forecasts. The Snapshots report gives an instant overview of the UK games software market and covers stationary console games, PC games and portable cons ...

Industries : Video Game

World Wireless Gaming Market

World Wireless Gaming Market

  • $ 3 950
  • May 2008
  • 495 pages

This report analyzes the worldwide markets for Wireless Gaming in Millions of US$. The major Product Segments analyzed are Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless Gaming. The report provides separate comprehensive analytics for the USA, Japan, Eu ...

Industries : Video Game

Video Games in the US

Video Games in the US

  • $ 730
  • July 2008
  • 52 pages

IBISWORLD INDUSTRY MARKET RESEARCH REPORTThis is the first publication of IBISWorld's Video Games in the US report.Industry Market Research SynopsisThis Industry Market Research report from IBISWorld provides a detailed analysis of the Video Games in the US industry, including key growth trends, sta ...

Industries : Video Game

Console Games Bulletin: Console games publishing analysis Q3 08 No. 4

Console Games Bulletin: Console games publishing analysis Q3 08 No. 4

  • $ 2 560
  • August 2008

The thinking behind this Bulletin is to release regular updates, quarterly or half yearly depending on the data flow and market circumstances, in a similar format to enable subscribers to discern the key trends in the games publishing industry. The Bulletin will also focus in on key areas as necessa ...

Industries : Video Game

Console Games publishing Q1 08 No. 2

Console Games publishing Q1 08 No. 2

  • $ 2 045
  • January 2008

Since before the launch of Xbox 360 in late 2005 Screen Digest has been actively tracking multiple data points regarding every single packaged retail title confirmed for current generation TV consoles. The Console Games Bulletin aggregates and analyses this data to discern key trends in global video ...

Industries : Video Game

24/7 Customer Service

Contact Clare now !

Related industries

reportlinker.com © Copyright 2009. All rights reserved

ReportLinker is a professional search engine that provides an easy access to 1,2 million market research reports and industry statistics published by 200,000 authoritative sources.