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This completely new Packaged Facts report provides a comprehensive look at the 36 million young consumers in the 3- to 11-year-old age group. Today’s kids and tweens are on the cutting edge of the digital generation. They move seamlessly from sitting in front of Saturday morning TV to watching video on their PCs and downloading music on their mobile phones. They shift effortlessly from playing with traditional toys and dolls in the physical world to creating avatars they can use to live and play in virtual worlds. Using data from the Simmons Kids National Consumer Survey, the report contains practical guidance to marketers tasked with developing responsible and profitable strategies to connect with kids who are faced with intensifying competition for their attention from an increasingly wide range of media.
The report begins with a chapter identifying trends driving the kids and tweens market and highlighting opportunities for marketers. The report continues with a market overview that includes a profile of the kids population and an assessment of the size and growth of the market.
The next section of the report includes chapters on how kids and tweens spend their leisure time. One chapter on the social world of kids and tweens analyzes their relationships with family and friends, while another chapter shows how kids use computers and the Internet. The next chapter provides a detailed view of the leisure and entertainment choices of kids and tweens, including consumer electronics, toys and games and going out to the movies and to restaurants. Another chapter discusses the media usage habits of kids and includes an in-depth assessment of magazine readership, television viewing, radio listening and new media usage.
The next section of the report includes chapters on where kids get their money and how they spend it. It includes a detailed analysis of the sources of kids’ income and an in-depth look where kids shop and what they buy.
The final section of the report highlights emerging trends in the kids and tweens market. One chapter evaluates the market impact of the growing influence of multicultural kids, who are expected to make up 46% of the population of 3- to 11-year-olds in 2015. Another chapter assesses the significance of the growing interest of parents and kids in going green by turning to eco-friendly products and healthy foods.
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- Chapter 1 Executive Summary
- Introduction
- Background
- Overview of Report
- Scope and Methodology
- Scope of Report
- Methodology
- Trends and Opportunities
- Digital Media Transform Kids Market
- Some See Beginning of the End for Kids TV
- Virtual Worlds Attract More Kids
- Marketers Capitalize on Virtual Worlds
- Major Marketers Start to Self-Regulate Advertising to Kids
- Cause-Related Marketing Appeals to Philanthropic Impulses of Kids
- Marketers Acknowledge Ongoing Changes in Relationship between Kids and Parents
- Nostalgia Fuels Revival of Older Brands in Kids Market
- Kids Create Growth Opportunities for Consumer Electronics Industry
- Cellphones Projected to Take Off in Kids Market
- Parental Demands for Healthy Foods and Eco-Friendly Products Generate Opportunities
- Market Overview
- Kids and Tweens Population Holds at 36 Million
- Kids Population Expected to Be 4% Larger in 2012
- Kids’ Income Tops $19 Billion
- Family Spending on Kids Serves as Another Market Metric
- The Social World of Kids and Tweens
- Most Kids Live with Two Parents
- More Kids Have Stay-at-Home Parent
- Number of Latchkey Kids Declines
- Most 3- and 4-Year-Olds Are in School
- Girls More Likely to Want to Work Hard in School
- Friends Matter
- Most Kids Are Altruistic
- Tween Girls More Likely to Stay in Touch Online
- Cellphone Use More Common among Kids
- Technology in the Life of Kids and Tweens
- Most Kids Are Computer-Savvy
- More than One in Five Tweens Has Computer in Room
- Heavy Internet Users Remain Scarce among Kids
- Tweens Use Internet to Play Online Games, Stay in Touch with Friends and Listen to Music
- Leisure and Entertainment Choices of Kids and Tweens
- Sports Important to Both Boys and Girls
- Many Kids Active in Organized Groups
- Tween Girls Most Likely to Own Consumer Electronics
- Many Kids Pass Time Watching Videos
- Tweens Mimic Music Preferences of Older Counterparts
- Playing Games Most Popular Activity on Consumer Electronic Devices
- Boys More Likely to Depend on Video Games for Entertainment
- Many Boys Cautious about Buying New Games
- Kids Still Want Old-Fashioned Toys
- Boys Lose Interest in Action Figures, Girls Stay Involved with Dolls
- Books Remain Popular
- TV Commercials Drive Kids’ Movie Choices
- Fast Food Continues to Attract Kids
- Kids and Tweens and the Media
- Tween Girls Top Magazine Readers
- Younger Kids More Likely to Love TV
- TV Time Peaks on Saturday
- Cartoons Get Nod from Kids
- Most Kids Know How to Use VCRs
- TV Ads Have More Impact on Boys than on Girls
- Kids Devote Less Time to Radio than TV
- Kids TV Continues to Migrate to the Internet
- Many Kids Watch Online Video
- Mobile Media Begin to Attract Tweens
- Financial Profile of Kids and Tweens
- Families with Children Have Above-Average Household Income
- One in Four Kids Lives in Household with Income of $100,000 or More
- Tweens Start to Earn Money from Outside Jobs
- Doing Chores Important Role for Kids
- Tweens Generate More Income
- Spending Patterns of Kids and Tweens
- Toys Top Buying Choice for Most Kids
- Moms Most Likely to Be the Ones Who Buy Toys for Kids
- Study Shows Mothers Spend Most on Clothes and Entertainment
- Tween Girls More Likely to Get What They Want from Parents
- Kids Have Major Impact on Family Vacation Choices
- Many Kids Make Online Purchases
- Most Kids Devote Money to Charitable Causes
- Fashion Piques Interest of Tween Girls
- Levis and Old Navy Most Popular Brands of Jeans
- Getting Ready for the Multicultural Majority in the Kids and Tweens Market
- Multicultural Kids Population Will Continue to Grow Rapidly
- Hispanics Will Drive Kids Population Growth through 2015
- Multicultural Kids More Likely to Live in Lower-Income Households
- Multicultural Kids More Likely to Buy Clothes
- Multicultural Kids Stay Closer to Fashion Trends
- Multicultural Kids Pick Different Brands of Jeans and Sneakers
- African American Kids More Drawn to TV
- Non-Hispanic White Kids Less Likely to Watch a Lot of TV
- Radio More Important to Multicultural Kids
- Soccer and Basketball More Popular
- Nearly All Kids Read Books
- Hispanic Kids Lag in Computer and Internet Use
- Multicultural Kids Prefer Hip-Hop and R&B
- Black Kids Most Likely to Go to Movies Often
- Kids and Tweens Going Green
- Today’s Kids Environmentally Conscious
- Younger Kids More Likely to Nag Parents to Buy Green Products
- Parents Buying Recycled Products Are More Affluent
- Eco-Friendly Products and Green Marketing Initiatives Gain in Kids Market
- Toymakers in Tune with Eco Awareness
- Eco-Friendly Fashions Gain in Popularity
- Growth in Child Obesity May Have Hit Plateau
- Companies Promote Healthy Eating for Kids
- Section 1 Overview
- Chapter 2 Trends and Opportunities
- Strategic Trends
- Digital Media Transform Kids Market
- Some See Beginning of the End for Kids TV
- Virtual Worlds Attract More Kids
- Marketers Capitalize on Virtual Worlds
- Major Marketers Start to Self-Regulate Advertising to Kids
- Study Indicates Creative Marketing Can Foster Healthy Eating
- Moms Want Promotions Targeted at Them Rather than Kids
- Cause-Related Marketing Appeals to Philanthropic Impulses of Kids
- Marketers Acknowledge Ongoing Changes in Relationship between Kids and Parents
- Nostalgia Fuels Revival of Older Brands in Kids Market
- Travel Industry Courts Kids and Their Families
- Customization Key to Reaching Digital Generation
- Kids Market Not Monolithic
- Market Opportunities
- Kids Create Growth Opportunities for Consumer Electronics Industry
- Table 2-1: Selected Opportunities Related to Ownership of Consumer Electronics by 6- to11-Year-Olds by Age Group
- Cellphones Projected to Take Off in Kids Market
- Traditional Media Still Important for Advertisers
- Table 2-2: Selected Opportunities Related to Media Usage by 6- to 11-Year-Olds by Gender and Age Group
- Parental Demands for Healthy Foods and Eco-Friendly Products Generate Opportunities
- Untapped Potential in Kids’ Entertainment Choices
- Table 2-3: Selected Opportunities Related to Entertainment Choices of 6- to 11-Year-Olds
- Opportunities Abound in Marketing to Kids Who “Get What They Want”
- Table 2-4: Selected Opportunities Related to 6- to 11-Year-Olds Who “Get What They Want Most/Some of the Time”
- Nearly 3 Million Kids Aspire to Buy Jeans at Gap, While 3.4 Million Want Nike Sneakers
- Table 2-5: Jeans and Sneakers Brands 6- to 11-Year-Old Boys Would Like to Own
- Table 2-6: Jeans and Sneakers Brands 6- to 11-Year-Old Girls Would Like to Own
- Kids Continue to Create Wide Range of Opportunities
- Table 2-7: Selected Opportunities Related to Leisure Activities of 6- to 11-Year-Old Boys
- Table 2-8: Selected Opportunities Related to Leisure Activities of 6- to 11-Year-Old Girls
- Table 2-9: Selected Opportunities Related to Toy Ownership by 6- to 11-Year-Old Boys
- Table 2-10: Selected Opportunities Related to Toy Ownership by 6- to 11-Year-Old Girls
- Table 2-11: Selected Opportunities Related to Ownership of Dolls by 6- to 11-Year-Old Girls by Brand of Doll
- Chapter 3 Market Overview
- Profile of the Kids Population
- Kids and Tweens Population Holds at 36 Million
- Table 3-1: Size of Kids Population by Single Year of Age, 2006
- Kids Will Remain Stable Part of Population
- Table 3-2: 0- to 14-Year-Olds as Percent of Total U.S. Population, 1950-2006
- Table 3-3: Selected Age Groups as Percent of Total Population, 2006, 2010 and 2015
- Kids Population Expected to Be 4% Larger in 2012
- Table 3-4: Projected Growth in the Kids Population by Age Group, 2007 vs. 2012
- Pacific Region Has Most Kids
- Table 3-5: Place of Residence of Households with 6- to 11-Year-Olds
- More Boys than Girls in Kids Population
- Table 3-6: Percent of Males and Females by Selected Age Groups, 2006
- Kids Are Disproportionately Multicultural
- Table 3-7: Population of 3- to 11-Year-Olds by Race and Hispanic Origin, 2006
- Table 3-8: Non-Hispanic Whites and Multicultural Population Groups as Percent of U.S. Population by Age Group, 2006
- Table 3-9: Race and Hispanic Origin of 3- to 11-Year-Olds by Age Group, 2006
- Aggregate Income of Kids and Tweens
- Kids Have Multiple Income Sources
- Kids’ Income Tops $19 Billion
- Table 3-10: Aggregate Income of 3- to 11-Year-Olds by Age Group, 2007
- Table 3-11: Projected Growth in Buying Power of 3- to 11-Year-Olds, 2007-2012
- Table 3-12: Projected Growth in Buying Power of 3- to 5-Year-Olds, 2007-2012
- Table 3-13: Projected Growth in Buying Power of 6- to 8-Year-Olds, 2007-2012
- Table 3-14: Projected Growth in Buying Power of 9- to 11-Year-Olds, 2007-2012
- Table 3-15: Growth in Aggregate Income of 3- to 11-Year-Olds by Age Group, 2007-2012
- Family Expenditures on Kids and Tweens
- Family Spending on Kids Serves as Another Market Metric
- Parents Spend $123 Billion on Food, Clothing and Other Important Consumer Items
- Table 3-16: Annual Family Expenditures on Food, Clothing, Personal-Care Items, Entertainment and Reading Materials for 3- to 11-Year-Olds, by Percent of Total for Each Age Group, 2007
- Table 3-17: Aggregate Annual Family Expenditures on Food, Clothing, Personal-Care Items, Entertainment and Reading Materials for 3- to 11-Year-Olds by Age Group, 2007
- Parents Spend $65 Billion on Food for Kids
- Table 3-18: Aggregate Annual Family Expenditures on Food for 3- to 11-Year-Olds by Age Group, 2007
- Kids Clothing Costs Parents $16 Billion
- Table 3-19: Aggregate Annual Family Expenditures on Clothing for 3- to 11-Year-Olds by Age Group, 2007
- Personal-Care, Entertainment and Reading Materials Generate $42 Billion in Parental Spending
- Table 3-20: Aggregate Annual Family Expenditures on Personal-Care Items, Entertainment and Reading Materials for 3- to 11-Year-Olds by Age Group, 2007
- Expenditures Will Total $138 Billion in 2012
- Table 3-21: Projected Growth in Family Expenditures on 3- to 11-Year-Olds for Selected Consumer Products, 2007-2012
- Table 3-22: Projected Growth in Family Expenditures on 3- to 5-Year-Olds for Selected Consumer Products, 2007-2012
- Table 3-23: Projected Growth in Family Expenditures on 6- to 8-Year-Olds for Selected Consumer Products, 2007-2012
- Table 3-24: Projected Growth in Family Expenditures on 9- to 11-Year-Olds for Selected Consumer Products, 2007-2012
- Section 2 How Kids and Tweens Spend Time
- Chapter 4 The Social World of Kids and Tweens
- Family Environment
- Most Kids Live with Two Parents
- Figure 4-1: Percent of Children under 18 Living with Both Parents, Selected Years 1970-2006
- Table 4-1: Key Characteristics of Family Environment of 3- to 11-Year-Olds, 2006
- Table 4-2: Living Arrangements of 3- to 11-Year-Olds by Race and Hispanic Origin, 2006
- Only Children Are Rare
- Table 4-3: Number of Children in Households with 6- to 11-Year-Olds
- More Kids Have Stay-at-Home Parent
- Table 4-4: Children under 15 in Married-Couple Families with Stay-at-Home Parents, 1994-2006
- Number of Latchkey Kids Declines
- Figure 4-2: Percent of 9- to 11-Year-Olds in Self-Care after School, 1995-2005
- Kids and Tweens at School
- School Enrollment Patterns Analyzed
- Table 4-5: Grade of Enrollment of 3- to 11-Year-Olds by Single Year of Age, October 2006
- Most 3- and 4-Year-Olds Are in School
- Figure 4-3: Percent of 3- and 4-Year-Olds Enrolled in School, 1965-2006
- Girls Want to Work Hard in School
- Table 4-6: Attitudes toward School of 6- to 11-Year-Olds by Gender and Age Group
- Kids and Tweens and Their Friends
- Friends Matter
- Table 4-7: Attitudes toward Friends of 6- to 11-Year-Olds by Gender and Age Group
- Most Kids Are Altruistic
- Table 4-8: Attitudes toward Helping Others of 6- to 11-Year-Olds by Gender and Age Group
- Tween Girls More Likely to Stay in Touch Online
- Table 4-9: Socializing on the Internet by 6- to 11-Year-Olds by Gender and Age Group
- Chapter 4 The Social World of Kids and Tweens [Cont.]
- Use of Instant Messaging Jumps at Age 10
- Figure 4-4: Percent of 6- to 11-Year-Olds Who Instant Message by Single Year of Age
- Cellphone Use More Common among Kids
- Kids Use Cellphones to Stay in Touch with Friends
- Chapter 5 Technology in the Life of Kids and Tweens
- Use of Computers
- Most Kids Are Computer-Savvy
- Table 5-1: Use of Computers by 6- to 11-Year-Olds by Gender and Age Group
- More than One in Five Tweens Has Computer in Room
- Figure 5-1: Percent of 6- to 11-Year-Olds with Computer in Room by Gender and Age Group
- Access to Computers Tied to Affluence
- Figure 5-2: Percent of 6- to 11-Year-Olds with Computer in Room by Household Income
- Kids and the Internet
- Heavy Internet Users Remain Scarce among Kids
- Table 5-2: Where 6- to 11-Year-Olds Use the Internet by Gender and Age Group
- Table 5-3: Amount of Time Spent on Internet by 6- to 11-Year-Olds in Past Week by Gender and Age Group
- Tweens Use Internet to Play Online Games, Stay in Touch with Friends and Listen to Music
- Figure 5-3: Favorite Online Activities of 6- to 11-Year-Olds
- Table 5-4: Online Activities of 6- to 11-Year-Olds by Gender and Age Group
- Visiting Websites Key Online Activity for Older Kids
- Figure 5-4: Percent of 6- to 11-Year-Olds Visiting Favorite Websites When Online by Gender and Age Group
- Most Popular Websites Listed
- Table 5-5: Websites Used in Last Month by 6- to11-Year-Old Boys by Age Group
- Table 5-6: Websites Used in Last Month by 6- to11-Year-Old Girls by Age Group
- Chapter 6 Leisure and Entertainment Choices of Kids and Tweens
- Overview of Sports and Hobbies
- Painting and Drawing Most Popular Pastimes for Kids
- Table 6-1: Hobbies and Activities of 6- to 11-Year-Old Boys by Age Group
- Table 6-2: Hobbies and Activities of 6- to 11-Year-Old Girls by Age Group
- Boys Collect Cards
- Figure 6-1: Percent of 6- to 11-Year-Olds Collecting Cards by Gender and Age Group
- Table 6-3: Type of Cards Collected by 6- to11-Year-Old Boys by Age Group
- Sports Important to Both Boys and Girls
- Table 6-4: Sports Played in Last Year by 6- to11-Year-Old Boys by Age Group
- Table 6-5: Sports Played in Last Year by 6- to11-Year-Old Girls by Age Group
- Many Kids Active in Organized Groups
- Table 6-6: Memberships of 6- to 11-Year-Olds by Gender and Age Group
- Summer Camp a Popular Activity
- Table 6-7: Attendance at Summer Camp by 6- to 11-Year-Olds by Gender and Age Group
- Kids and Tweens and Consumer Electronics
- Tween Girls Most Likely to Own Consumer Electronics
- Table 6-8: Ownership of Electronics Equipment by 6- to 11-Year-Old Boys by Age Group
- Table 6-9: Ownership of Electronics Equipment by 6- to 11-Year-Old Girls by Age Group
- Figure 6-2: Percent of 9- to 11-Year-Olds Owning an MP3 Player by Gender and Age Group
- Many Kids Pass Time Watching Videos
- Table 6-10: Use of VCRs to View Rented or Borrowed Videotapes by 6- to 11-Year-Olds by Gender and Age Group
- Tween Girls Most Likely to Know the Top Ten Hits
- Table 6-11: Attitudes toward Music of 6- to 11-Year-Olds by Gender and Age Group
- Discount Stores Most Popular Source of CDs
- Table 6-12: Purchase of CDs and Cassette Tapes by 6- to 11-Year-Olds by Gender and Age Group
- Tweens Mimic Music Preferences of Older Counterparts
- Table 6-13: Type of CDs Owned by 6- to 11-Year-Old Boys by Age Group
- Table 6-14: Type of CDs Owned by 6- to 11-Year-Old Girls by Age Group
- Most Tween Girls Own a Camera
- Table 6-15: Ownership of Cameras by 6- to 11-Year-Olds by Gender and Age Group
- Playing Video Games
- Playing Games Most Popular Activity on Consumer Electronic Devices
- Boys More Likely to Depend on Video Games for Entertainment
- Table 6-16: Attitudes toward Video Games of 6- to 11-Year-Olds by Gender and Age Group
- Many Boys Cautious about Buying New Games
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