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Video Game Industry, July 2016 Market Reports from Top Publishers

You might be interested in: Toy, Sound Recording, Toy And Game, Direct Selling, Retail, Consumer Electronics, Online Game, Mobile Game, Video Game Console, Web 2.0, Smartphone, Software, Sport Discipline, Advertising, Residential Construction, Cloud Computing, Sport, Virtual and Augmented Reality, Digital Music, E-Commerce.


 
1-10 of about 200 reports for Video Game

Purchase Reports From Reputable Market Research Publishers

Video Games in Argentina

Video Games in Argentina

  • $ 992
  • Industry report
  • July 2016
  • by Euromonitor International

According to the official chamber of e-commerce in Argentina, CACE, during 2015 the household penetration of personal computers reached 71%, up from 60% in 2014, while 55% of Argentinean households were ...

Video Games in the US, Euromonitor International

Video Games in the US, Euromonitor International

  • $ 992
  • Industry report
  • July 2016
  • by Euromonitor International

The ongoing transition of video games software towards digital purchases has continued to drive a shift in the video games market. Video games software (physical) saw value sales fall year-on-year fo ...

Russia: Video Game Market. Analysis And Forecast To 2020

Russia: Video Game Market. Analysis And Forecast To 2020

  • $ 2 161
  • Industry report
  • July 2016
  • by IndexBox Marketing

The report provides an in-depth analysis of the Russian video game market. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnove ...

EU: Video Game Market. Analysis And Forecast To 2020

EU: Video Game Market. Analysis And Forecast To 2020

  • $ 2 161
  • Industry report
  • July 2016
  • by IndexBox Marketing

The report provides an in-depth analysis of the EU video game market. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover in ...

Video Games in the United Kingdom

Video Games in the United Kingdom

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

In 2015, the UK saw another year of strong growth within video games software (digital). In particular, mobile games and console games (digital) witnessed strong double digit growth, in current value terms. ...

Global Video Game Chairs Market Research Report 2016

Global Video Game Chairs Market Research Report 2016

  • $ 2 850
  • Industry report
  • June 2016
  • by 9Dimen Research

2016 Global Video Game Chairs Industry Report is a professional and in-depth research report on the world's major regional market conditions of the Video Game Chairs industry, focusing on the main regions ...

Video Games in Taiwan

Video Games in Taiwan

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Video games recorded strong value growth of 26% in 2015, and a value CAGR of 54% over the review period, to reach NT$29.4 billion in 2015. This dynamic performance can be attributed to strong demand fo ...

Video Games in Malaysia

Video Games in Malaysia

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Samsung launched its Gear VR in Malaysian video games in October 2015 and the reasonably-priced headset was very popular with some stores selling out of their Gear VR stocks before Christmas 2015. Euromonito ...

Video Games in South Korea

Video Games in South Korea

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Mobile games are the mainstream of video games in South Korea. In terms of value sales, mobile games accounted for 55% of total video games, followed by a 23% value share for online games. Considering ...

Video Games in Poland

Video Games in Poland

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Video games in Poland recorded 14% current value growth in 2015. The main reasons behind such strong positive development were the 17% increase recorded in value sales of computer games and console games, ...

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Video Game Industry in Canada

  • January 2015
    171 pages
  • Video Game  

    Big Data  

    Software  

  • Canada  

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