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Video Game Industry, June 2017 Market Reports from Top Publishers

You might be interested in: Toy, Electronics Retail, Toy And Game, Retail, Software, E-Commerce, Virtual Reality, Entertainment, Gaming, Mobile Game, Video Game Console, Mobile Application, Online Game, Advertising, Direct Selling, Virtual and Augmented Reality, Wearables, Cloud Computing, Hard Drive, Web 2.0.


 
1-10 of 82 reports for Video Game

Purchase Reports From Reputable Market Research Publishers

Video Games in the Philippines

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Mobile games continued to lead sales of video games with current value sales up by 32% in 2016 and accounting for 51% of the video games sales overall. The increase in the number of young gamers and the ...

Video Games in Argentina

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

The gradual opening to imports during 2016 helped the entry of video games products into Argentina. However, the worsening of the economic situation hindered the performance of video games. Euromonito ...

Video Games in India

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Video games in India continues to register double-digit growth due to the increasing affordability of smartphones and favourable demographics offering industry players a lucrative market to tap into. With ...

Video Games in Brazil

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Sales of mainstream products under video games continued to perform relatively poorly during 2016. Video games hardware and physical software managed to post positive growth over the period, but the figures ...

Video Games in China

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

With the favourable performance of mobile games and AR/VR headsets, video games posted current value growth of 19% in 2016. This represents a decline from the 25% recorded in 2015 which can partly be attributed ...

Video Games in Turkey

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Unit prices for video games software products increased in 2016 due to the decline in the exchange rate value of the Turkish lira. This was the key driver of growth in total video games current value sales, ...

Video Games in Taiwan

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Current value sales of video games grew by 8% in 2016. This was due to the growing population of mobile gamers and rising number of mobile games and more proactive marketing campaigns in both online o ...

Video Games in Italy

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Video games saw slightly slower current value growth in 2016 compared to the previous year, as video games hardware performed badly both in handheld and static consoles. AR/VR headsets saw a strong entrance ...

Video Games in the US, Euromonitor International

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Given that most AR/VR (virtual reality) headsets were released in 2016, sales skyrocketed, though at a lower rate than original, optimistic estimates. In total, nearly three million units were sold in ...

Video Games in France, Euromonitor International

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Although hardware current value sales fell by 6% in 2016, software sales grew by 10%, with overall video games value sales therefore rising by 4%. Additional growth also came from gaming accessories (17%), ...

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Video Game Industry in Canada

  • January 2015
    171 pages
  • Video Game  

    Software  

  • Canada  

    North America  

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