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Video Game Analysis & Statistics 2022 - United States (p2)

31-60 of about 100 reports

Gaming Console Market - Forecast till 2030

  • $ 5000
  • January 2022
  • 153 pages

Gaming Console Market Research Report: Information by Type (Home Console, Handheld Console, Hybrid Console), Application (Gaming, Non-Gaming), End User (Residential, Commercial) and Region (North America, ...

  • United States
  • Japan
  • Video Game Hardware
  • Marketing Research
  • Industry analysis

Gaming Market - Forecast to 2030

  • $ 5000
  • January 2022
  • 164 pages

Gaming Market Research Report: Information by Device Type (PC [Browser PC Games, Downloaded PC Games], Console [Xbox, Play Station, Nintendo Switch, Others], Mobile [Tablet, Smartphone]), by Game Type ...

  • United States
  • Japan
  • PC Game
  • Industry analysis

Mouse Global Market Report 2021: COVID 19 Impact and Recovery to 2030

  • $ 4000
  • May 2021
  • 175 pages

Major players in the mouse market are Logitech International S.A, Razer Inc, Microsoft Corp., Dell Technologies Inc., Lenovo Group Ltd, SteelSeries, Hewlett-Packard Development Company, Apple Inc, A4TECH, ...

  • United States
  • World
  • Computer Hardware
  • Video Game
  • Industry analysis

Browser Games Global Market Report 2021: COVID 19 Impact and Recovery to 2030

  • $ 4000
  • May 2021
  • 175 pages

Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games. The global ...

  • World
  • United States
  • Online Game
  • Industry analysis
  • Online Gaming Penetration

E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030

  • $ 4000
  • May 2021
  • 175 pages

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios ...

  • United States
  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue

Direct Carrier Billing Platform Market in US 2021-2025 2021-2025

  • $ 2500
  • April 2021
  • 120 pages

Direct Carrier Billing Platform Market in US 2021-2025 The analyst has been monitoring the direct carrier billing platform market in US and it is poised to grow by $ 3.57 bn during 2021-2025 progressing ...

  • United States
  • Marketing Research
  • Mobile Game
  • Industry analysis

Global Cloud Gaming Industry

  • $ 5450
  • April 2021
  • 94 pages

Abstract: - Global Cloud Gaming Market to Reach $6.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Cloud Gaming estimated at US$1.3 Billion in the year 2020, is projected to reach ...

  • World
  • China
  • Video Game
  • Industry analysis

Global Console and Handheld Gaming Software Industry

  • $ 5450
  • April 2021
  • 322 pages

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 ...

  • World
  • China
  • Video Game Software
  • Industry analysis

Global Mobile Entertainment Industry

  • $ 5450
  • April 2021
  • 190 pages

Abstract: - Global Mobile Entertainment Market to Reach $257.1 Billion by 2027 - Amid the COVID-19 crisis, the global market for Mobile Entertainment estimated at US$91.3 Billion in the year 2020, is ...

  • World
  • China
  • TV Broadcasting
  • Mobile Game
  • Industry analysis

Global MMOG (Massively Multiplayer Online Games) Industry

  • $ 5450
  • April 2021
  • 219 pages

Abstract: - Global MMOG (Massively Multiplayer Online Games) Market to Reach $55.5 Billion by 2027 - Amid the COVID-19 crisis, the global market for MMOG (Massively Multiplayer Online Games) estimated ...

  • World
  • China
  • Online Game
  • Industry analysis

Global In-Game Advertising Industry

  • $ 5450
  • April 2021
  • 176 pages

Abstract: - Global In-Game Advertising Market to Reach $6.4 Billion by 2027 - Amid the COVID-19 crisis, the global market for In-Game Advertising estimated at US$3.2 Billion in the year 2020, is projected ...

  • World
  • China
  • Digital Advertising
  • Console Game
  • Industry analysis

Global Digital Game Industry

  • $ 4950
  • April 2021
  • 131 pages

Abstract: - Global Digital Game Market to Reach $523.8 Billion by 2027 - Amid the COVID-19 crisis, the global market for Digital Game estimated at US$157.6 Billion in the year 2020, is projected to ...

  • World
  • China
  • Console Game
  • PC Game
  • Industry analysis

Global Esports Industry

  • $ 4950
  • April 2021
  • 134 pages

Abstract: - Global Esports Market to Reach $3.5 Billion by 2027 - Amid the COVID-19 crisis, the global market for Esports estimated at US$1.1 Billion in the year 2020, is projected to reach a revised ...

  • World
  • China
  • Esports
  • Industry analysis
  • E-Sports Revenue

Global Game Development Software Industry

  • $ 4950
  • April 2021
  • 136 pages

Abstract: - Global Game Development Software Market to Reach $269.2 Million by 2027 - Amid the COVID-19 crisis, the global market for Game Development Software estimated at US$203.9 Million in the yea ...

  • World
  • China
  • Video Game Development
  • Video Game
  • Industry analysis

Global Mobile Games Industry

  • $ 5600
  • April 2021
  • 174 pages

Abstract: - Global Mobile Games Market to Reach $274.5 Billion by 2027 - Amid the COVID-19 crisis, the global market for Mobile Games estimated at US$160.7 Billion in the year 2020, is projected to ...

  • World
  • China
  • Mobile Game
  • Industry analysis

Video Conferencing Global Market Report 2021: COVID-19 Implications And Growth

  • $ 4000
  • March 2021
  • 200 pages

Major players in the video conferencing market are Cisco Systems Inc, Polycom, Adobe Systems, Microsoft Corporation, Vidyo Inc, Zoom Video Communication Inc, Logitech International S.A., Panasonic Corporation, ...

  • World
  • United States
  • Media And Entertainment
  • Video Game
  • Industry analysis

Video Game Market in US 2021-2025

  • $ 2500
  • February 2021
  • 120 pages

Video game market in US 2021-2025 The analyst has been monitoring the video game market in US and it is poised to grow by $ 16.56 mn during 2021-2025 progressing at a CAGR of 11% during the forecast period. ...

  • United States
  • Video Game
  • Industry analysis
  • Smartphone Penetration

Gaming Chair Market - Growth, Trends, and Forecasts (2020-2025)

  • $ 4250
  • January 2021
  • 153 pages

A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and ...

  • World
  • United States
  • Video Game
  • Leather
  • Industry analysis
  • Disposable Income
  • E-Sports Audience

Direct Carrier Billing Platform Market in US 2020-2024

  • $ 2500
  • June 2020
  • 120 pages

Direct carrier billing platform market in US 2020-2024 The analyst has been monitoring the direct carrier billing platform market in US and it is poised to grow by $ 2.70 bn during 2020-2024 progressing ...

  • United States
  • M-Commerce
  • Mobile Game
  • Industry analysis

North America Family Entertainment Centers Market by Visitor Demographics, Facility Size, Revenue Source, Application, Type : North America Opportunity Analysis and Industry Forecast, 2018–2025

  • $ 3239
  • February 2020
  • 429 pages

North America Family Entertainment Centers Market by Visitor Demographics (Families with Children (0–8), Families with Children (9–12), Teenagers (13–19), Young Adults (19–25), Adults (25+)), Facility ...

  • United States
  • North America
  • Leisure
  • Beverage
  • Industry analysis
  • Disposable Income

United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast

  • $ 1990
  • August 2020
  • 153 pages

United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast Video gaming industry in the United ...

  • United States
  • Video Game
  • PC Game
  • Industry analysis

North America Gamification Market Size, Share & Industry Trends Analysis Report By Component, By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 – 2028

  • $ 1500
  • May 2022
  • 91 pages

The North America Gamification Market would witness market growth of 26.2% CAGR during the forecast period (2022-2028). Gamification in the business can enhance staff motivation in general. However, a ...

  • North America
  • United States
  • Video Game
  • Media And Entertainment
  • Industry analysis
  • Smartphone Penetration

North America Video Game Market Size, Share & Industry Trends Analysis Report By Type, By Device, By Country and Growth Forecast, 2022 – 2028

  • $ 1500
  • May 2022
  • 71 pages

The North America Video Game Market would witness market growth of 10.9% CAGR during the forecast period (2022-2028). The esports sector is booming as a result of factors such as increased audience reach ...

  • United States
  • Video Game
  • Esports
  • Industry analysis
  • Mobile Revenue

North America Cloud Gaming Market By Offering, By Device Type, By Solution, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

  • $ 1500
  • December 2021
  • 107 pages

The North America Cloud Gaming Market would witness market growth of 63.5% CAGR during the forecast period (2021-2027). The arrival of cloud gaming services in the market has completely eliminated the ...

  • North America
  • United States
  • Video Game
  • Industry analysis

North America Esports Market By Revenue Source, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

  • $ 1500
  • November 2021
  • 106 pages

The North America Esports Market would witness market growth of 19.7% CAGR during the forecast period (2021-2027). The growing popularity of esports and rise in awareness about video games are some of ...

  • North America
  • United States
  • Esports
  • Industry analysis
  • E-Sports Revenue
  • E-Sport Player Number

Los Angeles City Sport Landscape - Analysing City’s Sport Profile, Events and Sponsorships

  • $ 1250
  • November 2021
  • 21 pages

Los Angeles City Sport Landscape - Analysing City’s Sport Profile, Events and Sponsorships Summary This Los Angeles city profile covers the sporting landscape of the city providing readers with an ...

  • World
  • United States
  • Sport Practice
  • Esports
  • Industry analysis
  • Tourist Arrivals

Video Game Software Publishing in the US - Industry Market Research Report

  • $ 1020
  • September 2021
  • 44 pages

Next round: Industry revenue is forecast to continue growing as new platforms, blockbuster releases and rereleases of previous hits keep video game sales high Abstract Video Game Software Publishing ...

  • United States
  • Video Game Software
  • Publishing
  • Industry analysis
  • Disposable Income
  • Employment Income

Video Games in the US - Industry Market Research Report

  • $ 1020
  • September 2021
  • 53 pages

Leveled up: Innovative streaming game services are anticipated to support revenue growth Abstract Video Games in the US The Video Games industry has experienced strong returns to spending on industry ...

  • United States
  • Online Game
  • Industry analysis
  • Employment Income
  • Disposable Income

Video Games Software Developers in the US - Industry Market Research Report

  • $ 1020
  • May 2021
  • 35 pages

Player one: Despite higher demand, smaller industry operators will likely contend with mergers and acquisitions Abstract Video Games Software Developers This industry develops video game software fo ...

  • United States
  • Video Game Software
  • Internet Services
  • Industry analysis
  • Employment Income
  • Disposable Income

Pool & Billiard Halls - Industry Market Research Report

  • $ 1020
  • July 2020
  • 41 pages

Shot down: Operators will likely experience slow revenue growth due to external competition Abstract Pool & Billiard Halls Over the five years to 2018, most macroeconomic factors affecting the Pool and ...

  • United States
  • Leisure
  • Beverage
  • Industry analysis
  • Disposable Income
  • Employment Income

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