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Video Game Market: Latest Industry Reports with Statistics & Trends

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Global Video Games Industry 

In the world video gaming industry, part of the much larger software market, mobile and online gaming formats are fueling the market (as well as the whole consumer electronics industry), with customers taking advantage of wider, faster and more mobile internet access. Console gaming, the market’s current segment leader, will see its rate of sales decelerate.

Since the first video game was launched on the market around 45 years ago, the video game industry has taken a central place in entertainment culture for children and adults alike. Far from the solitary habit it may have been traditionally, online gaming involves communities and is based on interaction.

Key Video Game Market Segments

Climbing world demand for Massively Multiplayer Online Games (MMOG) is expected to push the market, according to Global Industry Analysts. Technological developments along with faster, wider-reaching broadband connectivity are driving the market.

The world social gaming market is lead by the US, followed by Japan. Leading game companies include Playdom, CrowdStar, Synga, Digital Chocolate and EA.

With consumers connecting to the internet with smartphones, gaming has become increasingly mobile. More than 27% of smartphone subscribers have installed one game or more, with close to 35% having installed at least five on their phones, according to Visiongain. Mobile game makers, and phone and electronic device makers have been collaborating to capitalize on the trend towards mobile gaming.

In the world game console market, The Americas represent almost 45% of the overall market. The three leading companies in the market are Nintendo, Sony and Microsoft.

Video Game Industry Regional Market Share

India’s gaming market is lead by mobile gaming, which represents close to 60% of the overall market. Gaming competitions, the creation of gaming zones and increasingly popular MMOGs will fuel the market. Service providers are likely to generate higher revenue, and 3D games will become increasingly popular.

China’s games and accessories market is expected to continue recording strong growth. Peripherals and accessories represent a leading market segment, with increasing demand for auxiliary devices to keep up with gaming product innovation.

Game companies in Korea continue to concentrate on international business, expanding in the US, the EU, China and Japan.

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Parent industry: Software
Related industries: Business Software, Open Source

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