1. Market Research
  2. > Media and Entertainment Market Trends
  3. > Video Game

Video Game Market: Latest Industry Reports with Statistics & Trends

  • Currently 4/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
93 votes

Global Video Games Industry 

In the world video gaming industry, part of the much larger media and entertainment industry, mobile and online gaming formats are fueling the market, with customers taking advantage of wider, faster and more mobile internet access. Console gaming, the market’s current segment leader, will see its rate of sales decelerate.

Since the first video game was launched on the market around 45 years ago, the video game industry has taken a central place in entertainment culture for children and adults alike. Far from the solitary habit it may have been traditionally, online gaming involves communities and is based on interaction.

One of the specific market segment of the video game industry is the video game software segment.

Key Video Game Market Segments

Climbing world demand for Massively Multiplayer Online Games (MMOG) and Online gaming is expected to push the market, according to Global Industry Analysts. Technological developments along with faster, wider-reaching broadband connectivity are driving the market. e-Sport is also gaining momentum.

The world social gaming market is lead by the US, followed by Japan. Leading game companies include Playdom, CrowdStar, Synga, Digital Chocolate and EA.

With consumers connecting to the internet with smartphones, gaming has become increasingly mobile. More than 27% of smartphone subscribers have installed one game or more, with close to 35% having installed at least five on their phones, according to Visiongain. Mobile game makers, and phone and electronic device makers have been collaborating to capitalize on the trend towards mobile gaming.

In the world game console market, The Americas represent almost 45% of the overall market. The three leading companies in the market are Nintendo, Sony and Microsoft.

Video Game Industry Regional Market Share

India’s gaming market is lead by mobile gaming, which represents close to 60% of the overall market. Gaming competitions, the creation of gaming zones and increasingly popular MMOGs will fuel the market. Service providers are likely to generate higher revenue, and 3D games will become increasingly popular.

China’s games and accessories market is expected to continue recording strong growth. Peripherals and accessories represent a leading market segment, with increasing demand for auxiliary devices to keep up with gaming product innovation.

Game Development companies in Korea continue to concentrate on international business, expanding in the US, the EU, China and Japan.

Read more »

You might be interested in these related markets:

Customer Support

Talk to Sam

+1 718 303 2384

3600 Reports
Online Gaming Revenue, Video Game Revenue, Mobile Gaming Penetration, Mobile Game Revenue
2600 Reports
Online Gaming Revenue, Video Game Revenue, Mobile Game Revenue, Mobile Gaming Penetration
1100 Reports
Online Gaming Revenue, Mobile Game Revenue, PC Games Revenue, Mobile Gaming Penetration
1100 Reports
Online Gaming Revenue, Mobile Game Revenue, PC Games Revenue, Video Game Revenue
1900 Reports
Online Gaming Revenue, Video Game Revenue, Mobile Gaming Penetration, Mobile Game Revenue
580 Reports
PC Games Sales, Mobile Game Revenue, Video Game Revenue, Video Game Console Sales
2 Statistics
Market Size, Trade, Supply
630 Reports
Video Game Revenue, Online Gaming Revenue, Mobile Game Revenue, PC Games Sales
41 Statistics
Video Game Console Import, Video Game Console Export, PC Games Revenue, PC Games Sales
500 Reports
Online Gaming Revenue, Video Game Console Sales, Video Game Revenue, Video Game Expenditure
180 Statistics
Online Shopping Penetration, Educational Attainment, Video Game Console Export, Video Game Console Import
430 Reports
Online Gaming Revenue, Mobile Gaming Penetration, Mobile Game Revenue, PC Games Revenue
370 Reports
Video Game Console Sales, Video Game Revenue, Online Gaming Revenue, PC Games Sales
Search in Video Game Industry
Parent industry: Media and Entertainment
Related industries: Filmed Entertainment, Broadcasting, Publishing, Music, Advertising, OTT

About 600 reports

Purchase Reports From Reputable Market Research Publishers

Battery Electrolyte Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

  • $ 2499
  • April 2022
  • 143 pages

The global battery electrolyte market reached a value of US$ 8.54 Billion in 2021. Looking forward, the analyst expects the market to reach US$ 13.48 Billion by 2027, exhibiting a CAGR of 7.9% during 2022-2027. ...

  • World
  • Battery
  • Primary Battery
  • Industry analysis
  • Battery Sales

Global Ticket Market 2022-2026 $ 2500 April 2022


Reportlinker.com © Copyright 2022. All rights reserved.

ReportLinker simplifies how Analysts and Decision Makers get industry data for their business.

Make sure you don’t miss any news and follow us on