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Media and Entertainment Analysis & Statistics 2022 - East Asia

1-30 of about 700 reports

Immersion Cooling Market in Data Centers - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)

  • $ 4750
  • April 2022
  • 126 pages

The global immersion cooling market in data centers was valued at USD 399.9 million in 2021 and is expected to reach USD 1596.1 million by 2027, registering an estimated CAGR of 26.06% during the period ...

  • China
  • East Asia
  • Energy Efficiency
  • Advertising
  • Invalid

Direct-To-Home(DTH) Services Global Market Report 2022

  • $ 4000
  • March 2022
  • 175 pages

Major players in the Direct-To-Home (DTH) services market are Foxtel, DirecTV, Viasat, AUSTAR United Communications Limited, Astro All Asia Networks Plc, Star Group Limited, Sky Italia, Shaw Communications ...

  • World
  • China
  • Television Set
  • TV Broadcasting
  • Industry analysis

Smart Phone/Tablet Games Global Market Report 2022

  • $ 4000
  • March 2022
  • 175 pages

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, ...

  • World
  • Europe
  • Video Game
  • Industry analysis
  • Video Game Revenue

Smartphone/Tablet Games Global Market Report 2022

  • $ 4000
  • March 2022
  • 175 pages

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, ...

  • World
  • China
  • Mobile Game
  • Industry analysis

Children and Young Adult Books Global Market Report 2022

  • $ 4000
  • March 2022
  • 175 pages

Major players in the children and young adult books market are Hachette Book Group, Holtzbrinck Publishing Group, Phoenix Publishing House, Bonnier, China Publishing Group, De Agostini Editore, HarperCollins ...

  • World
  • North America
  • Printed Book
  • Industry analysis
  • Disposable Income
  • Household Consumption Expenditure

OTT Streaming Global Market Report 2022

  • $ 4000
  • March 2022
  • 175 pages

Major players in the OTT streaming market are Facebook, Netflix, Amazon, Microsoft, Google, Apple, Hulu, Tencent, Rakuten and YouTube. The global ott streaming market is expected to grow from $129.67 ...

  • World
  • India
  • OTT
  • Industry analysis
  • Sporting Events Audience

High Performance Film Markets in China

  • $ 4000
  • February 2022
  • 276 pages

China’s demand for High Performance Film has grown at a fast pace in the past decade. In the next decade, both production and demand will continue to grow. The Chinese economy maintains a high speed ...

  • China
  • Movie Production
  • Industry analysis
  • Industrial Production
  • Labour Force

Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021

  • $ 4500
  • February 2022
  • 8 pages

This IDC Market Perspective provides an update on the Asia/Pacific excluding Japan (APEJ) virtual reality gaming market for 2021. This study addresses the current trends of virtual reality (VR) gaming ...

  • Asia
  • World
  • VR And AR Gaming
  • Virtual Reality
  • Industry analysis

Global Video Games Industry

  • $ 5600
  • February 2022
  • 639 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • PC Game
  • Mobile Game
  • Industry analysis

Global Loudspeakers Industry

  • $ 5600
  • February 2022
  • 520 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Home Audio
  • Music
  • Industry analysis
  • Consumer Confidence Index
  • Online Music Sales

Global Outdoor Advertising Industry

  • $ 5800
  • February 2022
  • 504 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Outdoor Advertising
  • Industry analysis
  • Urban Population

Global Intellectual Property Rights and Royalty Management Industry

  • $ 4950
  • February 2022
  • 527 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Media And Entertainment
  • Education And Training
  • Industry analysis

Global Satellite Antenna Industry

  • $ 4950
  • February 2022
  • 388 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Satellite
  • Space Travel
  • Industry analysis

Global Online Video Platform in Media and Entertainment Industry

  • $ 4950
  • February 2022
  • 493 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Online Video
  • Media And Entertainment
  • Industry analysis

Global OTT Devices and Services Industry

  • $ 4950
  • February 2022
  • 391 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Media And Entertainment
  • OTT
  • Industry analysis

Global Supercomputers Industry

  • $ 4950
  • February 2022
  • 257 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Oil And Gas
  • Defense
  • Industry analysis

Global Mobile Gaming Industry

  • $ 5600
  • February 2022
  • 573 pages

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-pee ...

  • World
  • China
  • Mobile Game
  • Mobile Phone
  • Industry analysis

Is Asia/Pacific (Excluding Japan) Ready for 8K Gaming?

  • $ 4500
  • January 2022
  • 12 pages

This IDC Market Perspective assesses the potential of 8K gaming in the current Asia/Pacific (excluding Japan) (APEJ) PC gaming market. This research includes an analysis on the 2021 consumer survey, shipment ...

  • Asia
  • Japan
  • Online Game
  • Industry analysis

Gaming Console Market - Forecast till 2030

  • $ 5000
  • January 2022
  • 153 pages

Gaming Console Market Research Report: Information by Type (Home Console, Handheld Console, Hybrid Console), Application (Gaming, Non-Gaming), End User (Residential, Commercial) and Region (North America, ...

  • United States
  • Japan
  • Video Game Hardware
  • Marketing Research
  • Industry analysis

Gaming Market - Forecast to 2030

  • $ 5000
  • January 2022
  • 164 pages

Gaming Market Research Report: Information by Device Type (PC [Browser PC Games, Downloaded PC Games], Console [Xbox, Play Station, Nintendo Switch, Others], Mobile [Tablet, Smartphone]), by Game Type ...

  • United States
  • Japan
  • PC Game
  • Industry analysis

Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027

  • $ 3600
  • December 2021
  • 230 pages

The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period. Cloud gaming refers to a form of gaming that is based ...

  • World
  • China
  • Video Game
  • Industry analysis

Advertising Agencies Global Market Report 2022

  • $ 4000
  • December 2021
  • 175 pages

Major players in the advertising agencies market are Caveni Digital Solutions, Socialiency Advertising, Tegra, BrandBurp Digital, Plan Z, Titan SEO Group, Breakneck Creative, Thevisiontech, Dentsu Inc., ...

  • World
  • United States
  • Advertising
  • Industry analysis
  • Digital Advertising Expenditure

Out-of-Home Advertising Global Market Report 2022

  • $ 4000
  • December 2021
  • 175 pages

Major players in the out-of-home advertising market are Daktronics Inc., JCDecaux SA, Lamar Advertising Co., OUTFRONT Media, Inc., Ströer SE & Co. KGaA, Clear Channel Outdoor Holdings Inc., Exterion Media, ...

  • World
  • United States
  • Outdoor Advertising
  • Industry analysis
  • Urban Population

Video Games Market Trends in China

  • $ 3000
  • November 2021
  • 140 pages

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consume ...

  • China
  • Video Game
  • Retail
  • Country analysis
  • Industrial Production
  • Labour Force

Games Software Market Trends in China

  • $ 3000
  • November 2021
  • 130 pages

This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising ...

  • China
  • Video Game Software
  • Industry analysis
  • Industrial Production
  • Labour Force

China Gaming Market Update, 1H21

  • $ 4500
  • November 2021
  • 6 pages

This IDC Market Perspective provides an update on the China gaming industry in 1H21 with insights into various current trends in the market and its impact on the local market. The China gaming industry ...

  • China
  • Video Game
  • Industry analysis

Pay TV Forecasts Update

  • $ 2564
  • October 2021

IPTV subscriber numbers will exceed cable TV in 2026. IPTV will add 63 million subscribers between 2021 and 2026 to total 398 million. Simon Murray, Principal Analyst, explained: “The main reason fo ...

  • China
  • World
  • Pay TV
  • Industry analysis
  • Pay TV Subscriptions

Worldwide Advertising Technology Forecast, 2021-2025: Growth for Some Segments, Decline for Others

  • $ 4500
  • August 2021
  • 13 pages

This IDC study explores global trends in advertising technology usage and spending. It covers spending in the United States, Canada, Western Europe (WE), Central and Eastern Europe (CEE), the Middle East ...

  • World
  • Eastern Europe
  • Online Advertising
  • Search Engine
  • Industry analysis

Smart Phone/Tablet Games Global Market Report 2021: COVID-19 Impact and Recovery To 2030

  • $ 4000
  • June 2021
  • 175 pages

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo and Netmarble. The global smart phone/tablet games market is expected to grow from $64.28 billion ...

  • World
  • Europe
  • Video Game
  • Augmented Reality
  • Industry analysis
  • Video Game Revenue

Serviced Office Global Market Report 2021: COVID 19 Growth And Change to 2030

  • $ 4000
  • May 2021
  • 175 pages

Major players in the serviced office market are WeWork Companies, Servcorp, Regus, IWG Plc., Bizspace Ltd, Alley, Croissant, Davinci Virtual and Greendesk. The global serviced office market is expected ...

  • World
  • E-Commerce
  • Telecommuting
  • Industry analysis
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Advertising and Transportation Economic Impact in Japan

  • April 2022
  • 8 pages
  • Japan
  • Transportation
  • Advertising
  • Industry analysis
  • Wholesale Price Index

Global Esports Market February 2022

Camera Industry in Japan February 2022

Japan Country Report January 2022

Japan Country Report January 2022


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