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Media and Entertainment Analysis & Statistics 2020 - United States

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1-14 of 14 reports

Global Free-to-air (FTA) Service Industry

  • $ 4950
  • September 2020
  • 136 pages

Global Free-to-air (FTA) Service Market to Reach US$1.9 Trillion by the Year 2027 Amid the COVID-19 crisis, the global market for Free-to-air (FTA) Service estimated at US$910.6 Billion in the year 2020, ...

  • Media And Entertainment
  • TV Broadcasting
  • United States
  • World
  • Demand

Global Video Streaming Solutions Industry

  • $ 5450
  • September 2020
  • 661 pages

Global Video Streaming Solutions Market to Reach $139.6 Billion by 2027 Amid the COVID-19 crisis, the global market for Video Streaming Solutions estimated at US$43.7 Billion in the year 2020, is projected ...

  • Media And Entertainment
  • Online Broadcasting
  • China
  • United States
  • Demand

Global Process Orchestration Industry

  • $ 4950
  • September 2020
  • 185 pages

Global Process Orchestration Market to Reach US$13.5 Billion by the Year 2027 Amid the COVID-19 crisis, the global market for Process Orchestration estimated at US$4.4 Billion in the year 2020, is projected ...

  • Media And Entertainment
  • APAC
  • United States
  • World
  • Demand

Global Operation & Business Support System Industry

  • $ 4950
  • September 2020
  • 176 pages

Global Operation and Business Support System Market to Reach US$75.8 Billion by the Year 2027 Amid the COVID-19 crisis, the global market for Operation and Business Support System estimated at US$35.2 ...

  • Media And Entertainment
  • APAC
  • United States
  • World
  • Demand

Global Game Development Software Industry

  • $ 4950
  • September 2020
  • 136 pages

Global Game Development Software Market to Reach US$269.2 Million by the Year 2027 Amid the COVID-19 crisis, the global market for Game Development Software estimated at US$203.9 Million in the yea ...

  • Media And Entertainment
  • Video Game
  • Video Game Development
  • United States
  • Demand

Global Esports Industry

  • $ 4950
  • September 2020
  • 134 pages

Global Esports Market to Reach US$3.5 Billion by the Year 2027 Amid the COVID-19 crisis, the global market for Esports estimated at US$1.1 Billion in the year 2020, is projected to reach a revised size ...

  • Esports
  • Media And Entertainment
  • Sports
  • United States
  • World

Global Electronic Dictionary Industry

  • $ 4950
  • September 2020
  • 178 pages

Global Electronic Dictionary Market to Reach US$11.5 Billion by the Year 2027 Amid the COVID-19 crisis, the global market for Electronic Dictionary estimated at US$4.5 Billion in the year 2020, is projected ...

  • Media And Entertainment
  • Printed Book
  • Europe
  • United States
  • Demand

Global Digital Game Industry

  • $ 4950
  • September 2020
  • 131 pages

Global Digital Game Market to Reach US$523.8 Billion by the Year 2027 Amid the COVID-19 crisis, the global market for Digital Game estimated at US$157.6 Billion in the year 2020, is projected to reach ...

  • Media And Entertainment
  • Video Game
  • United States
  • World
  • Demand

Global Digital Cinema Screen Industry

  • $ 4950
  • September 2020
  • 104 pages

Global Digital Cinema Screen Market to Reach 361.3 Thousand Units by the Year 2027 Amid the COVID-19 crisis, the global market for Digital Cinema Screen estimated at 192.7 Thousand Units in the yea ...

  • Filmed Entertainment
  • Media And Entertainment
  • Movie Theater
  • Recreational Activity
  • United States

Global Cloud Communication Platform Industry

  • $ 4950
  • September 2020
  • 116 pages

Global Cloud Communication Platform Market to Reach $14.9 Billion by 2027 Amid the COVID-19 crisis, the global market for Cloud Communication Platform estimated at US$3.2 Billion in the year 2020, is ...

  • OTT
  • APAC
  • Europe
  • United States
  • World

Global Affective Computing Industry

  • $ 4950
  • September 2020
  • 317 pages

The global market for Affective Computing is projected to reach US$131 billion by 2025, driven by growing awareness over the real importance of emotion in advancing the capability of artificial intelligence ...

  • Advanced IT
  • Data Analytics
  • Media And Entertainment
  • United States
  • Demand

Global Video Games Industry

  • $ 5600
  • September 2020
  • 640 pages

COVID-19, a Launch Pad for Video Games to Move to the Next Level The COVID-19 pandemic is taking video games to the next level as sequestered people around the globe escape to gaming to cope with the ...

  • Media And Entertainment
  • Video Game
  • APAC
  • United States
  • Demand

Global Internet Radio Industry

  • $ 5450
  • July 2020
  • 141 pages

Global Internet Radio Market to Reach $6.3 Billion by 2027 Amid the COVID-19 crisis, the global market for Internet Radio estimated at US$2 Billion in the year 2020, is projected to reach a revised size ...

  • Broadcasting
  • Media And Entertainment
  • Online Radio
  • United States
  • Forecast

Global Cloud Gaming Industry

  • $ 5450
  • July 2020
  • 94 pages

Global Cloud Gaming Market to Reach $6.9 Billion by 2027 Amid the COVID-19 crisis, the global market for Cloud Gaming estimated at US$1.3 Billion in the year 2020, is projected to reach a revised size ...

  • Media And Entertainment
  • Video Game
  • United States
  • World
  • Market Shares



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