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Major sectors under Filmed Entertainment

Global Filmed Entertainment Industry Analysis

The global motion picture and entertainment industry, part of the media and leisure sector, is expected to reach close to $87 billion, according to MarketLine. Market growth is forecast to slow to a yearly rate of -0.3% through 2015, to under $86 billion. Box office sales represent the leading market segment, generating close to $32 billion, or over 36% of the overall market in terms of value.

Theatrical motion pictures involve the production, distribution and exhibition of movies. The industry is competitive, with various players from major studios and national exhibition chains as well as independent production companies, distributors and art houses. The motion picture market refers not only to the theatrical sector but also to other sectors like home video, video games, pay television, merchandising and network television.

Key Filmed Entertainment Market Segments

The world animation software market is expected to reach $2 billion by 2017, according to Global Industry Analysts. The market is fuelled by demand from the entertainment industry in particular (in charge of the movie & video production), falling animation software prices and growing numbers of viewers. The market is set to record strong growth as technological developments come about and infrastructure evolution continues. The US and the EU are two leading regional markets for animation software. Less established, but with great growth potential, Asia represents a region for future expansion, with animation software demand in the Philippines and India continuing to climb. The Asia-Pacific market is expected to reach yearly growth of 18% through 2017.

The global online movie market is expected to reach almost $4.45 billion by 2017, according to research from Global Industry Analysts. The online channel has deeply changed the standards of movie & video distribution. Moving forward, market growth will be fuelled by broadband internet, increasing rentals and 3D movies. The number of movies available online is growing steadily, along with the online movie consumer base. With outfits such as Netflix and Apple facilitating movie downloads and viewing, consumers are quick to choose movies to rent or buy for home viewing. With movie theater outings becoming an increasingly expensive option, consumers are moving towards the trend of movie viewing at home, especially in the context of the economic recession.

The global online movie ticketing services industry is expected to reach almost $14 billion by 2017, according to research from Global Industry Analysts. Factors fuelling the market include the popularity of digital 3D screens. In 2010, global movie ticket sales reached $32 billion, representing more than a $2 billion increase in two years. Online movie booking is made easier by theaters detailing available seats, as done by sites like Moviefone and Fandango. The market has also benefited from broadband internet penetration, and the popularity of mobile devices, which mean consumers have easy access constantly. 

Film Industry Regional Markets

The US movie and entertainment industry is expected to grow at a yearly rate of around -4% between 2010 and 2015, according to research from MarketLine. This would bring the market to over $24 billion by the close of 2015. Video sales represent the leading market segment, generating close to $12 billion, or 40% of the overall market.

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Search in Filmed Entertainment Industry (About 2100 reports)
Parent industry: Media and Entertainment
Related industries: Video Game, Broadcasting, Publishing, Music, Advertising, OTT

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