1. Market Research
  2. > Leisure Market Trends
  3. > Leisure Analysis & Statistics 2022 - East Asia

Leisure Analysis & Statistics 2022 - East Asia

Customer Support

Talk to Ahmad

+1 718 618 4302

Publishers

All regions

  • All
    • Asia
      • East Asia
1-7 of 7 reports

China Gaming Market Forecast, 2020-2025

  • $ 4500
  • April 2021
  • 12 pages

"The COVID-19 pandemic has had a major impact on the China gaming market in 2020, and it's likely to continue in 2021. While mobile and PC gaming will continue to dominate the China market, other gaming ...

  • China
  • Video Game
  • Esports
  • Industry analysis

The Impact of China Gaming Environment Changes in 2019

  • $ 4500
  • August 2019
  • 15 pages

This report describes the overall environment of China's gaming market in the 2017-2019 time frame, mainly focusing on the impact of the government's games license pause from March to December 2018, among ...

  • China
  • Gaming
  • Industry analysis
  • Mobile Gaming Penetration
  • E-Sport Player Number

China Gaming Market Shares, 2018: The Market Has Gone through a Year of Slowest Growth in the Recent Decade

  • $ 7500
  • April 2019
  • 18 pages

"The Chinese game market bore a slowing revenue growth in 2018. Under the influence of environmental variation, the overseas market became the game vendors' focus area," said Turian Tan, gaming market ...

  • China
  • Gaming
  • Industry analysis
  • Mobile Game Revenue
  • E-Sports Revenue

Creating Socioeconomic Value with Smart Solutions: NEC iExpo 2018

  • $ 1500
  • January 2019
  • 5 pages

This IDC Market Note covers the proceedings and discussions during the NEC iExpo 2018 held in Tokyo from 8-9 November 2018. Digital inclusion is the key theme of the event, in which NEC focused on how ...

  • World
  • Japan
  • Sports
  • Industry analysis
  • Digital Inclusion
  • Health Provider Density

Overview and Analysis of PC eSports in Asia/Pacific (Excluding Japan)

  • $ 4500
  • May 2018
  • 11 pages

In North America, esports is also a notable, fast-growing phenomenon, and the legacy sports industry has taken interest in it. As broadcast ratings decline in the Millennials and Generation Z demographics ...

  • Asia
  • Japan
  • Esports
  • Computer
  • Industry analysis
  • Income Inequality
  • Computer Sales

China Gaming Market Shares

  • $ 4500
  • April 2018
  • 19 pages

"The small growth in revenue in China's gaming market in 2017 benefitted from the continuous booming of esports and the maturing of medium and heavy games", said Turian Tan, gaming market analyst at IDC ...

  • China
  • Gaming
  • Industry analysis
  • Online Gaming Revenue
  • Mobile Gaming Penetration

Japan Collaborative and Content Applications Forecast, 2017-2021

  • $ 4500
  • August 2017
  • 13 pages

This IDC study is a translation of the Japanese document IDC #JPJ41777517 that provides results from the Japan collaborative and content applications market in 2016 and a forecast for the same market from ...

  • Japan
  • Artificial Intelligence
  • Sports
  • Industry analysis
  • Labour Force
  • ICT Expenditure


About 4800 reports

Download Unlimited Documents from Trusted Public Sources

View report >

Organic Food Industry in East Asia

  • May 2022
  • 22 pages
  • East Asia
  • Organic Food
  • Veterinary Healthcare
  • Industry analysis

Reportlinker.com © Copyright 2022. All rights reserved.

ReportLinker simplifies how Analysts and Decision Makers get industry data for their business.

Make sure you don’t miss any news and follow us on