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Entertainment Market Research Reports: Find Statistics and Industry Data

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Topics under Entertainment

Global Entertainment Industry

The global entertainment market is a part of the leisure industry

Though the industry was negatively impacted by the economic recession in 2009, it entered into a phase of recovery in 2010 and 2011. Going forward market growth will be fuelled by rising consumer spending on leisure and entertainment, increasing levels of disposable income, and higher mass entertainment popularity. Urbanization in developing countries and an expanding base of middle-class households will also drive demand.

Obstacles to market growth in this sector mainly originate in rivalry from other entertainment options, widening deficits, and unemployment.

The entertainment includes, among others, the gambling industry.

Entertainment Market Outlook

Parks are upgrading with investments in new rides, wireless and interactive technology services for guests (such as RFID badges, Wii, kiosks, etc) and by adding new zones. These efforts are expected to result in climbing visitor attendance numbers. Parks are expected to continue to adopt for virtual reality and simulation technologies to replicate natural scenarios.

 

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Search in Entertainment Industry (About 6100 reports)
Parent industry: Leisure
Related markets: Coastal Tourism, Hotel, Online Game, Virtual Reality, Education, Gaming, Casino, Lottery, Sports Betting, Theme Park, Bingo, Online Gambling, Shopping, Amusement Park, Poker, Betting Shop, Nightclub

About 700 reports

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