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The E-Sports Economy

  • $ 3420
  • October 2017
  • 52 pages

A reshuffling of cards Poised to become a real social phenomenon, eSports is an emerging market whose current limited revenue is growing fast, and could reach €3 billion by 2021 – or 4% of the video ...

  • Sports
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Tencent Holdings Ltd



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