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1-15 of 15 reports

COVID-19 Impact on the Asia/Pacific Gaming Market

  • $ 4500
  • May 2020
  • 5 pages

This IDC Market Perspective provides an update on how the ongoing COVID-19 crisis is impacting the Gaming market in Asia/Pacific. Although the full economic and societal impacts of the COVID-19 pandemic ...

  • Esports
  • Sports
  • Video Game
  • Asia
  • Market Size

Supply Chains in the Post-COVID-19 Era: Changes to Expect

  • $ 4500
  • March 2020
  • 6 pages

This IDC Perspective takes a look at what you can expect in the coming weeks, months, and years as the social distancing measures we are experiencing right now -- school and store closings, event cancellations, ...

  • Non-Store Retail
  • Sports
  • Sports Content
  • World
  • Demand

COVID-19 and the Super Bowl LIV Databomb

  • $ 500
  • March 2020
  • 5 pages

This IDC Market Note explores the data created from NFL Super Bowl LIV and the impact COVAD-19 will have on data creation by other sporting events this year as major competitions and championships are ...

  • Leisure
  • Sports
  • Sports Content
  • World
  • Company

Game On! What Sports Can Teach Business About Using Data and Analytics

  • $ 4500
  • January 2020
  • 14 pages

This IDC Perspective discusses what sports can teach business about using data and analytics. The marketplace is in the midst of a shift from gut and judgement to insight and facts, and sports is no different ...

  • Leisure
  • Sports

Worldwide Digital PC and Mac Gaming Forecast, 2019-2023

  • $ 4500
  • September 2019
  • 38 pages

This IDC study forecasts digital Windows PC, macOS, Linux, and Chrome OS gaming through 2023. The digital PC games market includes Windows PC, macOS, Linux, and Chrome OS gamers aged 16+ who play at least ...

  • Sports
  • World
  • Forecast
  • Intel Corporation
  • NetEase, Inc.

2019 Tour de France Leverages Data, Edge, IoT, and Cloud for Improved Fan Engagement

  • $ 1500
  • August 2019
  • 3 pages

This IDC Market Note highlights the technology evolution of the fan experience leveraging data, edge, IoT, cloud, and other digital technologies managed by NTT Ltd. IDC had the pleasure of joining NTT ...

  • Leisure
  • Sports
  • Sports Content
  • France
  • Company Operations

The Impact of China Gaming Environment Changes in 2019

  • $ 4500
  • August 2019
  • 15 pages

This report describes the overall environment of China's gaming market in the 2017-2019 time frame, mainly focusing on the impact of the government's games license pause from March to December 2018, among ...

  • Gaming
  • Recreational Activity
  • Sports
  • China
  • Market Size

eSports at the Crossroads: Is Valve Right or Is Activision Blizzard and Tencent/Riot Games Right?

  • $ 1500
  • June 2019
  • 5 pages

This IDC Market Note assesses the state of esports and places it into the context of the broader rise of video gameplay viewing behavior worldwide. It also contrasts where Valve stands, relative to Dota ...

  • Esports
  • Leisure
  • Sports
  • Video Game
  • World

China Gaming Market Forecast, 2018-2023

  • $ 7500
  • April 2019
  • 16 pages

"China's game market has just experienced a turbulent development period in which it posted its lowest growth rate in the past decade, which is also an opportunity for the game industry to enter a new ...

  • Recreational Activity
  • Sports
  • China
  • Forecast
  • Market Size

eSports Market Dynamics: Is Real Money Betting Poised to Take Off?

  • $ 1500
  • June 2018
  • 5 pages

This IDC Market Note describes and assesses an important subtheme that has emerged in esports in the past few years: Betting and wagering on the outcome of esports events and tournaments."Although it's ...

  • Sports
  • United States
  • World
  • Forecast
  • Market Size

Overview and Analysis of PC eSports in Asia/Pacific (Excluding Japan)

  • $ 4500
  • May 2018
  • 11 pages

In North America, esports is also a notable, fast-growing phenomenon, and the legacy sports industry has taken interest in it. As broadcast ratings decline in the Millennials and Generation Z demographics ...

  • Esports
  • Sports
  • Asia
  • China
  • Intel Corporation

China Gaming Market Shares

  • $ 4500
  • April 2018
  • 19 pages

"The small growth in revenue in China's gaming market in 2017 benefitted from the continuous booming of esports and the maturing of medium and heavy games", said Turian Tan, gaming market analyst at IDC ...

  • Sports
  • China
  • Kingsoft Corporation Limited
  • NetEase, Inc.
  • Tencent Holdings Ltd

GDC 2016 Postmortem: Beyond the VR Hype

  • $ 3500
  • April 2016
  • 7 pages

This IDC study examines three important subthemes coming out of GDC 2016 that were perhaps lost in the shadows of virtual reality's red carpet stroll. These key industry developments are falling barriers ...

  • Esports
  • Sports
  • Video Game
  • Video Game Development
  • Virtual Reality

Worldwide Consumer Technologies 2016 Top 10 Predictions

  • $ 4500
  • January 2016
  • 9 pages

This IDC study identifies and analyzes IDC's 2016 top predictions for the consumer technologies market."We expect to see significant development in 2016 in terms of how consumers are engaging with technology, ...

  • Media And Entertainment
  • Pay TV
  • Sports
  • United States
  • Demand

Worldwide and U.S. Console Gamer Dynamics

  • $ 4500
  • August 2015
  • 32 pages

This IDC study examines the results of two online surveys, fielded in 2Q14 in the United States and 1H15 internationally, that involved home console users and gamers. The data is mainly viewed from the ...

  • Esports
  • Sports
  • Video Game
  • United States
  • Demand



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