American Esports Analysis & Statistics

12 results
Global Esports Industry New
Global Esports Industry

Abstract: What’s New for 2022? Global competitiveness and key competitor percentage market shares Market presence across multiple geographies - Strong/Active/Niche/Trivial Online interactive peer-to…

  • World
  • China
  • Esports
  • Industry analysis
  • E-Sports Revenue
Esports Market: Segmented: By Device Type, By Streaming Type, By Application, By Revenue Stream, And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
Esports Market: Segmented: By Device Type, By Streaming Type, By Application, By Revenue Stream, And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031

Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 at a CAGR of 20.6% in the coming years, i.e., 2021-2031.  Product Overview Esports, which is elongated as electronic spo…

  • World
  • APAC
  • Esports
  • Industry analysis
  • E-Sports Revenue
  • Employment Income
Online Microtransaction Global Market Report 2022
Online Microtransaction Global Market Report 2022

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporati…

  • World
  • United States
  • Video Game
  • Video Game Development
  • Industry analysis
E-Sports Global Market Report 2022
E-Sports Global Market Report 2022

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios…

  • World
  • United States
  • Esports
  • Industry analysis
  • E-Sports Revenue
E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030
E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios…

  • United States
  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Gaming Chair Market - Growth, Trends, and Forecasts (2020-2025)
Gaming Chair Market - Growth, Trends, and Forecasts (2020-2025)

A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and…

  • World
  • United States
  • Video Game
  • Leather
  • Industry analysis
  • Disposable Income
  • E-Sports Audience
Esports Market Research Report by Revenue Stream, Platform, State - United States Forecast to 2027 - Cumulative Impact of COVID-19 New
Esports Market Research Report by Revenue Stream, Platform, State - United States Forecast to 2027 - Cumulative Impact of COVID-19

Esports Market Research Report by Revenue Stream, Platform, State - United States Forecast to 2027 - Cumulative Impact of COVID-19 The United States Esports Market size was estimated at USD 219.49 mi…

  • United States
  • Esports
  • Industry analysis
  • E-Sports Revenue
Sports Technology Market Research Report by Technology, Sports Types, State - United States Forecast to 2027 - Cumulative Impact of COVID-19 New
Sports Technology Market Research Report by Technology, Sports Types, State - United States Forecast to 2027 - Cumulative Impact of COVID-19

Sports Technology Market Research Report by Technology, Sports Types, State - United States Forecast to 2027 - Cumulative Impact of COVID-19 The United States Sports Technology Market size was estima…

  • United States
  • Stadium
  • Sport Practice
  • Industry analysis
North America Sports Technology Market Size, Share & Industry Trends Analysis Report By Technology, By Sports Type, By Country and Growth Forecast, 2022 – 2028
North America Sports Technology Market Size, Share & Industry Trends Analysis Report By Technology, By Sports Type, By Country and Growth Forecast, 2022 – 2028

The North America Sports Technology Market would witness market growth of 16.2% CAGR during the forecast period (2022-2028). The sports sector is expanding and attracting a wide range of stakeholders…

  • North America
  • World
  • Stadium
  • Smart City
  • Industry analysis
North America Video Game Market Size, Share & Industry Trends Analysis Report By Type, By Device, By Country and Growth Forecast, 2022 – 2028
North America Video Game Market Size, Share & Industry Trends Analysis Report By Type, By Device, By Country and Growth Forecast, 2022 – 2028

The North America Video Game Market would witness market growth of 10.9% CAGR during the forecast period (2022-2028). The esports sector is booming as a result of factors such as increased audience r…

  • United States
  • Video Game
  • Esports
  • Industry analysis
  • Mobile Revenue
North America Esports Market By Revenue Source, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027
North America Esports Market By Revenue Source, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

The North America Esports Market would witness market growth of 19.7% CAGR during the forecast period (2021-2027). The growing popularity of esports and rise in awareness about video games are some o…

  • North America
  • United States
  • Esports
  • Industry analysis
  • E-Sports Revenue
  • E-Sport Player Number
Los Angeles City Sport Landscape - Analysing City’s Sport Profile, Events and Sponsorships
Los Angeles City Sport Landscape - Analysing City’s Sport Profile, Events and Sponsorships

Los Angeles City Sport Landscape - Analysing City’s Sport Profile, Events and Sponsorships Summary This Los Angeles city profile covers the sporting landscape of the city providing readers with an…

  • World
  • United States
  • Sport Practice
  • Esports
  • Industry analysis
  • Tourist Arrivals