Global Esports Analysis & Statistics

41 results
Global Computer Accessories Market 2023-2027 New
Global Computer Accessories Market 2023-2027

Global Computer Accessories Market 2023-2027 The analyst has been monitoring the computer accessories market and it is poised to grow by $4616.87 mn during 2023-2027, accelerating at a CAGR of 5.86% d…

  • World
  • Middle East
  • Marketing Research
  • Esports
  • Industry analysis
Esports Market Research Report by Revenue Stream, Platform, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 New
Esports Market Research Report by Revenue Stream, Platform, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

Esports Market Research Report by Revenue Stream, Platform, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 The Global Esports Market size was estimated at USD 1,078.78 million in 20…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Sports Technology Market Research Report by Technology, Sports Types, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 New
Sports Technology Market Research Report by Technology, Sports Types, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

Sports Technology Market Research Report by Technology, Sports Types, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 The Global Sports Technology Market size was estimated at USD 13…

  • World
  • Stadium
  • Sport Practice
  • Industry analysis
Global Esports Industry New
Global Esports Industry

Abstract: What’s New for 2022? Global competitiveness and key competitor percentage market shares Market presence across multiple geographies - Strong/Active/Niche/Trivial Online interactive peer-to…

  • World
  • China
  • Esports
  • Industry analysis
  • E-Sports Revenue
eSports Market Update: The Emerging Influencer Marketer Connection
eSports Market Update: The Emerging Influencer Marketer Connection

This IDC Market Perspective reviews recent news and trends relating to the two core elements of the esports market: pro tournaments and leagues and pro teams and companies. It also examines three espo…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Esports Market Analysis, Trends, Forecast up to 2030
Esports Market Analysis, Trends, Forecast up to 2030

Summary: In this Esports Market report, offers a comprehensive analysis of key market trends in the global Esports market. It also includes discussion on historical trends, current market status, c…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Global Gaming Computer Market 2022-2026
Global Gaming Computer Market 2022-2026

Global Gaming Computer Market 2022-2026 The analyst has been monitoring the gaming computer market and it is poised to grow by $ 50.02 billion during 2022-2026, accelerating at a CAGR of 15.66% during…

  • World
  • Marketing Research
  • Esports
  • Industry analysis
  • Disposable Income
Global Gaming Market 2022-2026
Global Gaming Market 2022-2026

Global Gaming Market 2022-2026 The analyst has been monitoring the gaming market and it is poised to grow by $ 74.93 billion during 2022-2026, accelerating at a CAGR of 7.31% during the forecast perio…

  • World
  • Middle East
  • Video Game
  • Blockchain Technology
  • Industry analysis
Global Game Streaming Market 2022-2026
Global Game Streaming Market 2022-2026

Global Game Streaming Market 2022-2026 The analyst has been monitoring the game streaming market and it is poised to grow by $ 1.14 bn during 2022-2026, accelerating at a CAGR of 9.15% during the fore…

  • World
  • Middle East
  • Esports
  • Industry analysis
Esports Market: Segmented: By Device Type, By Streaming Type, By Application, By Revenue Stream, And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
Esports Market: Segmented: By Device Type, By Streaming Type, By Application, By Revenue Stream, And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031

Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 at a CAGR of 20.6% in the coming years, i.e., 2021-2031.  Product Overview Esports, which is elongated as electronic spo…

  • World
  • APAC
  • Esports
  • Industry analysis
  • E-Sports Revenue
  • Employment Income
Global Ticket Market 2022-2026
Global Ticket Market 2022-2026

Global Ticket Market 2022-2026 The analyst has been monitoring the ticket market and it is poised to grow by $ 159.54 bn during 2022-2026 decelerating at a CAGR of 24.15% during the forecast period. O…

  • World
  • Middle East
  • Marketing Research
  • Esports
  • Industry analysis
E-Sports And Games Streaming Market
E-Sports And Games Streaming Market

A recent market study published on the market offers global industry analysis for 2014-2021 & opportunity assessment for 2022–2032. The study offers a comprehensive assessment of the more important ma…

  • World
  • Latin America
  • Esports
  • Industry analysis
Global Online Gaming Market 2022-2026
Global Online Gaming Market 2022-2026

Global Online Gaming Market 2022-2026 The analyst has been monitoring the online gaming market and it is poised to grow by $ 46.59 bn during 2022-2026 progressing at a CAGR of 12.27% during the foreca…

  • World
  • Marketing Research
  • Esports
  • Industry analysis
Online Microtransaction Global Market Report 2022
Online Microtransaction Global Market Report 2022

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporati…

  • World
  • United States
  • Video Game
  • Video Game Development
  • Industry analysis
Esports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027
Esports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

The global esports market reached a value of US$ 1.18 Billion in 2021. Looking forward, the analyst expects the market to reach US$ 3.86 Billion by 2027, exhibiting at a CAGR of 22.4% during 2022-2027…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Global Massive Multiplayer Online (MMO) Games Market 2022-2026
Global Massive Multiplayer Online (MMO) Games Market 2022-2026

Global Massive Multiplayer Online (MMO) Games Market 2022-2026 The analyst has been monitoring the massively multiplayer online (MMO) games market and it is poised to grow by $ 21.25 bn during 2022-20…

  • World
  • Middle East
  • Esports
  • Professional Gaming
  • Industry analysis
E-Sports Global Market Report 2022
E-Sports Global Market Report 2022

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios…

  • World
  • United States
  • Esports
  • Industry analysis
  • E-Sports Revenue
GLOBAL ESPORTS MARKET FORECAST 2022-2030
GLOBAL ESPORTS MARKET FORECAST 2022-2030

KEY FINDINGS The global eSports market is projected to register a CAGR of 22.18% during the forecast period, 2022-2030. The market growth drivers include improved internet access and speed, franchise …

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Global Mechanical Keyboard Market 2022-2026
Global Mechanical Keyboard Market 2022-2026

Global Mechanical Keyboard Market 2022-2026 The analyst has been monitoring the mechanical keyboard market and it is poised to grow by $ 138.96 mn during 2022-2026, progressing at a CAGR of 6.47% duri…

  • World
  • E-Commerce
  • Marketing Research
  • Industry analysis
Global Esports Market By Revenue Source, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027
Global Esports Market By Revenue Source, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027

The Global Esports Market size is expected to reach $3,574.9 million by 2027, rising at a market growth of 21.3% CAGR during the forecast period. Esports refers to electronic sports, in which digital…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
  • Internet Subscribers
Global Gaming Chair Market 2021-2025
Global Gaming Chair Market 2021-2025

Global Gaming Chair Market 2021-2025 The analyst has been monitoring the gaming chair market and it is poised to grow by $ 130.77 mn during 2021-2025, progressing at a CAGR of 5.49% during the forecas…

  • World
  • Marketing Research
  • Esports
  • Industry analysis
Esports Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
Esports Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031

Esports Market – Scope of Report A latest study collated and published analyzes the historical and present-day scenario of the global Esports market, to accurately gauge its potential future developme…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change
Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change

Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change provides the strategists, marketers and senior management with the critical information they need to assess the g…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
  • Gross Domestic Product Per Capita
Global E-Sports Market 2021-2025
Global E-Sports Market 2021-2025

Global E-sports Market 2021-2025 The analyst has been monitoring the e-sports market and it is poised to grow by $ 2.05 bn during 2021-2025, decelerating at a CAGR of over 18% during the forecast peri…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030
Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporati…

  • World
  • Video Game Development
  • PC Game
  • Industry analysis
E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030
E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios…

  • United States
  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
eSports Market Forecasts and Opportunities, 2021- Trends, Outlook and Implications across COVID Recovery Cases to 2028
eSports Market Forecasts and Opportunities, 2021- Trends, Outlook and Implications across COVID Recovery Cases to 2028

eSports Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue
Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)

The gaming accessories market is expected to reach a CAGR of 9.5% during the forecast period of 2021 - 2026. Increasing adoption of smartphones, rapidly evolving technologies such as virtual reality (…

  • World
  • APAC
  • Video Game Hardware
  • Input Output Device
  • Industry analysis
  • E-Sport Player Number
  • E-Sports Revenue
Global Gaming Peripheral Market 2021-2025
Global Gaming Peripheral Market 2021-2025

Global Gaming Peripheral Market 2021-2025 The analyst has been monitoring the gaming peripheral market and it is poised to grow by $ 3.36 billion during 2021-2025, progressing at a CAGR of almost 7% d…

  • World
  • Esports
  • Marketing Research
  • Industry analysis
To Bet or Not to Bet, That Is the eSports Question
To Bet or Not to Bet, That Is the eSports Question

This IDC Market Perspective updates the definition of esports and focuses on revenue generated by businesses in the esports market. More specifically, it divides esports into two core segments, two ad…

  • World
  • Esports
  • Industry analysis
  • E-Sports Revenue