Brain Health Supplements Market Size, Share & Trends Analysis Report By Product (Natural Molecules, Vitamins & Minerals), By Application (Memory Enhancement, Attention & Focus), By Region, And Segment…
Major players in the online microtransaction market are SmileGate (CrossFire); Riot Games, Inc.; Nexon Co., Ltd.; Wargaming.net; NCSoft; Activision Blizzard Inc.; Electronic Arts Inc.; Valve Corporati…
Animation & Gaming Market Research Report by Animation Type (2D Animation, 3D Animation, and Flipbook Animation), Gaming Device Type, Application, State - Cumulative Impact of COVID-19, Russia Ukraine…
Cloud Gaming Market Research Report by Type (File Streaming and Video Streaming), Gamer, Offering, Device, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United S…
Digital Perfume Market Research Report by Hardware Device (E-Nose and Scent Synthesizer), Product, End-User, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United…
Direct Carrier Billing Market Research Report by Component (Hardware, Services, and Software), End-User, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United Sta…
Esports Market Research Report by Revenue Stream (Media Rights, Publisher Fees, and Sponsorships & Direct Advertisements), Platform, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and…
Game Development Software Market Research Report by Platform (Audio Engine, Game Engine, and Gaming Tools), Operation, End-User, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and Hig…
Game-Based Learning Market Research Report by Game Type (AI-Based Games, AR & VR Games, and Assessment & Evaluation Games), Deployment Mode, End-User, State - Cumulative Impact of COVID-19, Russia Ukr…
Massive Multiplayer Online Role-playing Game Market Research Report by Device (Mobile and Tablet), Type, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United Sta…
Mobile Gaming Market Research Report by Monetization Type (Advertising, In-App Purchases, and Paid Apps), Platform, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation -…
Online Smartphone & Tablet Games Market Research Report by Operating System (Android and iOS), Game Type, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United St…
Sports Technology Market Research Report by Technology (Device, eSports, and Smart Stadium), Sports Types, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United S…
System on Chip Market Research Report by Type (Analog, Digital, and Mixed Signal), Application, End-User, Country - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - North A…
System on Chip Market Research Report by Type (Analog, Digital, and Mixed Signal), Application, End-User, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United St…
Video Games Market Research Report by Hardware (Handheld Console and Static Console), Physical Platform, Age Group, Game Type, Genre, Platform Type, Gamer Type, State - Cumulative Impact of COVID-19, …
Abstract: What’s New for 2022? Global competitiveness and key competitor percentage market shares Market presence across multiple geographies - Strong/Active/Niche/Trivial Online interactive peer-to…
Major players in the family/indoor entertainment centers market are Cinergy Entertainment Group, CEC Entertainment Inc, Dave & Buster’s Inc, Fun City, Funriders Leisure & Amusement, KidZania, Lucky St…
Major players in the mobile gaming market are Activision Blizzard Inc, CyberAgent Inc, Electronic Arts Inc, GungHo Online Entertainment Inc, Microsoft Corp, NetEase Inc, Niantic Inc, Tencent Holdings …
The Global Gamification Market size is expected to reach $58.8 billion by 2028, rising at a market growth of 26.8% CAGR during the forecast period. Gamification is a method for improving systems, ser…
Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 at a CAGR of 20.6% in the coming years, i.e., 2021-2031. Product Overview Esports, which is elongated as electronic spo…
Major players in the game based learning market are BreakAway games, Gamelearn, Recurrence Inc, StratBeans Consulting, Simulearn, Playgen, Fundamentor, Kuato Studios, G-Cube, Hornbill FX, MLevel, Game…
Major companies in the video game software market include Microsoft, Tencent Holdings Co. Ltd., Nintendo Co. ltd., Sony Corp., Netease Inc., Electronic Arts, Google, Financière de l’Odet, Take-Two Int…
Major players in the video conferencing market are Cisco Systems Inc.; Polycom; Adobe Systems; Microsoft Corporation; Vidyo Inc.; Zoom Video Communication Inc; Logitech International S.A.; Panasonic C…
Gaming Console Market Research Report: Information by Type (Home Console, Handheld Console, Hybrid Console), Application (Gaming, Non-Gaming), End User (Residential, Commercial) and Region (North Amer…
Gaming Market Research Report: Information by Device Type (PC [Browser PC Games, Downloaded PC Games], Console [Xbox, Play Station, Nintendo Switch, Others], Mobile [Tablet, Smartphone]), by Game Type…
Major players in the mouse market are Logitech International S.A, Razer Inc, Microsoft Corp., Dell Technologies Inc., Lenovo Group Ltd, SteelSeries, Hewlett-Packard Development Company, Apple Inc, A4T…
Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games. The global…
Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios…
Direct Carrier Billing Platform Market in US 2021-2025 The analyst has been monitoring the direct carrier billing platform market in US and it is poised to grow by $ 3.57 bn during 2021-2025 progressi…