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Global Toys and Games Company Report

  • October 2016
  • 32 pages
  • ID: 110623
In this report:
The performance of the market is forecast to accelerate, with an anticipated CAGR of ##.##% for the five-year period 2015 - 2020, which is expected to drive the market to a value of $##,##.##m by the end of 2020.
Moderate to fairly strong market growth in recent years has reduced rivalry to some extent in the global toys & games market.

Summary

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Brief

Overall Toys and Games industry profile offers broad overview information containing: market size (value 2011-15, and estimate to 2020). The report also offers details of the top players, including main business metrics and analysis of the competitive environment within the market.

Main highlights

- Save time operating entry-level research by identifying the size, increase, and key players in the toys and games industry in the overall

- Porter's five forces analysis will help you define the competitive concentration and thus the appeal of the overall toys and games industry

- Dominant company profiles show details of key toys and games market actors' overall activities and financial performance

- Improve your presentations and pitches by apprehending the growth projections of the Global toys and games industry with five year forecasts

Abstract

Fundamental source for important data and analysis covering the Global toys and games industry. Contains industry size and segmentation information, textual and graphical study of business growth trends, dominant companies and macroeconomic data.

Great reasons to purchase

- What was the size of the Global toys and games market worth in 2015?

- What will be the size of the Global toys and games industry in 2020?

- What factors are influencing the force of competition in the overall toys and games industry?

- How has the industry performed over the final five years?

- How big is the overall's toys and games industry in relation to its regional counterparts?

Main highlights

The toys and games industry includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. Any currency conversions used in the creation of this report have been counted using constant 2015 annual average exchange rates.

The overall toys and games sector, in total, generated revenues of $92,011.5m in 2015, totalling a CAGR of 4.70 percent in the timespan 2011-2015.

Other specialist retailers account for the biggest proportion of sales in the overall toys and games industry in 2015. Sales through this channel performed $43,605.2m, equivalent to 47.40 percent of the segment's global value.

The sector is driven to some extent by licensed toys linked to film and TV franchises. 2015 was a strong year as Disney's Frozen continued to drive sales of toys and the release of Stars Wars: The Force Awakens just in time for Christmas also spawned a range of highly profitable related products, introducing the franchise to a whole additional generation of children.

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