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United States: Toys and Games Industry Report

  • October 2016
  • 37 pages
  • ID: 132339
In this report:
The performance of the market is forecast to accelerate, with an anticipated CAGR of ##.##% for the five-year period 2015 - 2020, which is expected to drive the market to a value of $##,##.##m by the end of 2020.
In comparison, the European and Asia-Pacific markets grew with compound annual growth rates (CAGRs) of ##.##% and ##.##% respectively, over the same period, to reach respective values of $##,##.##m and $##,##.##m in 2015.

Summary

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Brief

Toys and Games in the United States industry profile offers broad overview information containing: market size (value 2011-15, and estimate to 2020). The report also offers details of the top players, including main business metrics and analysis of the competitive environment within the market.

Main highlights

- Save time operating entry-level research by identifying the size, increase, and key players in the toys and games industry in the USA

- Porter's five forces analysis will help you define the competitive concentration and thus the appeal of the toys and games industry in the USA

- Dominant company profiles show details of key toys and games market actors' overall activities and financial performance

- Improve your presentations and pitches by apprehending the growth projections of the United States toys and games industry with five year forecasts

Abstract

Fundamental source for important data and analysis covering the United States toys and games industry. Contains industry size and segmentation information, textual and graphical study of business growth trends, dominant companies and macroeconomic data.

Great reasons to purchase

- What was the size of the United States toys and games market worth in 2015?

- What will be the size of the United States toys and games industry in 2020?

- What factors are influencing the force of competition in the United States toys and games industry?

- How has the sector performed over the final five years?

- How big is the USA' toys and games industry in relation to its regional counterparts?

Main highlights

The toys and games industry includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. Any currency conversions used in the creation of this report have been counted using constant 2015 annual average exchange rates.

The US toys and games sector, in total, generated revenues of $23,033.3m in 2015, showing a CARC of -0.40 percent in the timespan 2011-2015.

Other specialist retailers recorded for the biggest proportion of sales in the US toys and games industry in 2015. Sales through this channel performed $8,922.3m, equivalent to 38.70 percent of the segment's global value.

US consumers are among the world's most prolific online shoppers and so Amazon is deep rooted in the retail sector. This has forced traditional retailers into multi-channel strategies. This has also proved profitable as consumers choose convenience and online retail now accounts for well over a 3rd of sales in value terms.

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