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Toys and Games in Italy

Toys and Games: In-depth Industry Report in Italy

  • June 2017
  • 40 pages
  • ID: 174507
In this report:
Over the forecast period, toys and games is expected to see steady value growth, with it set to increase at a value CAGR of ##% at constant 2016 prices.
According to published figures from Assogiocattoli, the association for toys and games producers in Italy, ##% of all value sales in 2016 occurred in the Christmas week.

Summary

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The meaningful growth seen in toys and games in 2016 signalled an improvement on the increase seen over the review period, which was already encouraging. The rise seen in video games was driven by video games software, in unique mobile games. While in traditional toys and games various categories performed very well, especially construction, baby and infant, pre-school and scientific/educational - particularly in the period leading up to Christmas in 2016.

Euromonitor International's Toys and Games in Italy report provides a thorough outline of the market magnitude and design at a national level. It offers the latest retail sales data 2012-2016, permitting you to recognize the sectors generating growth. It highlights top firms and presents a strategic overview of main factors impacting the market, i.e. new product developments as well as distribution and pricing aspects.. Projections to 2021 expose how the segment might evolve.

Product analysis:

Traditional Toys and Games, Video Games.

Data analysis:

market values (historic and estimations), number of company shares and market shares.

Few good reasons for buying this report

Get an in-depth picture of the Toys and Games industry;

Point out growth segments and apprehend elements driving change;

Comprehend the competitive environment, the segment's main actors and major brands;

Use 5-year projections to apprehend how the segment is forecasted to change.

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Related Market Segments :

Toy

ref:plp2017

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