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Video Games in the US - Industry Market Research Report

Video Games in the US - Industry Market Research Report

  • November 2017
  • 49 pages
  • ID: 199228

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Level up: Demand for video games will increase as disposable income grows

Abstract

Video Games in the US

The Video Games industry has experienced strong returns to spending on industry products during the latter half of the five-year period to 2017. While the emergence of low-cost games for mobile devices has slowed demand for other games and may continue to temper growth opportunities in the foreseeable future, industry revenue has picked up amid stronger sales for next-generation consoles and their corresponding products. Future growth expectations for the Video Games industry have been somewhat moderated as the understanding of the mobile gaming market becomes clearer. While the launch of next-generation video game consoles is expected to rekindle interest in the more-expensive console gaming market, the rise of the low-cost, low-margin mobile gaming market may weigh on the overall gaming market.


The Video Games industry includes the broader operations of all video games industries in the United States. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment. The development and manufacturing of games, consoles and accessories also constitute a notable share of the market. Moreover, growing revenue from online gaming subscriptions complements industry products.


This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.

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