1. Market Research
  2. > Leisure
  3. > Entertainment Market Trends

Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019

  • July 2015
  • 40 pages
  • Infiniti Research Limited
Report ID: 3112350

Summary

Table of Contents

Search Inside

About Gesture Recognition
Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual. Gesture recognition technology can be 2D-based or 3D-based. It uses a camera-enabled device that beams an invisible infrared light onto the individual, which is reflected back to the camera and onto a gesture recognition IC. The IC, with the help of gesture recognition software, creates depth maps of the images received and responds appropriately to the movements. Thus, no physical contact is required between individuals and devices. For instance, Microsoft has developed Kinect that can be used for Xbox gaming consoles. The device would ideally contain a chip with gesture recognition software to detect the gestures by users. Gesture recognition technology when combined with voice recognition, facial recognition, eye-tracking, and other related technologies provide a very powerful technology that can completely change the way we control machines.
Technavio's analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019.

Covered in this Report
This report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019. It presents the vendor landscape and a corresponding detailed analysis of the vendors in the market.
Technavio's report, Global Gesture Recognition Market for Gaming Consoles 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions
- Americas
- APAC
- EMEA
Key Vendors
- Microsoft
- SoftKinetic
- Sony
Market Driver
- Use of 3D Camera
- For a full, detailed list, view our report
Market Challenge
- Lack of Compatible Games
- For a full, detailed list, view our report
Market Trend
- Growing Number of Vendors
- For a full, detailed list, view our report

Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?

Get Industry Insights. Simply.

  • Latest reports & slideshows with insights from top research analysts
  • 60 Million searchable statistics with tables, figures & datasets
  • More than 25,000 trusted sources
  • Single User License — provides access to the report by one individual.
  • Department License — allows you to share the report with up to 5 users
  • Site License — allows the report to be shared amongst all employees in a defined country
  • Corporate License — allows for complete access, globally.

Amrita helps you find the right report:

Testimonials

The research specialist advised us on the best content for our needs and provided a great report and follow-up, thanks very much we shall look at ReportLinker in the future.

Kate Merrick

Global Marketing Manager at
Eurotherm by Schneider Electric

We were impressed with the support that ReportLinker’s research specialists’ team provided. The report we purchased was useful and provided exactly what we want.

Category Manager at
Ikea

ReportLinker gave access to reliable and useful data while avoiding dispersing resources and spending too much time on unnecessary research.

Executive Director at
PwC Advisory

The customer service was fast, responsive, and 100% professional in all my dealings (...) If we have more research needs, I'll certainly prioritize working with ReportLinker!

Scott Griffith

Vice President Marketing at
Maurice Sporting Goods

The research specialist provided prompt, helpful instructions for accessing ReportLinker's product. He also followed up to make sure everything went smoothly and to ensure an easy transition to the next stage of my research

Jessica P Huffman

Research Associate at
American Transportation Research Institute

Excellent customer service. Very responsive and fast.

Director, Corporate Strategy at
Ingredion

I reached out to ReportLinker for a detailed market study on the Air Treatment industry. The quality of the report, the research specialist’s willingness to solve my queries exceeded my expectations. I would definitely recommend ReportLinker for in-depth industry information.

Mariana Mendoza

Global Platform Senior Manager at
Whirlpool Corporation

Thanks! I like what you've provided and will certainly come back if I need to do further research works.

Bee Hin Png

CEO at
LDR Pte Ltd

The research specialist advised us on the best content for our needs and provided a great report and follow-up, thanks very much we shall look at ReportLinker in the future.

Kate Merrick

Global Marketing Manager at
Eurotherm by Schneider Electric

Purchase Reports From Reputable Market Research Publishers

Plunkett’s Restaurant, Hotel & Hospitality Industry Almanac 2017: Restaurant, Hotel & Hospitality Industry Market Research, Statistics, Trends & Leading Companies

  • $ 350
  • Industry report
  • April 2017
  • by Plunkett Research

PLUNKETT’S RESTAURANT, HOTEL & HOSPITALITY INDUSTRY ALMANAC 2017 Key findings: - Plunkett Research lists top 350 companies in restaurant, hotel & hospitality and names top trends changing the industry ...

Global Market Study on Face and Voice Biometrics: Government Sector Projected to be the Most Attractive End Use Industry Segment During 2017 - 2025

  • $ 4900
  • Industry report
  • June 2017
  • by Persistence Market Research

Report Introduction Passwords and PINS to gain access to systems increasingly seem like a 20th century technology that should be consigned to the pages of history. The 21st century is poised to be all ...

Global Cloud Gaming Industry

  • $ 4500
  • Industry report
  • June 2017
  • by Global Industry Analysts

This report analyzes the worldwide markets for Cloud Gaming in US$ Million. The report provides separatecomprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual ...


ref:plp2015

Reportlinker.com © Copyright 2017. All rights reserved.

ReportLinker simplifies how Analysts and Decision Makers get industry data for their business.