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Global MMO Games Market 2015-2019

MMO Games Sector: Worldwide Forecast until 2019

  • December 2015
  • 81 pages
  • ID: 3471821
In this report:
AS OF 2014, THE MMO GAMING MARKET IN LATIN AMERICA WAS VALUED AT $##.## BILLION AND IS EXPECTED TO REACH $##.## BILLION BY 2019, GROWING AT A CAGR OF ##.##%.
AS OF 2014, THE MMO GAMING MARKET IN NORTH AMERICA WAS VALUED AT $##.## BILLION AND IS EXPECTED TO REACH $##.## BILLION BY 2019, GROWING AT A CAGR OF ##.##%.

Summary

Table of Contents

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Market outlook of the overall MMO games sector

Massively multiplayer online games are designed to be played on distinct network-capable platforms such as video game consoles, smartphones, or PCs. Quick technological advancements that have led to the emergence of HD displays and audio devices having HDMI wireless network capabilities are some of the main growth promoting factors in this sector during the estimate period. Also, the launch of next generation gaming consoles is anticipated to positively spur industry growth, resulting in its healthy Compound annual growth rate of more than 8.0 percent by 2019.

The advent of digital downloading is a serious factor that is anticipated to drive industry growth during the outlook period. The recent gaming consoles are equipped with Wi-Fi, network connectivity, and HDD, which allows gamers to directly download games into their console. This removes the hassle of visiting a store to purchase physical discs, which are prone to damage by wear and tear.

Revenue-based division of the overall MMO games sector

- Paid games

- Free-to-play games

In this market research report, analysts estimate the free-to-play games segment to generate the more significant revenue during the estimate period. Increasing popularity of this segment can be attributed to the elimination of entry barriers, which allows developers to penetrate the industry in developing countries where owning a TV console is a luxury.

Geographical division of the MMO games sector

- Americas

- Asia-Pac

- Europe, Middle East and Africa (EMEA)

Geographically, the Asia-Pacific regions is projected to be the more important revenue-generating segment during the outlook period. High revenue share of APAC can be attributed to its big consumer base for online games and the presence of many game developers in this area, which helps this industry to surpass $16.0B by 2019.

What is the current competitive panorama? Who are the main vendors?

This sector is highly ambitious and consolidated owing to the presence of multiple dealers such as Activision Blizzard and Electronic Arts. Intense vendor competition, quick advancements in technology, and common changes in consumer preferences pose meaningful challenges for the sellers in this industry. Consequently, in order to survive and succeed in this sector, sellers have to distinguish their product and service offerings through a clear and singular value proposition.

Other main sellers mentioned in this market analysis are Aeria Games and Entertainment Inc., Ankama Games, CCP hf, Changyou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames Inc., gPotato, Jagex Games Studio, Joymax, NetEase Inc., OGPlanet, Perfect World Co. Ltd., Shanda Interactive Entertainment Ltd., Softnyx Ltd., Sony Online Entertainment LLC, Square Enix Holdings Co. Ltd., and Turbine Inc.

What are the main questions answered?

- What will the market value and the increase rate be in 2019?

- What are the most significant drivers yielding the overall MMO games sector?

- What are the main segment trends affecting the growth of the overall MMO games sector?

- What are the conditions to market growth?

- Who are the main vendors in the overall MMO games sector?

- What are the opportunities in this industry and segment risks faced by the sellers in the overall MMO games sector?

- Trending factors influencing the market shares of the EMEA, Americas, and Asia-Pac?

- What are the main outcomes of the Porter 5 forces analysis of the overall MMO games sector?

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