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Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

  • December 2016
  • 57 pages
  • ID: 4539088
  • Format: PDF
  • Mind Commerce Publishing

Summary

Table of Contents

Overview:

The Connected Car ecosystem is undergoing a revolution that is driven largely by the evolving dynamics of the Software Defined Car (SDC) ecosystem, auto OEM app development, and platforms integrating with third party app development to develop in-vehicle infotainment systems. The in-vehicle infotainment system market is going to create more than $42 billion app market opportunity for ecosystem players including Auto OEMs.

Building driver-centric infotainment systems instead of vehicle centric ecosystems will be one of the key success factors during the next five years.

This research evaluates software and app platforms including OS platforms, middleware, HMI platforms, app platforms, smartphone app integration platforms, and OEM SDK platforms. The report also analyzes key initiatives of Auto OEMs, third-party app providers, and monetization strategies for automakers in emerging in-vehicle infotainment systems. The report also compares strategic advantages between driver-centric and vehicle-centric infotainment systems.

The report also provides forecasts for in-vehicle infotainment system market and infotainment module equipped car forecasts during 2017 - 2022 including the following:
Global connected in-vehicle infotainment system market by Service Providers and Type of Connectivity through 2022
Regional connected in-vehicle infotainment system market by North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022
Connected in-vehicle infotainment system market by Service Providers, Type of Connectivity, and Country for North America, Europe, APAC, Latin America, and MEA through 2022
Connected in-vehicle infotainment system market by Service Providers and Type of Connectivity for USA, Germany, China, Japan, and France through 2022
Global infotainment module (equipped with car) forecasts by Service Providers and Type of Smartphone Supported Module through 2022
Regional infotainment module (equipped with car) forecasts by North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022
In-vehicle infotainment module (equipped with car) forecasts by Service Providers, Type of Smartphone Supported Module, and Country for North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022
In-vehicle infotainment module (equipped with car) forecasts by Service Providers and Type of Smartphone Supported Module for USA, Germany, China, Japan, and France through 2022
All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.


Key Findings:
Software-defined automobiles will create a $42B application ecosystem
The total connected infotainment market will surpass $91B globally by 2022
Open APIs, SDKs, and ecosystem will enable a fast-growing aftermarket for apps
Embedded modules will continue to lead ahead of integrated and tethered through 2022
Building driver-centric infotainment systems will be a key success factor during the next five years


Target Audience:
Automobile manufacturers
Wireless device manufacturers
Automobile OEMs and aftermarket
Smartphone application developers
IoT infrastructure and solution providers


Organizations in Report:
Apple
Audi
Axway
Baidu
BMW
Chevrolet
Daimler
Didi Chuxing
FIAT
Ford
General Motor
GENIVI
Gett
Google
Harman
Huyndai
Intel
iviLink
KIA Motors
LG
Lyft
Mercedes-Benz
Microsoft
MirrorLink
mySPIN
Mytaxi
Nvidia
Open Automotive Alliance
RealVNC
Renault
Saab
Samsung
SatNav
Tesla
Toyota
Uber
UIEvolution
Volkswagen

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