Global Massive Multiplayer Online (MMO) Games Market 2022-2026
The analyst has been monitoring the massively multiplayer online (MMO) games market and it is poised to grow by $ 21.25 bn during 2022-2026, progressing at a CAGR of 9.45% during the forecast period. Our report on the massively multiplayer online (MMO) games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising of professional gaming, the popularity of online gaming as a concept, and the availability of several payment services in the online gaming industry. In addition, the rise of professional gaming is anticipated to boost the growth of the market as well.
The massively multiplayer online (MMO) games market analysis includes revenue segment and geographic landscape.
The massively multiplayer online (MMO) games market is segmented as below:
By Revenue
• Free to Play (F2P)
• Pay to Play (P2P)
By Geographical Landscape
• APAC
• North America
• Europe
• South America
• The Middle East and Africa
This study identifies the rising demand for gaming consoles as one of the prime reasons driving the massively multiplayer online (MMO) games market growth during the next few years. Also, the possibility of MMOs being incorporated in e-sports in coming years, and games converting to the F2P model will lead to sizable demand in the market.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the massively multiplayer online (MMO) games market covers the following areas:
• Massive multiplayer online (MMO) games market sizing
• Massive multiplayer online (MMO) games market forecast
• Massive multiplayer online (MMO) games market industry analysis
This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading massively multiplayer online (MMO) games market vendors that include Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP EHF., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd. Also, the massively multiplayer online (MMO) games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.