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Germany: Games Software Industry Report

  • August 2016
  • 34 pages
  • ID: 53832
In this report:
The performance of the market is forecast to decline further but at a slower pace, with an anticipated CARC of -##.##% for the five-year period 2015 - 2020, which is expected to drive the market to a value of $##.##bn by the end of 2020.
However, consumer demand is expected to exert strong pull-through on retailers and products they stock.

Summary

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Brief

Games Software in Germany industry profile offers broad overview information containing: market size (value 2011-15, and estimate to 2020). The report also offers details of the top players, including main business metrics and analysis of the competitive environment within the market.

Main highlights

Save time operating entry-level research by identifying the size, increase, and key players in the games software market in Germany (DE)

Use the Five Forces analysis to find out the challenging intensity and therefore attractiveness of the games software market in Germany (DE)

Top companies profiles show details of main games software market actors' overall activities and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Germany games software market with five year forecasts

Abstract

Fundamental source for important data and analysis covering the Germany games software market. Contains industry size and segmentation information, textual and graphical study of business growth trends, dominant companies and macroeconomic data.

Great reasons to purchase

What was the dimension of the Germany games software market worth in 2015?

What is the projected dimension of the Germany games software market in 2020?

What elements influence the competition forces in the Germany games software market?

What has performance of the market been during these last 5 years?

How big is Germany's games software market in relation to its regional counterparts?

Key Findings

The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers.

The sector is valued at retail selling price with any currency conversions counted using constant 2015 annual average exchange rates.

The German games software sector, in total, generated revenues of $1.5bn in 2015, showing a CARC of -4.40 percent in the timespan 2011-2015.

Online retail accounted for the biggest proportion of sales in the German games software market in 2015. Sales through this channel performed $0.8bn, equivalent to 55.80 percent of the segment's global value.

Smartphones, tablets and portable gaming consoles are becoming increasingly popular, but personal and laptop computers remain the devices of choice. As such the next generation of consoles have failed to see a marked improvement in the market's fortunes.

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