The Research provides critical analysis of the key business models, strategies and developments, whilst providing insights into the future of the technology. In-depth analysis of the consumer and enterprise market is presented across the four key hardware platforms, namely Smartphones, Tablets, Head-Mounted Devices, and Consumer Vehicles.
Features
The research charts key macro trends, technology trend, MNO strategies, and is a must-have purchase for both leaders and start-ups looking to establish a position in this sector. This research includes analysis and forecasts for major stakeholders in the AR/ VR value chain. The research also provides analysis and forecasts for the application of AR/ VR across key industry sectors, including Gaming, Healthcare, Engineering, Live Events, Entertainment, Real Estate, Military, and Education..
Questions Answered by the Report
1. What role can telcos play in the AR and VR ecosystem?
2. How 5G can offer edge to Telcos in AR and VR business model?
3. How are AR and VR developing in terms of consumer & enterprise markets?
4. What strategies can telcos employ to maximise revenue from this emerging platform?
5. What emerging technologies and services are driving the market forward?
6. What is the market potential for AR and VR opportunities for different stakeholders?
7. What is the projected market value for the key AR and VR application?
Companies Mentioned in the Report
Telefonica, SK Telecom, BT, Google, Microsoft, Oculus, Sony, Samsung Electronics, Magic Leap, Upskill, & more.
Target Audience:
Mobile Network Operators, Original Equipment Manufacturers (OEMs), Original Design Manufacturers (ODMs) and OEM Technology Solution Providers, Research Organisations, Technology Standard Organisations, Forums, Alliances, and Associations, Technology Investors, Governments, Financial Institutions, and Investment Communities, Analysts and Strategic Business Planners.