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Blockchain in Media, Advertising And Entertainment Market by Provider, Application, Enterprise Size And Region - Global Forecast to 2023

Blockchain: Media Forecast until 2023

  • July 2018
  • 140 pages
  • ID: 5474777
In this report:
The market size of the SMEs segment is expected to grow from USD ##.## million in 2018 to USD ##.## million by 2023, at a higher CAGR of ##.##% during the forecast period, as the SMEs are heavily investing in digitization and adoption of blockchain technology compared to large enterprises across the region.

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The blockchain in media, advertising, and entertainment market is anticipated to rise at a compound annual growth rate (CAGR) of 81.1% during the forecast horizon

MarketsandMarkets forecasts the overall blockchain in media, advertising, and entertainment market to grow from $51.40M in 2018 to $1000.10M by 2023, at a Compound Annual Increase rate of 81.10 percent during the forecast period. The growing adoption of blockchain technology for several applications in the media vertical and the utilization of AI-enabled smartphones are forecast to steer the market rise. The lack of regulatory standardization and integration with legacy systems are anticipated to affect the adoption of the blockchain technology, which, in tur, could restrain the market increase.

The application provider segment is anticipated to grow at the highest compound annual growth rate (CAGR) during the outlook period

By providers, the blockchain in media, advertising, and entertainment market is divided into application, middleware, and infrastructure. Blockchain-enabled applications change the distribution and production of content, help prevent illegal file sharing, and enable transparent rights managment for media, advertising, and entertainment market actors.

North America continent is intended to have the biggest sector size during the estimate period

North America (NA) is forecasted to have the biggest industry size in the overall blockchain in media, advertising, and entertainment market by area during the outlook period.The North American area has witnessed increased investments in the sector.

The USA is the biggest market for blockchain-based solutions in this area. In North America continent, the adoption of advanced technologies and digitization are anticipated to fuel the rise of the blockchain in media, advertising, and entertainment market.

Comprehensive interviews were managed with Chief Executive Officers, marketing directors, innovative products and technology directors, and executives from numerous main institutions operating in the blockchain in media, advertising, and entertainment market.

• By Company category: Tier I: 24.0 percent, Tier II: 42.0 percent, and Tier III: 34.0 percent

• By Description: C-suite: 32.0 percent, D-level: 28.0 percent, and Others: 40.0 percent

• By Area: North America (NA): 28.0 percent, Europe, Middle East and Africa (EMEA): 32.0 percent, and Asia-Pac: 40.0 percent

The market research includes the study of the top players offering blockchain solutions for media, advertising, and entertainment vertical, including IBM (NYSE:IBM), Microsoft, SAP, Accenture, AWS, Oracle Corporation (NYSE:ORCL), Digital Currency Group, Bitfury Group, Factom, Guardtime, BRAINBOY, ARK, Auxesis, Synereo, NYIAX, MetaX, BTL, Voise, UJo, BigchainDb, Bloq, Clearcoin, iProdoos, Current, and Decent. The industry report includes an detailed competitive review of these main actors in the blockchain in media, advertising, and entertainment market, together with their company descriptions that contain business overviews, product offerings, recent evolutions, and industry strategies.

Segment Research

The blockchain in media, advertising, and entertainment market has been split on the basis of providers, applications, enterprise size, and territories.The providers segment of the blockchain in media, advertising, and entertainment market includes application, middleware, and infrastructure.

The application segment includes licensing & rights management, digital advertising, smart contracts, content security, online gaming, and payments.On the basis of enterprise size, the industry has been divided into Small and Medium-sized Enterprises and big enterprises.

By area, the sector is segment into 5 main geographic regions, that is, North America continent, Europe (EU), Asia Pacific (APAC), Middle East (ME) and African continent, and Latin America area.

The study would benefit the market top players and new sector entrants in the blockchain in media, advertising, and entertainment market in these ways:

1. The document breaks down the market into several subsegments, therefrom it includes the industry overall. It offers the best approximations of the revenue data for the global market and its sub-segments. The industry numbers are further split across different applications and localities.

2. The analysis helps in understanding the global increase of the market. It offers info on main market drivers, market restraints, opportunities, and alternatives.

3. The market research benefits partners in understanding their competitors better and gaining additional insights to enhance their positions in the sector. The market research also presents the positioning of the main actors established on their product offerings and strategic management.

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