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Global AR Gaming Industry

Global AR Gaming Industry
  • Publish Date:March 2023

  • Number of Pages:244

  • Report ID:5895816

  • Format:PDF

  • Publisher:Global Industry Analysts

$ 4950

Summary

The global economy is at a critical crossroads with a number of interlocking challenges and crises running in parallel. The uncertainty around how Russia`s war on Ukraine will play out this year and the war`s role in creating global instability means that the trouble on the inflation front is not over yet. Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China’s already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.

Global AR Gaming Market to Reach $126.9 Billion by 2030

In the changed post COVID-19 business landscape, the global market for AR Gaming estimated at US$14.6 Billion in the year 2022, is projected to reach a revised size of US$126.9 Billion by 2030, growing at aCAGR of 31% over the period 2022-2030. Software, one of the segments analyzed in the report, is projected to record 29.9% CAGR and reach US$72.9 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Hardware segment is readjusted to a revised 32.6% CAGR for the next 8-year period.

The U.S. Market is Estimated at $4.6 Billion, While China is Forecast to Grow at 30% CAGR

The AR Gaming market in the U.S. is estimated at US$4.6 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$21.2 Billion by the year 2030 trailing a CAGR of 30% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 27.7% and 26.4% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 21.7% CAGR.

Select Competitors (Total 41 Featured)
- Apple, Inc.
- Augmented Pixels, Inc.
- Blippar
- Catchoom Technologies SL
- Gamar Ltd.
- Google LLC
- Infinity Augmented Reality Ltd.
- Microsoft Corporation
- Niantic, Inc.
- Nintendo Co., Ltd.
- Qualcomm, Inc.
- Sony Corporation
- Total Immersion
- VividWorks Ltd.
- Wikitude GmbH
- Zappar Ltd.

Table of contents

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
AR Gaming - Global Key Competitors Percentage Market Share in
2022 (E)
Impact of Covid-19 and a Looming Global Recession
Competitive Market Presence - Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Recent Past, Current & Future Analysis for
Mobiles by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific and Rest of World Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 2: World 8-Year Perspective for Mobiles by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific and Rest of World for Years
2023 & 2030

Table 3: World Recent Past, Current & Future Analysis for HMDs
by Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific and Rest of World Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2022 through 2030 and
% CAGR

Table 4: World 8-Year Perspective for HMDs by Geographic Region -
Percentage Breakdown of Value Sales for USA, Canada, Japan,
China, Europe, Asia-Pacific and Rest of World for Years 2023 &
2030

Table 5: World AR Gaming Market Analysis of Annual Sales in US$
Million for Years 2014 through 2030

Table 6: World Recent Past, Current & Future Analysis for AR
Gaming by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific and Rest of World Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 7: World 8-Year Perspective for AR Gaming by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific and Rest of World Markets
for Years 2023 & 2030

Table 8: World Recent Past, Current & Future Analysis for
Software by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific and Rest of World Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 9: World 8-Year Perspective for Software by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific and Rest of World for Years
2023 & 2030

Table 10: World Recent Past, Current & Future Analysis for
Hardware by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific and Rest of World Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 11: World 8-Year Perspective for Hardware by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific and Rest of World for Years
2023 & 2030

Table 12: World Recent Past, Current & Future Analysis for
Smart Glasses by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific and Rest of World Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 13: World 8-Year Perspective for Smart Glasses by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of
World for Years 2023 & 2030

III. MARKET ANALYSIS

UNITED STATES
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in the United States for 2023 (E)
Table 14: USA Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 15: USA 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 16: USA Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 17: USA 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

CANADA
Table 18: Canada Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 19: Canada 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 20: Canada Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 21: Canada 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

JAPAN
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Japan for 2023 (E)
Table 22: Japan Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 23: Japan 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 24: Japan Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 25: Japan 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

CHINA
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in China for 2023 (E)
Table 26: China Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 27: China 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 28: China Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 29: China 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

EUROPE
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Europe for 2023 (E)
Table 30: Europe Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 31: Europe 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 32: Europe Recent Past, Current & Future Analysis for AR
Gaming by Geographic Region - France, Germany, Italy, UK and
Rest of Europe Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2022 through 2030 and % CAGR

Table 33: Europe 8-Year Perspective for AR Gaming by Geographic
Region - Percentage Breakdown of Value Sales for France,
Germany, Italy, UK and Rest of Europe Markets for Years 2023 &
2030

Table 34: Europe Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 35: Europe 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

FRANCE
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in France for 2023 (E)
Table 36: France Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 37: France 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 38: France Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 39: France 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

GERMANY
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Germany for 2023 (E)
Table 40: Germany Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 41: Germany 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 42: Germany Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 43: Germany 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

ITALY
Table 44: Italy Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 45: Italy 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 46: Italy Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 47: Italy 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

UNITED KINGDOM
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in the United Kingdom for 2023 (E)
Table 48: UK Recent Past, Current & Future Analysis for AR
Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 49: UK 8-Year Perspective for AR Gaming by Device -
Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart
Glasses for the Years 2023 & 2030

Table 50: UK Recent Past, Current & Future Analysis for AR
Gaming by Component - Software and Hardware - Independent
Analysis of Annual Sales in US$ Million for the Years 2022
through 2030 and % CAGR

Table 51: UK 8-Year Perspective for AR Gaming by Component -
Percentage Breakdown of Value Sales for Software and Hardware
for the Years 2023 & 2030

REST OF EUROPE
Table 52: Rest of Europe Recent Past, Current & Future Analysis
for AR Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 53: Rest of Europe 8-Year Perspective for AR Gaming by
Device - Percentage Breakdown of Value Sales for Mobiles, HMDs
and Smart Glasses for the Years 2023 & 2030

Table 54: Rest of Europe Recent Past, Current & Future Analysis
for AR Gaming by Component - Software and Hardware -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 55: Rest of Europe 8-Year Perspective for AR Gaming by
Component - Percentage Breakdown of Value Sales for Software
and Hardware for the Years 2023 & 2030

ASIA-PACIFIC
AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Asia-Pacific for 2023 (E)
Table 56: Asia-Pacific Recent Past, Current & Future Analysis
for AR Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 57: Asia-Pacific 8-Year Perspective for AR Gaming by
Device - Percentage Breakdown of Value Sales for Mobiles, HMDs
and Smart Glasses for the Years 2023 & 2030

Table 58: Asia-Pacific Recent Past, Current & Future Analysis
for AR Gaming by Component - Software and Hardware -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 59: Asia-Pacific 8-Year Perspective for AR Gaming by
Component - Percentage Breakdown of Value Sales for Software
and Hardware for the Years 2023 & 2030

REST OF WORLD
Table 60: Rest of World Recent Past, Current & Future Analysis
for AR Gaming by Device - Mobiles, HMDs and Smart Glasses -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 61: Rest of World 8-Year Perspective for AR Gaming by
Device - Percentage Breakdown of Value Sales for Mobiles, HMDs
and Smart Glasses for the Years 2023 & 2030

Table 62: Rest of World Recent Past, Current & Future Analysis
for AR Gaming by Component - Software and Hardware -
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 63: Rest of World 8-Year Perspective for AR Gaming by
Component - Percentage Breakdown of Value Sales for Software
and Hardware for the Years 2023 & 2030

IV. COMPETITION

Methodology

Our market research methodology is designed to provide the clients with comprehensive and accurate information on various industries and markets. It includes data collection, primary interviews, macro-economic factor analysis, country-level data analysis etc.

The data is gathered from a wide range of sources, including industry reports, government statistics, and company financials. This data is then analyzed and cross-referenced to ensure its accuracy and reliability. Next, primary interviews are conducted with industry experts and key stakeholders to gather their insights and perspectives on the market. This information is then combined with the data collected to provide a complete picture of the market. Macro-economic factor analysis is also carried out to understand the impact of external factors on the market. Finally, country-level data analysis is performed to understand the market dynamics in specific regions and countries.

Reportlinker's market research methodology is designed to provide clients with a clear understanding of the market, its trends, and its future potential.