Watch Demo

Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032

Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032
  • Publish Date:April 2022

  • Number of Pages:333

  • Report ID:6283034

  • Format:PDF

  • Publisher:Persistence Market Research

$ 4900

Summary

In-game Gambling and Loot Boxes Market: Scope of Report
The latest publication on the global in-game gambling and loot boxes market evaluates the opportunities and current market landscape, provides detailed analysis, and updates about corresponding sections affecting the market.The study offers detailed insights on current market dynamics, which include the drivers, restraints, trends, and opportunities in the market.

The principal aim of the market study is to present exclusive information about how the market will perform during the forecast period of 2022-2032.

Important indicators for the successful growth of the market are presented in this comprehensive report, which includes a Year-on-Year (Y-o-Y) growth analysis of the market, and compounded annual growth rate (CAGR), which are described exhaustively in Persistence Market Research’s study. This research study can support readers to know the demand for In-game gambling and loot boxes products and the quantitative development opportunities during the study period.

The research is beneficial for shareholders in the landscape, including investors, manufacturers, service providers, distributors, and suppliers, and can help them in developing suitable business strategies to flourish in the In-game gambling and loot boxes market. Shareholders in the In-game gambling and loot boxes market, industry experts, investors, researchers, and reporters, as well as business enthusiasts can leverage insights and information presented in this Persistence Market Research study.

Market statistics, as well as information linked to the macro- as well as micro-economic variables affecting the business scenario in the In-game gambling and loot boxes market, are also included in the current study.Depending on potential developments in the market, substantive insights are also encountered in this report.

Additionally, by the data submitted in this report, minor companies and new entrants in the industry can be aided in making suitable company choices to achieve traction in the market.

Key Market Segments

Persistence Market Research’s study on the In-game gambling and loot boxes market offers information divided into three important segments – game type, end user, and region. This report offers comprehensive data and information about the important market dynamics and growth parameters associated with these categories.

Game Type
Sports Betting
Casino
Lottery
Bingo

End User
Desktop
Mobile

Region
North America
Latin America
Europe
APAC
Middle East & Africa

Key Questions Answered in Report

Which regions will continue to remain the most profitable markets for In-game gambling and loot boxes over the coming years?
How will changing trends impact the market?
How has the COVID-19 crisis impacted market growth?
How can market players capture the low-hanging opportunities in developed regions?
What are the strategies of stakeholders in the market to shape their position in this landscape?
What are the restraining factors that investors need to be aware of and might tackle while investing in the market?
What are the developmental trends that will impact the market?
How can companies in the In-game gambling and loot boxes market avail themselves the growth opportunities in developed and emerging sectors?

Research Methodology
In Persistence Market Research’s study, a unique research methodology is utilized to conduct extensive research on the growth of the In-game gambling and loot boxes market, and reach conclusions on the future growth parameters of the market. This research methodology is a combination of primary and secondary research, which helps analysts to ensure the accuracy and reliability of the conclusions.

Secondary resources referred to by analysts during the production of the market study include statistics from governmental organizations, trade journals, white papers, and internal and external proprietary databases. Analysts have interviewed senior managers, product portfolio managers, CEOs, VPs, marketing/product managers, and market intelligence managers, who contributed to the development of this report as a primary resource.

Comprehensive information acquired from primary and secondary resources acts as validation from companies in the market, and makes Persistence Market Research’s projections on the growth prospects of the in-game gambling and loot boxes market are more accurate and reliable.

Table of contents

1. Executive Summary
1.1. Global Market Outlook
1.2. Summary of Statistics
1.3. Key Market Characteristics & Attributes
1.4. Fact.MR Analysis and Recommendations

2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations

3. Market Risks and Trends Assessment
3.1. Risk Assessment
3.1.1. COVID-19 Crisis and Impact on In-Game Gambling and Loot Boxes Demand
3.1.2. COVID-19 Impact Benchmark with Previous Crisis
3.1.3. Impact on Market Value (US$ Mn)
3.1.4. Assessment by Key Countries
3.1.5. Assessment by Key Market Segments
3.1.6. Action Points and Recommendation for Suppliers
3.2. Key Trends Impacting the Market
3.3. Formulation and Product Development Trends

4. Market Background and Foundation Data Points
4.1. Global Protective Coatings Market (US$ Mn)
4.2. In-Game Gambling and Loot Boxes Market Opportunity Assessment (US$ Mn)
4.2.1. Total Available Market
4.2.2. Serviceable Addressable Market
4.2.3. Serviceable Obtainable Market
4.3. Market Scenario Forecast
4.3.1. Demand in optimistic Scenario
4.3.2. Demand in Likely Scenario
4.3.3. Demand in Conservative Scenario
4.4. Investment Feasibility Analysis
4.4.1. Investment in Established Markets
4.4.1.1. In Short Term
4.4.1.2. In Long Term
4.4.2. Investment in Emerging Markets
4.4.2.1. In Short Term
4.4.2.2. In Long Term
4.5. Forecast Factors - Relevance & Impact
4.5.1. Top Companies Historical Growth
4.5.2. Global Protective Coatings Market Growth
4.5.3. In-Game Gambling and Loot Boxes Adoption Rate, By Country
4.6. Market Dynamics
4.6.1. Market Driving Factors and Impact Assessment
4.6.2. Prominent Market Challenges and Impact Assessment
4.6.3. In-Game Gambling and Loot Boxes Market Opportunities
4.6.4. Prominent Trends in the Global Market & Their Impact Assessment

5. Key Success Factors
5.1. Manufacturers' Focus on Low Penetration High Growth Markets
5.2. Banking on with Segments High Incremental Opportunity
5.3. Peer Benchmarking

6. Global In-Game Gambling and Loot Boxes Market Demand Analysis 2015-2021 and Forecast, 2022-2032
6.1. Historical Market Analysis, 2015-2021
6.2. Current and Future Market Projections, 2022-2032
6.3. Y-o-Y Growth Trend Analysis

7. Global In-Game Gambling and Loot Boxes Market Value Analysis 2015-2021 and Forecast, 2022-2032
7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021
7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032
7.2.1. Y-o-Y Growth Trend Analysis
7.2.2. Absolute $ Opportunity Analysis

8. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Game Type
8.1. Introduction / Key Findings
8.2. Historical Market Size (US$ Mn) Analysis By Game Type, 2015-2021
8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Game Type, 2022-2032
8.3.1. Sports Betting
8.3.2. Casino
8.3.3. Lottery
8.3.4. Bingo
8.4. Market Attractiveness Analysis By Game Type

9. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By End User
9.1. Introduction / Key Findings
9.2. Historical Market Size (US$ Mn) Analysis By End User, 2015-2021
9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022-2032
9.3.1. Desktop
9.3.2. Mobile
9.4. Market Attractiveness Analysis By End User

10. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Region
10.1. Introduction
10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021
10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032
10.3.1. North America
10.3.2. Latin America
10.3.3. Europe
10.3.4. Asia Pacific
10.3.5. Middle East and Africa (MEA)
10.4. Market Attractiveness Analysis By Region

11. North America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032
11.1. Introduction
11.2. Pricing Analysis
11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
11.4.1. By Country
11.4.1.1. U.S.
11.4.1.2. Canada
11.4.1.3. Rest of North America
11.4.2. By Game Type
11.4.3. By End User
11.5. Market Attractiveness Analysis
11.5.1. By Country
11.5.2. By Game Type
11.5.3. By End User

12. Latin America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032
12.1. Introduction
12.2. Pricing Analysis
12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
12.4.1. By Country
12.4.1.1. Brazil
12.4.1.2. Mexico
12.4.1.3. Rest of Latin America
12.4.2. By Game Type
12.4.3. By End User
12.5. Market Attractiveness Analysis
12.5.1. By Country
12.5.2. By Game Type
12.5.3. By End User

13. Europe In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032
13.1. Introduction
13.2. Pricing Analysis
13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
13.4.1. By Country
13.4.1.1. Germany
13.4.1.2. France
13.4.1.3. U.K.
13.4.1.4. Italy
13.4.1.5. Benelux
13.4.1.6. Nordic Countries
13.4.1.7. Rest of Europe
13.4.2. By Game Type
13.4.3. By End User
13.5. Market Attractiveness Analysis
13.5.1. By Country
13.5.2. By Game Type
13.5.3. By End User

14. Asia Pacific In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032
14.1. Introduction
14.2. Pricing Analysis
14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
14.4.1. By Country
14.4.1.1. China
14.4.1.2. Japan
14.4.1.3. South Korea
14.4.1.4. Rest of Asia Pacific
14.4.2. By Game Type
14.4.3. By End User
14.5. Market Attractiveness Analysis
14.5.1. By Country
14.5.2. By Game Type
14.5.3. By End User

15. Middle East and Africa In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032
15.1. Introduction
15.2. Pricing Analysis
15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
15.4.1. By Country
15.4.1.1. GCC Countries
15.4.1.2. South Africa
15.4.1.3. Turkey
15.4.1.4. Rest of Middle East and Africa
15.4.2. By Game Type
15.4.3. By End User
15.5. Market Attractiveness Analysis
15.5.1. By Country
15.5.2. By Game Type
15.5.3. By End User

16. Key Countries In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032
16.1. Introduction
16.1.1. Market Value Proportion Analysis, By Key Countries
16.1.2. Global Vs. Country Growth Comparison
16.2. US In-Game Gambling and Loot Boxes Market Analysis
16.2.1. Value Proportion Analysis by Market Taxonomy
16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.2.2.1. By Game Type
16.2.2.2. By End User
16.3. Canada In-Game Gambling and Loot Boxes Market Analysis
16.3.1. Value Proportion Analysis by Market Taxonomy
16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.3.2.1. By Game Type
16.3.2.2. By End User
16.4. Mexico In-Game Gambling and Loot Boxes Market Analysis
16.4.1. Value Proportion Analysis by Market Taxonomy
16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.4.2.1. By Game Type
16.4.2.2. By End User
16.5. Brazil In-Game Gambling and Loot Boxes Market Analysis
16.5.1. Value Proportion Analysis by Market Taxonomy
16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.5.2.1. By Game Type
16.5.2.2. By End User
16.6. Germany In-Game Gambling and Loot Boxes Market Analysis
16.6.1. Value Proportion Analysis by Market Taxonomy
16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.6.2.1. By Game Type
16.6.2.2. By End User
16.7. France In-Game Gambling and Loot Boxes Market Analysis
16.7.1. Value Proportion Analysis by Market Taxonomy
16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.7.2.1. By Game Type
16.7.2.2. By End User
16.8. Italy In-Game Gambling and Loot Boxes Market Analysis
16.8.1. Value Proportion Analysis by Market Taxonomy
16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.8.2.1. By Game Type
16.8.2.2. By End User
16.9. BENELUX In-Game Gambling and Loot Boxes Market Analysis
16.9.1. Value Proportion Analysis by Market Taxonomy
16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.9.2.1. By Game Type
16.9.2.2. By End User
16.10. UK In-Game Gambling and Loot Boxes Market Analysis
16.10.1. Value Proportion Analysis by Market Taxonomy
16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.10.2.1. By Game Type
16.10.2.2. By End User
16.11. Nordic Countries In-Game Gambling and Loot Boxes Market Analysis
16.11.1. Value Proportion Analysis by Market Taxonomy
16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.11.2.1. By Game Type
16.11.2.2. By End User
16.12. China In-Game Gambling and Loot Boxes Market Analysis
16.12.1. Value Proportion Analysis by Market Taxonomy
16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.12.2.1. By Game Type
16.12.2.2. By End User
16.13. Japan In-Game Gambling and Loot Boxes Market Analysis
16.13.1. Value Proportion Analysis by Market Taxonomy
16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.13.2.1. By Game Type
16.13.2.2. By End User
16.14. South Korea In-Game Gambling and Loot Boxes Market Analysis
16.14.1. Value Proportion Analysis by Market Taxonomy
16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.14.2.1. By Game Type
16.14.2.2. By End User
16.15. GCC Countries In-Game Gambling and Loot Boxes Market Analysis
16.15.1. Value Proportion Analysis by Market Taxonomy
16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.15.2.1. By Game Type
16.15.2.2. By End User
16.16. South Africa In-Game Gambling and Loot Boxes Market Analysis
16.16.1. Value Proportion Analysis by Market Taxonomy
16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.16.2.1. By Game Type
16.16.2.2. By End User
16.17. Turkey In-Game Gambling and Loot Boxes Market Analysis
16.17.1. Value Proportion Analysis by Market Taxonomy
16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.17.2.1. By Game Type
16.17.2.2. By End User
16.17.3. Competition Landscape and Player Concentration in the Country

17. Market Structure Analysis
17.1. Market Analysis by Tier of Companies
17.2. Market Concentration
17.3. Market Share Analysis of Top Players
17.4. Market Presence Analysis
17.4.1. By Regional footprint of Players
17.4.2. Product footprint by Players

18. Competition Analysis
18.1. Competition Dashboard
18.2. Competition Benchmarking
18.3. Competition Deep Dive
18.3.1. 2K Games
18.3.1.1. Overview
18.3.1.2. Product Portfolio
18.3.1.3. Sales Footprint
18.3.1.4. Strategy Overview
18.3.2. ARJEL (National Gaming Authority)
18.3.2.1. Overview
18.3.2.2. Product Portfolio
18.3.2.3. Sales Footprint
18.3.2.4. Strategy Overview
18.3.3. Belgian Gaming Commission
18.3.3.1. Overview
18.3.3.2. Product Portfolio
18.3.3.3. Sales Footprint
18.3.3.4. Strategy Overview
18.3.4. Bet365
18.3.4.1. Overview
18.3.4.2. Product Portfolio
18.3.4.3. Sales Footprint
18.3.4.4. Strategy Overview
18.3.5. Bethesda
18.3.5.1. Overview
18.3.5.2. Product Portfolio
18.3.5.3. Sales Footprint
18.3.5.4. Strategy Overview
18.3.6. Big Fish Games
18.3.6.1. Overview
18.3.6.2. Product Portfolio
18.3.6.3. Sales Footprint
18.3.6.4. Strategy Overview
18.3.7. Bungie
18.3.7.1. Overview
18.3.7.2. Product Portfolio
18.3.7.3. Sales Footprint
18.3.7.4. Strategy Overview
18.3.8. CS:GO Diamonds
18.3.8.1. Overview
18.3.8.2. Product Portfolio
18.3.8.3. Sales Footprint
18.3.8.4. Strategy Overview
18.3.9. CSGO Lotto
18.3.9.1. Overview
18.3.9.2. Product Portfolio
18.3.9.3. Sales Footprint
18.3.9.4. Strategy Overview

19. Assumptions and Acronyms Used
20. Research Methodology

List of Tables
Table 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021

Table 2: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032

Table 3: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021

Table 4: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032

Table 5: Global In-Game Gambling and Loot Boxes Market, By Region, 2015 - 2021

Table 6: Global In-Game Gambling and Loot Boxes Market, By Region, 2022 - 2032

Table 7: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021

Table 8: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032

Table 9: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021

Table 10: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032

Table 11: North America In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021

Table 12: North America In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032

Table 13: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021

Table 14: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032

Table 15: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021

Table 16: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032

Table 17: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021

Table 18: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032

Table 19: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021

Table 20: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032

Table 21: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021

Table 22: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032

Table 23: Europe In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021

Table 24: Europe In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032

Table 25: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021

Table 26: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032

Table 27: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021

Table 28: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032

Table 29: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021

Table 30: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032

Table 31: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021

Table 32: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032

Table 33: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021

Table 34: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032

Table 35: MEA In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021

Table 36: MEA In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032

Table 37: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 38: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032

Table 39: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Region, 2022 - 2032

Table 40: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 41: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032

Table 42: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 43: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 44: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032

Table 45: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 46: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 47: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032

Table 48: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 49: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 50: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032

Table 51: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 52: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 53: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032

Table 54: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032List of Tables

Figure 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 2: Global In-Game Gambling and Loot Boxes Market Absolute $ Historical Gain (2015 - 2021) and Opportunity (2022 - 2032), US$ Mn

Figure 3: Global In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 4: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032

Figure 5: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032

Figure 6: Global In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 7: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032

Figure 8: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032

Figure 9: Global In-Game Gambling and Loot Boxes Market Share, By Region, 2022 & 2032

Figure 10: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Region - 2022-2032

Figure 11: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Region - 2022-2032

Figure 12: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 13: North America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn

Figure 14: North America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 15: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032

Figure 16: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032

Figure 17: North America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 18: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032

Figure 19: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032

Figure 20: North America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 21: North America Market Y-o-Y Growth Projections, By Country - 2022-2032

Figure 22: North America Market Attractiveness Index, By Country - 2022-2032

Figure 23: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 24: Latin America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn

Figure 25: Latin America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 26: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032

Figure 27: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032

Figure 28: Latin America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 29: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032

Figure 30: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032

Figure 31: Latin America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 32: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032

Figure 33: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032

Figure 34: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 35: Europe In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn

Figure 36: Europe In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 37: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032

Figure 38: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032

Figure 39: Europe In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 40: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032

Figure 41: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032

Figure 42: Europe In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 43: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032

Figure 44: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032

Figure 45: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 46: MEA In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn

Figure 47: MEA In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 48: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032

Figure 49: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032

Figure 50: MEA In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 51: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032

Figure 52: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032

Figure 53: MEA In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 54: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032

Figure 55: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032

Figure 56: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 57: Asia Pacific In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn

Figure 58: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 59: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032

Figure 60: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032

Figure 61: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 62: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032

Figure 63: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032

Figure 64: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 65: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032

Figure 66: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032

Figure 67: US In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 68: US In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 69: US In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 70: Canada In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 71: Canada In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 72: Canada In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 73: Brazil In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 74: Brazil In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 75: Brazil In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 76: Mexico In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 77: Mexico In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 78: Mexico In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 79: Germany In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 80: Germany In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 81: Germany In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 82: U.K. In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 83: U.K. In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 84: U.K. In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 85: France In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 86: France In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 87: France In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 88: Italy In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 89: Italy In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 90: Italy In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 91: BENELUX In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 92: BENELUX In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 93: BENELUX In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 94: Nordic Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 95: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 96: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 97: China In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 98: China In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 99: China In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 100: Japan In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 101: Japan In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 102: Japan In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 103: South Korea In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 104: South Korea In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 105: South Korea In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 106: GCC Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 107: GCC Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 108: GCC Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 109: South Africa In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 110: South Africa In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 111: South Africa In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 112: Turkey In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 113: Turkey In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 114: Turkey In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Companies mentioned

2K Games
ARJEL (National Gaming Authority)
Belgian Gaming Commission
Bet365
Bethesda
Big Fish Games
Bungie
CS:GO Diamonds
CSGO Lotto

Methodology

Our market research methodology is designed to provide the clients with comprehensive and accurate information on various industries and markets. It includes data collection, primary interviews, macro-economic factor analysis, country-level data analysis etc.

The data is gathered from a wide range of sources, including industry reports, government statistics, and company financials. This data is then analyzed and cross-referenced to ensure its accuracy and reliability. Next, primary interviews are conducted with industry experts and key stakeholders to gather their insights and perspectives on the market. This information is then combined with the data collected to provide a complete picture of the market. Macro-economic factor analysis is also carried out to understand the impact of external factors on the market. Finally, country-level data analysis is performed to understand the market dynamics in specific regions and countries.

Reportlinker's market research methodology is designed to provide clients with a clear understanding of the market, its trends, and its future potential.