Summary
Major players in the e-learning market are Adobe, Aptara Inc., Articulate Global LLC, Cisco Systems, Citrix Systems Inc., D2L Corporation, Oracle Corporation, SAP SE, Blackboard Inc., Coursera Inc., D2L Corporation, FutureLearn, Compunnel Digital Inc., Docebo and GitHub Inc.
The global e-learning market is expected to grow from $245.57 billion in 2022 to $278.03 billion in 2023 at a compound annual growth rate (CAGR) of 13.22%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The e-learning market is expected to reach $462.62 billion in 2027 at a CAGR of 13.58%.
The e-learning market includes revenues earned by entities by providing computer-managed learning, fixed e-learning and synchronous online learning.The market value includes the value of related goods sold by the service provider or included within the service offering.
Only goods and services traded between entities or sold to end consumers are included.
E-learning is a type of learning that takes place digitally via an electronic medium, usually the internet. It is a convenient and adaptable approach for students to learn wherever they are because it can be accessible by the majority of electronic devices, including a computer, laptop, tablet, or smartphone.
North America was the largest region in the e-learning market in 2022.Asia-Pacific is expected to be the fastest-growing region in the forecast period.
The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The major pieces of hardware included in e-learning are interactive displays and interactive projectors.An interactive display is a mounted gadget that enables users to create eye-catching visual presentations and manage on-screen information using touchscreen inputs.
The major technologies involved in e-learning are online e-learning, learning management systems, mobile e-learning, rapid e-learning, virtual classrooms, and others.It can be deployed in the cloud or on-premises.
E-learning is used in several applications, such as academic, corporate, and government.
Remote learning trends enforced by the global pandemic are expected to propel the growth of the e-learning market going forward.Remote learning is the practice of remote teaching and learning using technology such as video conferencing, virtual examinations, and discussion boards.
Remote learning allows students and teachers to stay connected and engaged with the curriculum even when working from home. For instance, in November 2021, according to a report conducted by National Council for State Authorization Reciprocity Agreements (NC-SARA), a US-based non-profit organization for improving student education, in the United States, NC-SARA increased by 93% from fall 2019 to fall 2020, with 2,201 SARA schools reporting more than 5.8 million students enrolled solely in distant education. This is an increase from 3 million students in the fall of 2019 and 2.8 million students in the fall of 2018. Therefore, remote learning trends enforced by the global pandemic are driving the growth of the e-learning market.
Technological advancements are the key trend gaining popularity in the e-learning market.Major companies operating in the e-learning market are developing innovative technologies such as artificial intelligence, augmented reality, gamification, big data and mixed reality to sustain their position in the market.
For instance, in September 2022, Skilldora Inc., a US-based ed-tech startup partnered with D-ID, an Israel-based information technology company, introduces the first e-Learning platform and app in the United States to use A.I. Instructors Skilldora’s innovative e-Learning platform and app deliver regularly structured, high-quality courses in less an hour using A.I. Instructed courses. Skilldora is meant to appeal to the modern learner, giving improved engagement functionality, and collaborative learning elements such as its ’learn with friends capabilities,’ allowing for real-time sharing and inviting social learning groups, community news feeds, and so on.
In January 2022, eLearning Brothers, LLC, a US-based developer of custom eLearning development solutions acquired Origin Learning for an undisclosed amount.The acquisition is expected to expand eLearning Brothers’ learning solutions team as well as their product development capabilities.
Origin Learning is an India-based eLearning firm that creates and implements result-driven digital learning solutions for leading corporations.
The countries covered in the e-learning market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
The e-learning market research report is one of a series of new reports that provides e-learning market statistics, including e-learning industry global market size, regional shares, competitors with a e-learning market share, detailed e-learning market segments, market trends and opportunities, and any further data you may need to thrive in the e-learning industry. This e-learning market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.