Summary
Major players in the wireless in-flight entertainment market are BAE Systems Plc., Panasonic Avionics Corporation, Rockwell Collins Inc., SITA, Zodiac Aerospace, Lufthansa Systems, Inflight Dublin, Thales Group, Bluebox Aviation Systems Ltd., Viasat Inc., Global Eagle Entertainment Inc., Honeywell International Inc., Thikom Solutions Inc, Burrana, Astronics Corporation, and Safran Aerosystems.
The global wireless in-flight entertainment market is expected to grow from $1.60 billion in 2022 to $1.85 billion in 2023 at a compound annual growth rate (CAGR) of 15.56%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The wireless in-flight entertainment market is expected to reach $3.18 billion in 2027 at a CAGR of 14.5%.
The wireless in-flight entertainment market consists of revenues earned by entities by providing wireles in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software.The market value includes the value of related goods sold by the service provider or included within the service offering.
Only goods and services traded between entities or sold to end consumers are included.
Wireless in-flight entertainment refers to a system for wireless content distribution to passengers’ devices. It benefits the customers by providing information on the travel path, onboard menu and operational recommendations, and other relevant inputs.
North America was the largest region in the wireless in-flight entertainmentmarket in 2022.Asia-Pacific is expected to be the fastest-growing region in the forecast period.
The regions covered in the wireless in-flight entertainment report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The main types of aircraft in wireless in-flight entertainment are narrow-body, wide-body, and regional jets.Narrow-body aircraft refers to a type of aircraft distinguished by the use of a single aisle of seats and is used to perform short-haul international and domestic flights with as few as four passengers and as many as 300.
It has fitment type such as retrofit and line-fit types of fitment, that uses hardware such as antennas, wireless access points, modems, and others. The technologies involved are ATG (air-to-ground), ku-band, l-band, and ka-band.
Growth in the number of passengers is expected to boost the growth of the wireless in-flight entertainment market going forward.Air passengers include domestic and international aircraft passengers of air carriers registered in the country traveling in it from one destination to another.
Wireless in-flight entertainment systems enable hassle-free internet access, browsing, video streaming, and other activities on passenger devices while flying. For instance, in March 2022, according to the International Air Transport Association (IATA), a Canada-based association, there will be 4.0 billion passengers worldwide in 2024 (including multi-sector connecting flights as one passenger), reaching pre- COVID-19 levels (103% of the amount for 2019). The total number of travelers in 2021 was 47% higher than in 2019, and in 2022, 83% are anticipated, followed by 94% in 2023, 103% in 2024, and 111% in 2025. Furthermore, in April 2022, according to Bureau of Transportation Statistics, a US-based government agency, US airlines carried 54.5 million scheduled service passengers, 106% more than in February 2021. Therefore, growth in the number of passengers is driving the growth of the wireless in-flight entertainment market.
Technological advancements have emerged as the key trend gaining popularity in the wireless in-flight entertainment market.Major companies operating in the wireless in-flight entertainment market are developing innovative technologies to strengthen their position in the market.
For instance, in November 2021, Airbus, the France-based aerospace company, launched the ACJ Smart LiFi Monitor.This new technology, developed in collaboration with Latecoere, is meant to be a simple plug-and-play solution.
It is a smart 4K monitor with Wi-Fi, Bluetooth, and LiFi networking capabilities.LiFi (light fidelity) is a new wireless communication technology that transfers data by light.
It has feature including HDMI connections, USB-C connectors, 3G-SDI input, and analogue and digital audio output. Among the capabilities are AVOD (audio video on demand), casting, mirroring, a web browser, live TV, a moving map, and its own built-in video conferencing.
In December 2020, Intelsat, a US-based provider of inflight entertainment services, acquired Gogo for $400 million.This transaction propels Intelsat into the expanding market for in-flight connectivity and further propels it into vertically integrated managed mobility services.
With this acquisition, Intelsat and Gogo want to provide commercial airlines with unmatched innovation and long-term value. Gogo is a US-based company that offers in-flight internet and entertainment.
The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
The wireless in-flight entertainment market research report is one of a series of new reports that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.