IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

Worldwide

Client-Based Subscription Games

Paid Digital Games and Add-On/DLC

Client-Based Free-to-Play Games

Web Browser-Based Games

Cloud-Streamed Games

North America

Western Europe

Asia/Pacific (Including Japan)

Rest of World

Market Context

Drivers and Inhibitors

Drivers

eSports

The COVID-19 Pandemic

Inhibitors

Mobile Gaming Cannibalization

China's Slower Game License Approval Process

Significant Market Developments

Changes from Prior Forecast

Market Definition

Methodology

Related Research