1 Research Methodology

2 Research Objectives

3 Research Process

4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope of The Study
4.3.1 Market Segmentation by Product
4.3.2 Market Segmentation by Theme
4.3.3 Market Segmentation by Distribution Channel
4.3.4 Market Segmentation by Geography

5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 Market at a Glance

7 Introduction
7.1 Overview
7.2 Global Economy: 2019-2020
7.2.1 APAC
7.2.2 Latin America
7.2.3 US & Europe
7.2.4 Middle East & Africa

8 Market Opportunity & Trends
8.1 Adoption Of Digital-First Approach
8.2 Strategic Product Introductions
8.3 Capitalization On Board Game Conventions

9 Market Growth Enablers
9.1 Desire To Experience Analog Games
9.2 Rising Number Of Board Game Cafes
9.3 Crowdfunding Platforms For Market
9.4 Incorporation Of Learning Quotient

10 Market Restraints
10.1 Market Disturbance Due To Tariffs & Trade Slumps
10.2 High Presence Of Alternatives
10.3 Supply Chain Disruptions

11 Value Chain
11.1 Overview
11.2 Value Chain Analysis
11.2.1 Raw Material Suppliers
11.2.2 Manufacturers
11.2.3 Distributors/Retailers
11.2.4 Retailers
11.2.5 End-Users

12 Market Landscape
12.1 Overview
12.2 COVID-19 Impact On Gaming Industry
12.3 Market By Geography
12.4 Market By Product
12.5 Market By Theme
12.6 Five Forces Analysis
12.6.1 Threat Of New Entrants
12.6.2 Bargaining Power Of Suppliers
12.6.3 Bargaining Power Of Buyers
12.6.4 Threat Of Substitutes
12.6.5 Competitive Rivalry

13 Product
13.1 Market Snapshot & Growth Engine
13.1 Market Overview
13.2 Impact Of COVID-19 In Product Segment
13.2.1 Overview
13.3 Puzzles
13.3.1 Market Size & Forecast
13.3.2 Market By Geography
13.4 Tabletop Board Games
13.4.1 Market Size & Forecast
13.4.2 Market By Geography
13.5 Collectible Card Games
13.5.1 Market Size & Forecast
13.5.2 Market By Geography
13.6 Card & Dice Games
13.6.1 Market Size & Forecast
13.6.2 Market By Geography
13.7 Miniature Games
13.7.1 Market Size & Forecast
13.7.2 Market By Geography
13.8 RPG Board Games
13.8.1 Market Size & Forecast
13.8.2 Market By Geography

14 Theme
14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.3 Impact Of COVID-19 In Theme Segment
14.4 Educational Board Games
14.4.1 Market Size & Forecast
14.4.2 Market By Geography
14.5 Strategy & War Board Games
14.5.1 Market Size & Forecast
14.5.2 Market By Geography
14.6 Fantasy Board Games
14.6.1 Market Size & Forecast
14.6.2 Market By Geography
14.7 Sports Board Games
14.7.1 Market Size & Forecast
14.7.2 Market By Geography
14.8 Others
14.8.1 Market Size & Forecast
14.8.2 Market By Geography

15 Distribution Channels
15.1 Market Overview
15.2 COVID-19 Impact On Retail Marketplace
15.3 Manufactures, Production, And Distribution
15.4 Distribution Through Retail Stores
15.5 Distribution Through Online Websites

16 Geography
16.1 Market Snapshot & Growth Engine
16.2 Geographic Overview

17 North America
17.1 Market Overview
17.1.1 Historic Data 2015?2019
17.2 Market Size & Forecast 2020-2026
17.3 Market By Product
17.4 Market By Theme
17.5 Market Snapshot & Growth Engine
17.6 US: Market Size & Forecast
17.7 Canada: Market Size & Forecast

18 APAC
18.1 Market Overview
18.1.1 Historic Data 2015?2019
18.2 Market Size & Forecast 2020-2026
18.3 Market By Product
18.4 Market By Theme
18.5 Market Snapshot & Growth Engine
18.6 China: Market Size & Forecast
18.7 India: Market Size & Forecast
18.8 Japan: Market Size & Forecast
18.9 Indonesia: Market Size & Forecast
18.1 South Korea: Market Size & Forecast
18.11 Australia: Market Size & Forecast
18.12 Malaysia: Market Size & Forecast
18.13 Singapore: Market Size & Forecast
18.14 Thailand: Market Size & Forecast
18.15 New Zealand: Market Size & Forecast
18.16 Vietnam: Market Size & Forecast

19 Europe
19.1 Market Overview
19.1.1 Historic Data 2015?2019
19.2 Market Size & Forecast 2020-2026
19.3 Market By Product
19.4 Market By Theme
19.5 Market Snapshot & Growth Engine
19.6 Uk: Market Size & Forecast
19.7 France: Market Size & Forecast
19.8 Germany: Market Size & Forecast
19.9 Russia: Market Size & Forecast
19.1 Italy: Market Size & Forecast
19.11 Sweden: Market Size & Forecast
19.12 Norway: Market Size & Forecast
19.13 Spain: Market Size & Forecast
19.14 Denmark: Market Size & Forecast
19.15 Switzerland: Market Size & Forecast
19.16 Iceland: Market Size & Forecast

20 Latin America
20.1 Market Overview
20.1.1 Historic Data 2015?2019
20.2 Market Size & Forecast 2020-2026
20.3 Market By Product
20.4 Market By Theme
20.5 Market Snapshot & Growth Engine
20.6 Brazil: Market Size & Forecast
20.7 Mexico: Market Size & Forecast
20.8 Argentina: Market Size & Forecast

21 Middle East & Africa
21.1 Market Overview
21.1.1 Historic Data 2015?2019
21.2 Market Size & Forecast 2020-2026
21.3 Market By Product
21.4 Market By Theme
21.5 Market Snapshot & Growth Engine
21.6 Saudi Arabia: Market Size & Forecast
21.7 South Africa: Market Size & Forecast
21.8 UAE: Market Size & Forecast

22 Competitive Landscape
22.1 Overview
22.2 Vendor Share Analysis

23 Key Company Profiles
23.1 ASMODÉE ÉDITIONS (GROUP)
23.1.1 Business Overview
23.1.2 Major Product Offerings
23.1.3 Key Strengths
23.1.4 Key Strategies
23.1.5 Key Opportunities
23.2 Hasbro
23.2.1 Business Overview
23.2.2 Major Product Offerings
23.2.3 Key Strategies
23.2.4 Key Strengths
23.2.5 Key Opportunities
23.3 Mattel
23.3.1 Business Overview
23.3.2 Major Product Offerings
23.3.3 Key Strategies
23.3.4 Key Strengths
23.3.5 Key Opportunities
23.4 Ravensburger
23.4.1 Business Overview
23.4.2 Major Product Offerings
23.4.3 Key Strategies
23.4.4 Key Strengths
23.4.5 Key Opportunities

24 Other Prominent Vendor
24.1 Asmadi Games
24.1.1 Overview
24.2 Bezier Games
24.2.1 Overview
24.3 Boardgamedesign.Com
24.3.1 Overview
24.4 Buffalo Games
24.4.1 Overview
24.5 Clementoni
24.5.1 Overview
24.6 CMON
24.6.1 Overview
24.7 Disney
24.7.1 Overview
24.8 Fremont Die Consumer Products
24.8.1 Overview
24.9 Funko
24.9.1 Overview
24.10 Games Workshop
24.10.1 Overview
24.11 Gibsons Games
24.11.1 Overview
24.12 Goliath
24.12.1 Overview
24.13 Grey Fox Games
24.13.1 Overview
24.14 Iello Games
24.14.1 Overview
24.15 Indie Boards And Cards
24.15.1 Overview
24.16 INI
24.16.1 Overview
24.17 International Playthings
24.17.1 Overview
24.18 Kamings Trade
24.18.1 Overview
24.19 Learning Resources
24.19.1 Overview
24.20 Legendary Games
24.20.1 Overview
24.21 Loony Labs
24.21.1 Overview
24.22 Ludo Fact
24.22.1 Overview
24.23 Melissa & Doug
24.23.1 Overview
24.24 Mindware.Com
24.24.1 Overview
24.25 North Star Games
24.25.1 Overview
24.26 Orchard Toys
24.26.1 Overview
24.27 Panda GM
24.27.1 Overview
24.28 Pegasus Spiele
24.28.1 Overview
24.29 Piatnik
24.29.1 Overview
24.30 Roosterfin
24.30.1 Overview
24.31 Reaper Miniatures
24.31.1 Overview
24.32 Rio Grande Games
24.32.1 Overview
24.33 Schmidt Spiele
24.33.1 Overview
24.34 Spin Master
24.34.1 Overview
24.35 Spontaneous Games
24.35.1 Overview
24.36 Surprised Stare Games
24.36.1 Overview
24.37 Sunsout
24.37.1 Overview
24.38 Talicor
24.38.1 Overview
24.39 The Regency Chess Company
24.39.1 Overview
24.40 Trend Enterprises
24.40.1 Overview
24.41 Ultra Pro International
24.41.1 Overview
24.42 University Games
24.42.1 Overview
24.43 Usaopoly
24.43.1 Overview
24.44 Winning Moves Games
24.44.1 Overview
24.45 Wizkids
24.45.1 Overview
24.46 ZOBMONDO
24.46.1 Overview

25 Report Summary
25.1 Key Takeaways
25.2 Strategic Recommendations

26 Quantitative Summary
26.1 Global Market
26.2 North America
26.2.1 Market By Product
26.2.2 Market By Theme
26.3 APAC
26.3.1 Market By Product
26.3.2 Market By Theme
26.4 EUROPE
26.4.1 Market By Product
26.4.2 Market By Theme
26.5 Latin America
26.5.1 Market By Product
26.5.2 Market By Theme
26.6 Middle East & Africa
26.6.1 Market By Product
26.6.2 Market By Theme
26.7 By Product
26.7.1 Global
26.7.2 Puzzles
26.7.3 Tabletop
26.7.4 Collectible Card Games
26.7.5 Card & Dice Games
26.7.6 Miniature Games
26.7.7 RPG Board Games
26.8 Theme
26.8.1 Global
26.8.2 Strategy & War Board Games
26.8.3 Fantasy Board Games
26.8.4 Educational Board Games
26.8.5 Sports Board Games
26.8.6 Other Board Games

27 Appendix
27.1 Abbreviations

List of Exhibits

List Of Exhibits
Exhibit 1 Segmentation of Global Board Games Market
Exhibit 2 Market Size Calculation Approach 2020
Exhibit 1 Overview of Global Board Games Market
Exhibit 2 Quarterly Review of the Market in 2020
Exhibit 3 Approximate Loss in Board Games Market Post-COVID-19 Outbreak
Exhibit 4 Market Opportunity by 2026: Geography Wise
Exhibit 5 Hasbro Performance Comparison H2 2020 vs H1 2020
Exhibit 6 Average Ownership of Card & Board Games in 2019
Exhibit 7 Various Strategies Adopted by Market Vendors in 2020
Exhibit 8 Impact of Adoption of Digital-first Approach
Exhibit 9 Time Spent on Internet (Per Capita) (in Minutes)
Exhibit 10 Impact of Strategic Product Introductions
Exhibit 11 Impact of Capitalization on Board Game Conventions
Exhibit 12 Impact of Desire to Experience Analog Games
Exhibit 13 Popular traditional board games played by families in 2020
Exhibit 14 Impact of Rising Number of Board Game Cafes
Exhibit 15 Popular Board Game Cafes Across Major Countries by 2020
Exhibit 16 Impact of Crowdfunding Platforms for Market
Exhibit 17 Key Investments in Board Games Market (in million)
Exhibit 18 Impact of Incorporation of Learning Quotient
Exhibit 19 Impact of Market Disturbance due to Tariffs & Trade Slumps
Exhibit 20 Impact of High Presence of Alternatives
Exhibit 21 Key Alternatives Avilable in 2020
Exhibit 22 Impact of Supply Chain Disruptions
Exhibit 23 Global Board Games Market Value Chain Analysis
Exhibit 24 Global Board Games Market ($ billion)
Exhibit 25 Strategies adopted by Vendors to Handle COVID-19 Turbulence
Exhibit 26 2020: Social Media Insights for Marketing
Exhibit 27 Key Impact Factors for Board Games Market
Exhibit 28 Quarterly Comparative Snapshot of Hasbro in 2019 & 2020
Exhibit 29 Comparative Analysis of Pre-COVID and Post-COVID Market Dynamics
Exhibit 30 CAGR across Geographies 2020?2026
Exhibit 31 Global Gaming Market by Types in 2020
Exhibit 32 Five Forces Analysis 2020
Exhibit 33 Incremental Growth by Product Type 2020-2026 (Revenue)
Exhibit 34 Market Share of Board Games by Product Type 2020 and 2026 (%)
Exhibit 35 COVID Impact on the Product Segment
Exhibit 36 Global Puzzles Market 2020?2026 ($ million)
Exhibit 37 Global Tabletop Board Games Market 2020?2026 ($ million)
Exhibit 38 Global Collectible Card Games Market 2020?2026 ($ million)
Exhibit 39 Global Card & Dice Games Market 2020?2026 ($ million)
Exhibit 40 Global Miniature Games Market 2020?2026 ($ million)
Exhibit 41 Global RPG Board Games Market 2020?2026 ($ million)
Exhibit 42 Incremental Growth by Theme Type 2020-2026 (Revenue)
Exhibit 43 Market Share of Board Games Based on Theme Types 2020 and 2026 (%)
Exhibit 44 2020 Quarter-wise Development of Theme Segment
Exhibit 45 Global Educational Board Games Market 2020-2026 ($ million)
Exhibit 46 Popular Educational Board Games Developed Across Regions
Exhibit 47 Global Strategy & War Board Games Market 2020-2026 ($ million)
Exhibit 48 Famous Strategy & War Board Games
Exhibit 49 Global Fantasy Board Games Market 2020-2026($ million)
Exhibit 50 Global Sports Board Games Market 2020-2026($ million)
Exhibit 51 Popular Sports-based Board Games
Exhibit 52 Global Other Board Games Market 2020-2026($ million)
Exhibit 53 Distribution Channels of Board Games
Exhibit 54 Impact Analysis: Retail vs Consumer Market for Mattel
Exhibit 55 Global Comparison of Retail Footfall and E-commerce Traffic 2019-2020 (%)
Exhibit 56 Global Board Games Market Distribution Channels 2020
Exhibit 57 Incremental Growth by Geography 2020 & 2026
Exhibit 58 Market Share of Geographies 2020
Exhibit 59 Market Share of Geographies in Global Board Games Market 2026
Exhibit 60 North America: Historical Data 2015?2018 ($ million)
Exhibit 61 Board Games Market in North America 2020-2026($ million)
Exhibit 62 Incremental Growth by Country 2020 & 2026
Exhibit 63 Board Games Market in US 2020-2026($ million)
Exhibit 64 Board Games Market in Canada 2020-2026($ million)
Exhibit 65 APAC: Board Games Market Historical Data 2015?2019 ($ million)
Exhibit 66 Quarterly Revenue Disruption Post-COVID-19 Outbreak ($ million)
Exhibit 67 Board Games Market in APAC 2020-2026 ($ million)
Exhibit 68 Incremental Growth by Country 2020 & 2026
Exhibit 69 Board Games Market in China 2020-2026 ($ million)
Exhibit 70 Urban Households in China: Income Breakup 2010?2020
Exhibit 71 Board Games Market in India 2020-2026 ($ million)
Exhibit 72 Popular Board Game Cafes in India 2020
Exhibit 73 Pre-COVID-19 Vs Post-COVID-19: Loss in Revenue
Exhibit 74 Board Games Market in Japan 2020-2026 ($ million)
Exhibit 75 Board Games Market in Indonesia 2020-2026 ($ million)
Exhibit 76 Board Games Market in South Korea 2020-2026 ($ million)
Exhibit 77 Board Games Market in Australia 2020-2026 ($ million)
Exhibit 78 Board Games Market in Malaysia 2020-2026 ($ million)
Exhibit 79 Board Games Market in Singapore 2020-2026 ($ million)
Exhibit 80 Board Games Market in Thailand 2020-2026 ($ million)
Exhibit 81 Board Games Market in New Zealand 2020-2026 ($ million)
Exhibit 82 Board Games Market in Vietnam 2020-2026 ($ million)
Exhibit 83 Europe: Historical Data 2015?2015 ($ million)
Exhibit 84 Board Games Market in Europe 2020-2026 ($ million)
Exhibit 85 Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)
Exhibit 86 Incremental Growth by Country 2020 & 2026
Exhibit 87 Board Games Market in UK 2020-2026 ($ million)
Exhibit 88 Board Games Market in France 2020-2026 ($ million)
Exhibit 89 Board Games Market in Germany 2020-2026 ($ million)
Exhibit 90 Board Games Market in Russia 2020-2026 ($ million)
Exhibit 91 Board Games Market in Italy 2020-2026 ($ million)
Exhibit 92 Board Games Market in Sweden 2020-2026 ($ million)
Exhibit 93 Board Games Market in Norway 2020-2026 ($ million)
Exhibit 94 Board Games Market in Spain 2020-2026 ($ million)
Exhibit 95 Board Games Market in Denmark 2020-2026 ($ million)
Exhibit 96 Board Games Market in Switzerland 2020-2026 ($ million)
Exhibit 97 Board Games Market in Iceland 2020-2026 ($ million)
Exhibit 98 Latin America: Historical Data 2015?2019 ($ million)
Exhibit 99 Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)
Exhibit 100 Board Games Market in Latin America 2020-2026($ million)
Exhibit 101 Incremental Growth by Country 2020 & 2026
Exhibit 102 Board Games Market in Brazil 2020-2026 ($ million)
Exhibit 103 Board Games Market in Mexico 2020-2026($ million)
Exhibit 104 Board Games Market in Argentina 2020-2026($ million)
Exhibit 105 Middle East & Africa: Board Games Market Historic Data 2015 ?2019 ($ million)
Exhibit 106 Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)
Exhibit 107 Board Games Market in MEA 2020-2026($ million)
Exhibit 108 Incremental Growth by Country 2020 & 2026
Exhibit 109 Board Games Market in Saudi Arabia 2020-2026($ million)
Exhibit 110 Board Games Market in South Africa 2020-2026($ million)
Exhibit 111 Board Games Market in UAE 2020-2026($ million)
Exhibit 112 Competition Spectrum at a Glance
Exhibit 113 Market Share Analysis 2019
Exhibit 114 Key Strategic Recommendation

Companies Mentioned

Prominent Vendors
• Asmodée Éditions (Group)
• Hasbro
• Mattel
• Ravensburger

Other Prominent Vendors
• Asmadi Games
• Bezier Games
• Boardgamedesign.com
• Buffalo Games
• Clementoni
• CoolMiniOrNot (CMON)
• Disney
• Fremont Die Consumer Products
• Funko
• Games Workshop
• Gibsons Games
• Goliath
• Grey Fox Games
• IELLO Games
• Indie Boards and Cards
• INI
• International Playthings
• Kamings Trade
• Learning Resources
• Legendary Games
• Loony Labs
• Ludo Fact
• Melissa & Doug
• Mindware.com
• North Star Games
• Orchard Toys
• Panda GM
• Pegasus Spiele
• Piatnik
• Roosterfin
• Reaper Miniatures
• Rio Grande Games
• Schmidt Spiele
• Spin Master
• Spontaneous Games
• Surprised Stare Games
• Sunsout
• Talicor
• The Regency Chess Company
• Trend Enterprises
• Ultra Pro International
• University Games
• USAOPOLY
• Winning Moves Games
• WizKids
• Zobmondo