1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Game-Based Learning Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Platform
5.5 Market Breakup by Revenue Type
5.6 Market Breakup by End-User
5.7 Market Breakup by Region
5.8 Market Forecast

6 Market Breakup by Platform
6.1 Online
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Offline
6.2.1 Market Trends
6.2.2 Market Forecast

7 Market Breakup by Revenue Type
7.1 Game Purchase
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Advertising
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Others
7.3.1 Market Trends
7.3.2 Market Forecast

8 Market Breakup by End-User
8.1 K-12 Game-Based Learning
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Higher Game-Based Learning
8.2.1 Market Trends
8.2.2 Market Forecast

9 Market Breakup by Region
9.1 North America
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Europe
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Asia Pacific
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Middle East and Africa
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Latin America
9.5.1 Market Trends
9.5.2 Market Forecast

10 Global Game-Based Learning Industry: SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats

11 Global Game-Based Learning Industry: Value Chain Analysis

12 Global Game-Based Learning Industry: Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes

13 Global Game-Based Learning Industry: Price Analysis

14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Badgeville
14.3.2 Bunchball
14.3.3 Classcraft Studios
14.3.4 GoGo Labs
14.3.5 6waves
14.3.6 Recurrence
14.3.7 Fundamentor
14.3.8 Gametize
14.3.9 GradeCraft
14.3.10 Kuato Studios
14.3.11 BreakAway Games
14.3.12 Filament Games
14.3.13 LearningWare
14.3.14 Playgen
14.3.15 Tangible Play
14.3.16 Toolwire

List of Figures
Figure 1: Global: Game-Based Learning Market: Major Drivers and Challenges
Figure 2: Global: Game-Based Learning Market: Sales Value (in Billion US$), 2015-2020
Figure 3: Global: Game-Based Learning Market: Breakup by Platform (in %), 2020
Figure 4: Global: Game-Based Learning Market: Breakup by Revenue Type (in %), 2020
Figure 5: Global: Game-Based Learning Market: Breakup by End-User (in %), 2020
Figure 6: Global: Game-Based Learning Market: Breakup by Region (in %), 2020
Figure 7: Global: Game-Based Learning Market Forecast: Sales Value (in Billion US$), 2021-2026
Figure 8: Global: Game-Based Learning Industry: SWOT Analysis
Figure 9: Global: Game-Based Learning Industry: Value Chain Analysis
Figure 10: Global: Game-Based Learning Industry: Porter's Five Forces Analysis
Figure 11: Global: Game-Based Learning (Online) Market: Sales Value (in Million US$), 2015 & 2020
Figure 12: Global: Game-Based Learning (Online) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 13: Global: Game-Based Learning (Offline) Market: Sales Value (in Million US$), 2015 & 2020
Figure 14: Global: Game-Based Learning (Offline) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 15: Global: Game-Based Learning (Game Purchase) Market: Sales Value (in Million US$), 2015 & 2020
Figure 16: Global: Game-Based Learning (Game Purchase) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 17: Global: Game-Based Learning (Advertising) Market: Sales Value (in Million US$), 2015 & 2020
Figure 18: Global: Game-Based Learning (Advertising) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 19: Global: Game-Based Learning (Others) Market: Sales Value (in Million US$), 2015 & 2020
Figure 20: Global: Game-Based Learning (Others) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 21: Global: Game-Based Learning (K-12 Game-Based Learning) Market: Sales Value (in Million US$), 2015 & 2020
Figure 22: Global: Game-Based Learning (K-12 Game-Based Learning) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 23: Global: Game-Based Learning (Higher Game-Based Learning) Market: Sales Value (in Million US$), 2015 & 2020
Figure 24: Global: Game-Based Learning (Higher Game-Based Learning) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 25: North America: Game-Based Learning Market: Sales Value (in Million US$), 2015 & 2020
Figure 26: North America: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 27: Europe: Game-Based Learning Market: Sales Value (in Million US$), 2015 & 2020
Figure 28: Europe: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 29: Asia Pacific: Game-Based Learning Market: Sales Value (in Million US$), 2015 & 2020
Figure 30: Asia Pacific: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 31: Middle East and Africa: Game-Based Learning Market: Sales Value (in Million US$), 2015 & 2020
Figure 32: Middle East and Africa: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 33: Latin America: Game-Based Learning Market: Sales Value (in Million US$), 2015 & 2020
Figure 34: Latin America: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables
Table 1: Global: Game-Based Learning Market: Key Industry Highlights, 2020 and 2026
Table 2: Global: Game-Based Learning Market Forecast: Breakup by Platform (in Million US$), 2021-2026
Table 3: Global: Game-Based Learning Market Forecast: Breakup by Revenue Type (in Million US$), 2021-2026
Table 4: Global: Game-Based Learning Market Forecast: Breakup by End-User (in Million US$), 2021-2026
Table 5: Global: Game-Based Learning Market Forecast: Breakup by Region (in Million US$), 2021-2026
Table 6: Global: Game-Based Learning Market Structure
Table 7: Global: Game-Based Learning Market: Key Players