1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS
4.1 Market Overview
4.2 Industry Attractiveness - Porter's Five Force Analysis
4.2.1 Threat of New Entrants
4.2.2 Bargaining Power of Buyers/Consumers
4.2.3 Bargaining Power of Suppliers
4.2.4 Threat of Substitute Products
4.2.5 Intensity of Competitive Rivalry
4.3 Technology Snapshot
4.4 Market Drivers
4.4.1 Rising Internet Penetration
4.4.2 Emergence of Cloud Gaming
4.4.3 Adoption of Gaming Platforms, such as E-sports Betting and Fantasy Sites
4.5 Market Restraints
4.5.1 Issues, such as Piracy, Laws and Regulations, and Concerns Relating to Fraud During Gaming Transactions

5 MARKET SEGMENTATION
5.1 Game Type
5.1.1 Console
5.1.2 Tablet
5.1.3 Smartphone
5.1.4 Downloaded/Box PC
5.1.5 Browser PC
5.2 Geography
5.2.1 North America
5.2.1.1 United States
5.2.1.2 Canada
5.2.2 Europe
5.2.2.1 Germany
5.2.2.2 United Kingdom
5.2.2.3 France
5.2.2.4 Russia
5.2.2.5 Spain
5.2.2.6 Italy
5.2.2.7 Rest of Europe
5.2.3 Asia-Pacific
5.2.3.1 China
5.2.3.2 Japan
5.2.3.3 South Korea
5.2.3.4 Rest of Asia-Pacific
5.2.4 Latin America
5.2.4.1 Brazil
5.2.4.2 Argentina
5.2.4.3 Mexico
5.2.4.4 Rest of Latin America
5.2.5 Middle East and Africa
5.2.5.1 United Arab Emirates
5.2.5.2 Saudi Arabia
5.2.5.3 Iran
5.2.5.4 Egypt
5.2.5.5 Rest of Middle East and Africa

6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 Sony Corporation
6.1.2 Microsoft Corporation
6.1.3 Apple Inc.
6.1.4 Google LLC
6.1.5 Bandai Namco Entertainment, Inc.
6.1.6 Take-Two Interactive Software, Inc.
6.1.7 Nexon Company
6.1.8 Nintendo Co. Ltd
6.1.9 Activision Blizzard Inc.
6.1.10 Electronic Arts Inc.
6.1.11 Ubisoft Entertainment SA
6.1.12 Square Enix Holdings Co. Ltd
6.1.13 ZeptoLab, OOO
6.1.14 Tencent Holdings Limited
6.1.15 Sega Games Co. Ltd
6.1.16 Capcom Co. Ltd
6.1.17 NetEase Inc.
6.1.18 37 Interactive Entertainment
6.1.19 Beijing Kunlun Technology Co. Limited

7 INVESTMENT ANALYSIS

8 MARKET OPPORTUNITIES AND FUTURE TRENDS

Companies Mentioned
 - Sony Corporation
- Microsoft Corporation
- Apple Inc.
- Google LLC
- Bandai Namco Entertainment, Inc.
- Take-Two Interactive Software, Inc.
- Nexon Company
- Nintendo Co. Ltd
- Activision Blizzard Inc.
- Electronic Arts Inc.
- Ubisoft Entertainment SA
- Square Enix Holdings Co. Ltd
- ZeptoLab, OOO
- Tencent Holdings Limited
- Sega Games Co. Ltd
- Capcom Co. Ltd
- NetEase Inc.
- 37 Interactive Entertainment
- Beijing Kunlun Technology Co. Limited